You couldn't jump ever in 1.0, it wasn't just the beta. The zones weren't built with jumping in mind. While I did enjoy no loading screens (although the zones in 1.0 were phased anyway so it was pretty similar) the amount of repetition in zones was beyond awful.If i remeber it right in the betas that was because we could not jump and climb true a lot of terrain ! But if we put that aside because in betas of version 1.0 there were alooooot of problem, dont you want the huge worlds and no loading screen from city to field zone ?
And if all this limitations are from ps3, i know that now is ps4, wont they change it ?
I cant tell much about the repetition of zone, because i was only in the close betas and in the open one and that was relative small amount of time. Also im not saying that version 1.0 is better, ah the horror for me as pc user to control the charcter with those controller fast settings
It just that im missing this huge open space wihere you could walk and explore more! And that nice feeling when you walk outside of the city to the field zone with no loading screen, it was such a nice experiance !
I really hope in future they make the filed zone alot larger and maybe only for the zones near the cities that you walk out of the city with no loading screen i really do hope !!!!
But you people here dont give me much hope for happening !
Still i want to tank you all for taking your time answering (^.^)
Last edited by MikoteAstra; 01-06-2014 at 02:55 AM.

How are the smaller, instanced zones still not repetitious? They all look similar besides a few off-shoot generic desert areas. It was the first thing that struck me while leveling as bad design. In other MMO you each area you progress through is more or less themed.. could be hell / volcano themed, tropical, cities underground. So many ideas. All the areas in this game are 80% the same. It might not be copy pasted technically but it all reads the same in the end. I was frustrated leveling continuing to go back to the same areas over and over.. it was so bland. The one area that was a nice change of pace was Dragonhead. That is at least a decent example of changing it up but even that was not too impressive. This games "world" is so extremely boring especially compared to most other mmo games.
Eh.. that's one of the things I truly appreciate about ARR. The consistency of the areas. I always found it pretty odd to have a tropic jungle right next to an Inuit area right next to a bog right next to a desert. The world is very small right now -given time, as it gets larger and they open up new zones, it should offer the variety you seek. Forcing variety where it doesn't belong is not the answer in my opinion, the world of ARR wasn't built with that kind of climate and terrain changes in mind. That being said, I do believe we'll get to see zones like the underground ruins in the Shroud, sooner or later!
The zones in 1.0 felt melancholic and wild - but 2.0's design is much more detailed and varied. Eorzea has pretty much undergone urbanization. I do hope that as we get away from civilization the design team will be able to reproduce that kind of feeling.
Yar.



The division between Coerthas and North Black Shroud is janky. It goes from forest to all of a sudden snowy mountains. Made more sense when Coerthas was not snowy, but that's what we have now.Eh.. that's one of the things I truly appreciate about ARR. The consistency of the areas. I always found it pretty odd to have a tropic jungle right next to an Inuit area right next to a bog right next to a desert. The world is very small right now -given time, as it gets larger and they open up new zones, it should offer the variety you seek. Forcing variety where it doesn't belong is not the answer in my opinion, the world of ARR wasn't built with that kind of climate and terrain changes in mind. That being said, I do believe we'll get to see zones like the underground ruins in the Shroud, sooner or later!
That's because we currently only have the middle zone of Coerthas, I believe. They're not contiguous. ^^
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Yar.



Figured. It's surprising how little Coerthas changed (also it's probably the biggest of the zones) compared to everything else. That map helps a lot, I couldn't wrap my head around where the hell Mor Dhona sat, since North Thanalan was separated by 1 zone to Coerthas while North Black Shroud was right beside it.



Maybe because the devs skipped central lowlands. For now we have only the central highlands.
I hope they put later more zones to Coerthas and the south side of Mor Dhona ingame.
Last edited by Felis; 01-08-2014 at 09:12 AM.
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