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  1. #11
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gideon View Post
    You're still ignoring the fact that every numerical entry into the FF universe has been vastly different from its predecessors. They've all had some carry over (races,chocobos, themes, etc) but, combat, progression, etc has all been completely different.

    And you havent addressed the fact FFXI 2.0 would actually negatively impact the success of FFXIV (given the peak subscriptions of each).
    Your wrong most of the older FF series had very slight differences in the combat mostly in ways that impacted the way you advance and layed out/ applyed your skills and abilities that aside the battle systems were always turn based and had very close similarities.

    The only FF games that started to become really different are FF12 and FF13 taking on a more automated battle that the majority disliked due to becoming accustomed to their fav style of combat within the series.
    Yet even those two titles FF12 and FF13 remained in some way turn based with close resemblances to the previous titles, as a matter of fact FF12 was very alike to FFXI in its open world combat, NM’s and with characters able to progress in all weapon choices while remaining in some form turn based.

    The Final Fantasy series until recent have always kept to the series, FF14 the original was still a slower paced strategy system which resembled the gaming style of the previous games.
    If it doesn’t play like Final Fantasy I’m sorry but that is no longer a complete Final Fantasy experience.
    (1)
    Last edited by Vandark; 01-08-2014 at 09:18 AM.