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  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gilthas View Post
    The only reason you're saying that this doesn't play like a FF is because it doesn't use the same system that FFXI had.

    The game sure feels like playing a FF to me. Getting to use abilities a lot more often than in FFXI just makes the game more fun to me, not less FF.
    lol more abilities than FFXI, perhaps on melle classes but the magic classes in ARR are a flat out joke. Also in the old FF14 you could use way more skills than now, so no I'm not impressed.
    I find strategizing alot more appealing than spam so I'm afrade your wrong, there are many reasons why I don't think ARR plays at all like an Final Fantasy game.

    If the world didn't look like Final Fantasy it would be the same as all those other wow rip offs there is no difference to me.

    Quote Originally Posted by LiadansWhisper View Post
    Many of us like this experience. Please stop trying to change the game we love into something we don't want.
    Don't be a hipocrit, the game has already changed from something I love and I am not asking the game be changed simply that they bring back some old content not as a replacement for current content but as an alternative way of progressing in the game.

    FFXI had a large range of options for end game progression it wasn't the same direction for everyone, it would make the world more interesting too because not everyone would be running around with the exact same end game equipment.
    (5)
    Last edited by Vandark; 01-08-2014 at 08:57 PM.

  2. #2
    Player

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    Dec 2012
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    1,132
    Quote Originally Posted by Vandark View Post
    lol more abilities than FFXI, perhaps on melle classes but the magic classes in ARR are a flat out joke. Also in the old FF14 you could use way more skills than now, so no I'm not impressed.
    I find strategizing alot more appealing than spam so I'm afrade your wrong, there are many reasons why I don't think ARR plays at all like an Final Fantasy game.
    So because we use abilities more often in FFXIV there's suddenly no strategy? What great strategies did FFXI even have compared to FFXIV? There was SC+MB that fell to disuse and SA+TA on to the tank (that also fell into disuse as soon as you reached endgame).

    And speaking of magic classes in FFXI having more spells... how many of those you actually used? Because from what I remember about playing WHM, BLM, RDM and SCH, the answer is very few. That's not to say that FFXIV couldn't use more spells and abilities, but that's something that comes with time just like it did in FFXI.

    You need to stop looking back at FFXI with rose-tinted glasses.
    (1)

  3. #3
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gilthas View Post
    looking back at FFXI with rose-tinted glasses.
    uh yeah you are right it wasnt like that a WHM used: Cure 3,4,5, Curaga 1,2,3, Haste, Aquaveil, Blink, Stoneskin, Protectra 5 + Shellra 4/5, Bar-resist spells, Banish/ga,III, Holy, Regen 1,2,3, Raise 1,2,3 or Reraise 1,2,3 or Erase and JA's like Benediction, Divine Seal, Afflatus Solace, Afflatus Misery, Devotion.

    or a RDM (which was my main class) Cure 3/4, Haste, Refresh, Protect 4/ Shell 3, Stun, Stoneskin, Phalanx 1/2, Paralyze 1 or 2,Slow 1 or 2, Dia 3, Bio 2/3, Poison 2, Gravity, Dispel, Raise, Level 3 Ele Spells.

    or a BLM with Elemental spells Tier 4, Elemental AGA spells Tier 3, Flood/Freeze/Tornado/Flare/Burst/Quake up to Level 2 if mertited, drain, aspir, retrace, stun, sleep/ga 1 / 2

    i guess this Magic skills and the numbers of varitation which you also used in the endgame Shows that it beats the XIV ones.

    ps.: and you need to stop looking at XIV:ARR with rose-tinted-glasses.
    (7)

  4. #4
    Player

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    Dec 2012
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    Quote Originally Posted by Arkune View Post
    ps.: and you need to stop looking at XIV:ARR with rose-tinted-glasses.
    Yeah, let's look at your spell list more closely shall we?

