Results 1 to 3 of 3

Hybrid View

  1. #1
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50

    Mob Skills / Spells

    Has anyone noticed while running through areas or while fighting mobs that their spells are not the same as ours??

    Lightning for us, low potency with DoT. Mobs, High Potency, DoT. Same for Aero. Water doesn't bind like it does for WHM.

    Am I the only one confused by this??
    (0)

  2. #2
    Player
    Torama's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Torama Corale
    World
    Leviathan
    Main Class
    Botanist Lv 55
    Most of the mobs that use those elements are mages, so their versions of Thunder / Water / Aero are basically their auto-attack.

    Besides, would you want to be fighting a Water Elemental and have to deal with being bound and pushed back every attack?
    (0)

  3. #3
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I guess I am still confused as to why they changed BLM so much from what it was in XI and other FF games.

    They could give Elementals other skills to use. Like they did in XI. But they spell list is so limited, that they can't.

    Makes the world seem less connected and fluid.
    (0)