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  1. #1
    Player
    Gideon's Avatar
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    Gideon Avalon
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    Excalibur
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    Lancer Lv 50
    Quote Originally Posted by Dale View Post
    But that didn't happen and instead SE opted to copy WoW. And that is what has players like me disgruntled. Because we were hoping for an alternative to WoW that at least resembled 11 in terms of design and structure.
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    (2)

  2. #2
    Player
    Dale's Avatar
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    May 2012
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    Character
    Jeremy Dale
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    Midgardsormr
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    Thaumaturge Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    I'm not ignoring anything. I just don't agree with you. There is a difference.

    I played Final Fantasy 4~10 and all of them resembled each other and were not vastly different from its predecessors. And Final Fantasy 14 isn't vastly different from its predecessor either. It's just that it's predecessor is WoW and not Final Fantasy 11.
    (4)
    Last edited by Dale; 01-08-2014 at 05:16 AM.

  3. #3
    Player
    Doo's Avatar
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    Buster Posey
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    Coeurl
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    Gladiator Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.
    Not really they just try to improve on the old systems. Relic - materia - junction system - sphere grid- license board. It's not vastly different more like different takes on older systems.
    (3)

  4. #4
    Player
    Magis's Avatar
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    Ul'dah
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    Magis Luagis
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    Excalibur
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    Thaumaturge Lv 60
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    Story wise yes, gameplay wise no?

    FF I-X had the same battle systems more or less. Turn based, with a few new features added in (materia, limit breaks, swapping characters). They built ONTOP of what they created.

    FFXI and (from what I heard) XII had the same system, one being a forced change because turn based battles doesn't work in a real time MMO.
    (3)

  5. #5
    Player
    Reoin05's Avatar
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    Aug 2013
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    Character
    Reoin Phoenix
    World
    Ultros
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    Goldsmith Lv 50
    "You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each). "

    Apparently you have not played many of the FF series, most of them are quite alike with little changes, most of them for the better or to give you a new "feel" to the game. FFXI took a turn based system and made it flow, it was still nearly like the others in the menu operation even through battle. I completely agree with some of the above posters, FFXIV has chosen to be a WoW follower and not follow FFXI.

    And yes FFXI was difficult, sometimes overly, but that's what was great about it. It gave you something to strive for, and had tons of content to keep you busy even if you could not obtain or do the "harder" content.

    3rd- to say that it would actually negatively impact subscriptions? Most people keep all accounts active or move from one to another, so they really don't lose anyone, and on top of that FFXI is not far from death, meaning they will lose those people forever if they don't.
    (3)

  6. #6
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    Your wrong most of the older FF series had very slight differences in the combat mostly in ways that impacted the way you advance and layed out/ applyed your skills and abilities that aside the battle systems were always turn based and had very close similarities.

    The only FF games that started to become really different are FF12 and FF13 taking on a more automated battle that the majority disliked due to becoming accustomed to their fav style of combat within the series.
    Yet even those two titles FF12 and FF13 remained in some way turn based with close resemblances to the previous titles, as a matter of fact FF12 was very alike to FFXI in its open world combat, NM’s and with characters able to progress in all weapon choices while remaining in some form turn based.

    The Final Fantasy series until recent have always kept to the series, FF14 the original was still a slower paced strategy system which resembled the gaming style of the previous games.
    If it doesn’t play like Final Fantasy I’m sorry but that is no longer a complete Final Fantasy experience.
    (1)
    Last edited by Vandark; 01-08-2014 at 09:18 AM.

  7. #7
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    Quote Originally Posted by Vandark View Post
    If it doesn’t play like Final Fantasy I’m sorry but that is no longer a complete Final Fantasy experience.
    The only reason you're saying that this doesn't play like a FF is because it doesn't use the same system that FFXI had.

    The game sure feels like playing a FF to me. Getting to use abilities a lot more often than in FFXI just makes the game more fun to me, not less FF.
    (3)

  8. #8
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by Gilthas View Post
    The only reason you're saying that this doesn't play like a FF is because it doesn't use the same system that FFXI had.

    The game sure feels like playing a FF to me. Getting to use abilities a lot more often than in FFXI just makes the game more fun to me, not less FF.
    lol more abilities than FFXI, perhaps on melle classes but the magic classes in ARR are a flat out joke. Also in the old FF14 you could use way more skills than now, so no I'm not impressed.
    I find strategizing alot more appealing than spam so I'm afrade your wrong, there are many reasons why I don't think ARR plays at all like an Final Fantasy game.

    If the world didn't look like Final Fantasy it would be the same as all those other wow rip offs there is no difference to me.

    Quote Originally Posted by LiadansWhisper View Post
    Many of us like this experience. Please stop trying to change the game we love into something we don't want.
    Don't be a hipocrit, the game has already changed from something I love and I am not asking the game be changed simply that they bring back some old content not as a replacement for current content but as an alternative way of progressing in the game.

    FFXI had a large range of options for end game progression it wasn't the same direction for everyone, it would make the world more interesting too because not everyone would be running around with the exact same end game equipment.
    (5)
    Last edited by Vandark; 01-08-2014 at 08:57 PM.

  9. #9
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    Quote Originally Posted by Vandark View Post
    lol more abilities than FFXI, perhaps on melle classes but the magic classes in ARR are a flat out joke. Also in the old FF14 you could use way more skills than now, so no I'm not impressed.
    I find strategizing alot more appealing than spam so I'm afrade your wrong, there are many reasons why I don't think ARR plays at all like an Final Fantasy game.
    So because we use abilities more often in FFXIV there's suddenly no strategy? What great strategies did FFXI even have compared to FFXIV? There was SC+MB that fell to disuse and SA+TA on to the tank (that also fell into disuse as soon as you reached endgame).

    And speaking of magic classes in FFXI having more spells... how many of those you actually used? Because from what I remember about playing WHM, BLM, RDM and SCH, the answer is very few. That's not to say that FFXIV couldn't use more spells and abilities, but that's something that comes with time just like it did in FFXI.

    You need to stop looking back at FFXI with rose-tinted glasses.
    (1)