Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 146
  1. #21
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Tanks pulling the dragon to a wall is annoying as fuck for melee players since they have to run through the poison to dps skeletons. I can't f'n stand it lol. Keep it in there center >.>
    (9)
    Last edited by permbanned; 01-08-2014 at 05:09 AM.

  2. #22
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Versiroth View Post
    Honestly, this is the biggest issue I have period. I'll Tomahawk or Shield lob, run toward the end of an empty column, only to have to run all the way back because some other tank grabbed him and ran a different direction. This would be understandable if we both tried at the same time, but I've had times that another tank would do this when the skeleton was half way to the end platform.

    Also, I've had healers throw a regen on me or heal me while I'm running the skeleton into position..... don't do that! Those couple SL/THs aren't always enough to stop it from charging you before I get it to were it needs to go.
    I queue up a Halone by refreshing fast -> savage over and over until a skele spawns. Then just tab the skele, halone as you run by, and you'll have aggro (unless provoked) no matter what.
    (0)

  3. #23
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Middle is more simple. Just stun the Dragon's cone aoe after 2nd wave.
    (0)

  4. #24
    Player
    Billzey's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Sakura Ephemera
    World
    Brynhildr
    Main Class
    Archer Lv 60
    Killing it in the middle is potentially dangerous if melees/OTs are running the skeletons to the platforms as they could get hit by the dragon as well. It would also be annoying as a healer to have to run around the dragon to heal people effectively, rather than just running through the circle platform. Essentially, the strategy on the OP is worse than the strategy people actually use. Please remove or modify it.
    (0)

  5. #25
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BoomerOU View Post
    I queue up a Halone by refreshing fast -> savage over and over until a skele spawns. Then just tab the skele, halone as you run by, and you'll have aggro (unless provoked) no matter what.
    It's hard to do that in the runs I've been in as the MT always takes the Dragon to the far north. So, the off tanks are just standing around in the middle waiting for a Skeleton to spawn.
    (0)

  6. #26
    Player
    BoomerOU's Avatar
    Join Date
    Aug 2013
    Posts
    239
    Character
    Vaera Ty'rin
    World
    Mateus
    Main Class
    Lancer Lv 62
    Quote Originally Posted by Versiroth View Post
    It's hard to do that in the runs I've been in as the MT always takes the Dragon to the far north. So, the off tanks are just standing around in the middle waiting for a Skeleton to spawn.
    Ahh I can see that. Another reason I prefer drag mid I suppose.
    (0)

  7. #27
    Player
    Acyd's Avatar
    Join Date
    Jan 2013
    Location
    Limsa
    Posts
    220
    Character
    Acyd De'nacht
    World
    Jenova
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Versiroth View Post
    It's hard to do that in the runs I've been in as the MT always takes the Dragon to the far north. So, the off tanks are just standing around in the middle waiting for a Skeleton to spawn.
    How ive always seen it done as well. Never seen anyone even try to tank the dragon in the middle out of like 15 runs. Tomahawk the skele, and run off to the platform with it.
    (0)
    Acyd De'nacht

    Jenova

    Woe to the vanquished, mournful tear, glorious...Eternal King...Ah...Whom today we commemorate...I am the death of death.

  8. #28
    Player
    ElosHellion's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Elos Hellion
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amyas View Post
    I tried it like that a few times my first try, but with dragon in middle we kept on wiping, we tried it with dragon on the end of the northmost row and did it fine. I'd imagine the breath cone attack would be pretty bad if you did it in middle.
    Stun it...

    Seriously, anytime the dragon gets pulled from the center I just want to afk and facepalm. On phase 3 it really doesn't matter because there are no skeletons, but in my experience, the fight goes so much smoother if he stays in the middle.
    (5)

  9. #29
    Player
    Bamboofox's Avatar
    Join Date
    Nov 2013
    Posts
    139
    Character
    Rio D'khan
    World
    Goblin
    Main Class
    Warrior Lv 90
    I've only ever seen him tanked in the middle. People have thrown out suggestions to pull the dragon north, but I've never seen anyone actually follow that advice.
    (0)

  10. #30
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    normally the group i play with pulled the dragon north to protect everyone from the Cone AOE which most people agree with once we tell them
    i did not however know the cone AOE was stunnable because the tanks said they tried to stun

    plus it dosnt help when we keep the dragon centre most people kill the skeletons so close to it we can't kill them before the mass whipe
    (0)

    Sometimes you just got to have Some fun

Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast