Quote Originally Posted by Holyhunter View Post
You couldn't jump ever in 1.0, it wasn't just the beta. The zones weren't built with jumping in mind. While I did enjoy no loading screens (although the zones in 1.0 were phased anyway so it was pretty similar) the amount of repetition in zones was beyond awful.
How are the smaller, instanced zones still not repetitious? They all look similar besides a few off-shoot generic desert areas. It was the first thing that struck me while leveling as bad design. In other MMO you each area you progress through is more or less themed.. could be hell / volcano themed, tropical, cities underground. So many ideas. All the areas in this game are 80% the same. It might not be copy pasted technically but it all reads the same in the end. I was frustrated leveling continuing to go back to the same areas over and over.. it was so bland. The one area that was a nice change of pace was Dragonhead. That is at least a decent example of changing it up but even that was not too impressive. This games "world" is so extremely boring especially compared to most other mmo games.