So you want what you cant have. You want some of this, but none that, some of those but none of these. The only way you would be happy is if you made your own game. Your arguments are endless and chase their own tails.I played FFXIV because it wasn't WoW, now it is, so I and others say what we miss about it and it's predecessor (XI) so they go back to their own roots instead of alienate us as consumers by blatantly copying another game design (as good as it can be), and we have every right to do it.
Also EvE is not the kind of game we want (we would be playing it if it were), so please stop the nonsense.
You're also forgetting you're comparing a game thats been going on for a decade (XI), when mmos were still new and less people had PCs for it back then, to a game that just came out(XIV) in an age where not having a decent computer is blasphemy. Give it until one of the newer mmos come out (ESO, PSO2 etc) and I bet you XIV's subs will drop like a rock. XI's been going on for a little over a decade and still making money, unlike all the other mmos who decided to copy the WoW model and died/had to go F2P in a year., which is exactly what XIV did.
Last edited by Obysuca; 01-09-2014 at 03:00 AM.
I want the game Tanaka would have done if he had from the start the support and resources over his 5 or 7 years of development as Yoshi had for this soulless remake.
And striving for what we can't have is what makes people create new and innovate things, and you are saying that as if it were a bad thing. i pity how boring your life must be wit that way to see things. And yes, I would make my own game if I could, and I'm tying to get to that point, but I know you and many more will surely not like any game I would make. And I'm glad of that
Edit: Know what is really endless? Tombstone grind and loot/raid lockouts.
Last edited by Dannythm; 01-09-2014 at 03:08 AM.
Wild Star will have a bigger impact on FF14 than ESO. ESO is going to flop so hard. A complete disregard to the elderscrolls lore, incredibly grindy, people taking ages to kill in pvp, and more. It's being blasted everywhere. PSO2 isn't going to make a big impact either. Didn't they ask Yoshida for help after seeing the success of FF14?You're also forgetting you're comparing a game thats been going on for a decade (XI), when mmos were still new and less people had PCs for it back then, to a game that just came out(XIV) in an age where not having a decent computer is blasphemy. Give it until one of the newer mmos come out (ESO, PSO2 etc) and I bet you XIV's subs will drop like a rock. XI's been going on for a little over a decade and still making money, unlike all the other mmos who decided to copy the WoW model and died/had to go F2P in a year., which is exactly what XIV did.
By the way as much as people bash the F2P system there's a reason it exists. There's a reason EQnext is going to start as Free 2 Play and LOTRO went free to play when it still had a decently sized playerbase after they saw how much money it was making them in dungeons and dragons online. You can't point out that there's more players so many games should have over a million players. It doesn't work that way because most people won't leave their first mmo unless it becomes completely unrecognizable. For many people that was wow so many will not leave mmo no matter how good a game is. The market is huge and there's literally hundreds of mmorpgs out there and many have slight variances to major differences. These people have moved on from wow or started up in these games and are now trickling into the various ones on the market. So each games are getting their own niche of players. Unless something truly revolutionary happens you're not going to see an mmo on wow's scale. Even blizzard admitted it was an anomaly. A fluke.
Factually inaccurate. It came out the same timeframe as WoW. It also was available for the PS2 before WoW (which negates your PC argument as the PS2 is the best selling console of all time). It was also out for the 360, which is another great selling system.You're also forgetting you're comparing a game thats been going on for a decade (XI), when mmos were still new and less people had PCs for it back then, to a game that just came out(XIV) in an age where not having a decent computer is blasphemy. Give it until one of the newer mmos come out (ESO, PSO2 etc) and I bet you XIV's subs will drop like a rock. XI's been going on for a little over a decade and still making money, unlike all the other mmos who decided to copy the WoW model and died/had to go F2P in a year., which is exactly what XIV did.
FFXI came out when MMOs were new, and it's population was standard. It actually had a larger population than the great Everquest which had waaay more exposure and fame in the media. WoW was different to the new MMOs, and due to it's accessibility, scored a jackpot. You can't even compare the two, because only WoW saw such an increase in population. People didn't play because they liked MMOs, people played because they liked WoW.Factually innaccurate, if you look at the sales and subs between FFXI vs WoW vs FFXIV. This "WoW clone" is what people want. Don't mistake because there is a vocal minority that they are, in fact, the majority.
If you want something else, buy something else. Let your money talk.
ARR or any MMO isn't going to see the same population as WoW, no matter how much they copy it. However it should be built so that the players always have something to do and grind, so that they can keep the numbers they have. The gameplay of sitting in a town and teleporting into a dungeon all day isn't going to do that.
Last edited by Magis; 01-09-2014 at 03:13 AM.
Player
Again, completely inaccurate. Do you guys just make up these "facts" to support your claims? At their peaks, Everquest had nearly double the subscriptions of FFXI.FFXI came out when MMOs were new, and it's population was standard. It actually had a larger population than the great Everquest which had waaay more exposure and fame in the media. WoW was different to the new MMOs, and due to it's accessibility, scored a jackpot. You can't even compare the two. If anything, you can see that until they changed the formula to be more "modern" FFXI held it's population for years.
http://en.wikipedia.org/wiki/Final_F..._subscriptions
http://en.wikipedia.org/wiki/EverQuest
The truth of the matter is FFXI wasnt a very popular game by any terms. Its been profitable to Square due to its longevity and loyal fan base. Unfortunately a lot of that loyal fan base has come over the FFXIV expecting the same game and are now some of the "vocal minority" you see on the forums now.
Factually inaccurate, WoW came out in the time when PCs were cheaper and everyone could get one. They also shoved ads at you like no tomorrow. XI had 1 ad (outside Japan), which negates your PS2 because not many people knew about it.
Wut...Again, completely inaccurate. Do you guys just make up these "facts" to support your claims? At their peaks, Everquest had nearly double the subscriptions of FFXI.
http://en.wikipedia.org/wiki/Final_F..._subscriptions
http://en.wikipedia.org/wiki/EverQuest
The truth of the matter is FFXI wasnt a very popular game by any terms. Its been profitable to Square due to its longevity and loyal fan base. Unfortunately a lot of that loyal fan base has come over the FFXIV expecting the same game and are now some of the "vocal minority" you see on the forums now.
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It had around the same population as EQ which peeked at around 500,000 subs.FFXI came out when MMOs were new, and it's population was standard. It actually had a larger population than the great Everquest which had waaay more exposure and fame in the media. WoW was different to the new MMOs, and due to it's accessibility, scored a jackpot. You can't even compare the two, because only WoW saw such an increase in population. People didn't play because they liked MMOs, people played because they liked WoW.
ARR or any MMO isn't going to see the same population as WoW, no matter how much they copy it. However it should be built so that the players always have something to do and grind, so that they can keep the numbers they have. The gameplay of sitting in a town and teleporting into a dungeon all day isn't going to do that.
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