    Aquaveil? You're joking right?
    Bar-resist spells? The overwhelming majority of them were never used. A few of the barelement spells were used if a few select fights. The bar spells actually saw more use on other jobs other than WHM as a hate tool.
    Banish/ga III? Another joke apparently.
    Raise I, II and III? Lower level raises very rarely saw use unless you wanted to recover from a wipe quickly.
    Reraise 1, 2, 3? More like RRIII only.
    Erase? At least you had the good sense of only mentioning one status healing spell instead of mentioning how there was a specific status healing spells for several afflicitions.
    Benediction? A 2 hour ability? Seriously? This is something you used often in a fight?
    Though you did forget to add Repose I guess.

    I at least agree with your assessment of RDM.

    BLM? The only thing you did in fights was repeatedly use the same 2-3 elemental spells in a fight (which is pretty much what you do in FFXIV too I guess). And lol at mentioning Retrace. I'm surprised you didn't mention the Warp spells and Teleports for WHM. Everyone being able to use those spells is a boon in FFXIV.

    Now let's look back at your little list and check-off the spells/abilities that are over level 50... Yeah.

    Now before you blow your lid off know that there are actually things that I would like to see from FFXI:

    - longer leveling.
    - crafting/gathering having a place in end-game.

    And probably a lot more stuff that I'm not mentioning because I actually want to go play FFXIV instead of being here. The reason why I seem to be against FFXI is because I find several of the arguments used here to be extremely biased.

    "FFXIV doesn't feel like a FF because it doesn't play like FFXI" -> Not only is this argument stupid but I find the combat here to be so much more fun. Especially if you played a melee job in FFXI. The only jobs in FFXI that feel as fun as the ones in FFXIV are the mage jobs since in FFXI they weren't stuck watching their TP get to 100%.

    "Lockouts in FFXIV are horrible" -> No, the lockouts in FFXI were the ones that were horrible. Best equipment in the game dropping from 22-24 hour HNMs that only 1 group per server could fight? Let's not even mention the HQ versions of these HNMs! Haidate being bottleknecked by Ullikummi? The only content in FFXI that had arguably less severe lockouts were Dynamis (and later on Limbus, Salvage, etc) because you could enter every 72 hours instead of every week like coil. But the difference with coil is that you only become locked out after you successfully complete it. And even CT's drop lockout (not content lockout) isn't that bad considering how often I ran stuff in FFXI for other people's gain. But above all else, even with the "horrible lockouts" of FFXIV we get gear a hell of a lot faster than we did in FFXI. And while I do think that getting some stuff should require more work/time, I can't say that getting gear faster in FFXIV is a bad thing.

    "FFXI had longer lasting content" -> Of course it did! But not because it was terribly fun, it was because (as mentioned above) gear took a lot longer to obtain.

    But most of all, I am completely against arguments that basically claim that ARR is crap. For a 5 month old game ARR is certainly looking a lot better than FFXI was with several expansions on top of it. FFXI's endgame only really started to open up when ToAU was released.
    (3)
    Last edited by Gilthas; 01-10-2014 at 04:17 AM.

  5. #5
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gilthas View Post
    snip
    Well i dont know how you played XI, i used all spells they had atleast a use and the retrace you are right, well i mixed them up with tractor and this were used sometimes in fights if someone died, barspells where used on serval fights maybe not everyone but some used em and they atleast had a use.

    I am never said that ARR is fully crap lol its what you feel when you read some Suggestion it seems. You mention something about HNMs i cant read this anymore lol no1 here said that we want 21-24 or even higher respawns are needed. Its true that it was frustrating to get a dalmatica, toau changed alot and alot good aspects.

    SE had easily builded up the game with the footsteps of XI pre abyssea, noone said to stick with the same combat System, its time to evolve and thats how it should be done but getting into the footsteps of WoW force me to think they going to kidding me.

    Its your opionion that this game is only 5 months old, i say its 3 years old and there is nothing you can do to Change my opinion like i am not going to force you or even try to Change your mind about this.
    (2)