MMO? I thought this was FFXII Online!?
MMO? I thought this was FFXII Online!?
so? I've still met friends in the duty finder. sure it's annoying when they're from a different server, but it happens. if it wasn't for the duty finder I would have never met them to begin with! I actually added someone on facebook after meeting them in the Duty Finder and they were on a different server (we also randomly realised that we listen to roughly the same kind of music, so we have even more things to talk about than this game now)
there will always be good ways to meet people. and now you can use the party finder to meet people from your own server. oh wait, I forgot, there's only 24 people on your server.
I miss having more than 24 people attack a boss in an open world and actually have fun. With the boss not relying on one-hit kill mechanics to be difficult.
FFXIV is a Group Multiplayer Online RPG aka a GMO.
Now is that better for the OP?
Also here is the definition of MMO: http://en.wikipedia.org/wiki/Massive...er_online_game
"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices."
I think what the OP meant to say, that FFXIV does not fit into what he expects in an MMO.
odin , behemoth.......u know what happens when this fates pop
what happens when open world dungeons are empty and every pop is tagged by another party? no loot , and camping for hours , trying to claim something .....oh yeah that exist is called FFXI
remember camping this? i dont miss it
I remember dueling that before FFXIV 2.0 went live.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
You're trying to compare a ford mustang with a grape. In other words, two things which aren't in any way related. You're using a not MMO as a basis to declare an actual MMO to not be one.Well technically Battlefield isn't an MMO , I used that as an example of a game which isn't an MMO which has more players in it and that is a First person shooter which relies on twitch reflexes .
MMO doesn't have anything to do with the number of people simultanesouly participating in the same individual battle or event. It's about the total number of people playing in the same game world- not just one part of it.
Last edited by Alhanelem; 01-07-2014 at 02:16 PM.
most ffxi battles had no phases at all or 2 at most, and were plagued by a broken TP system that drastically limited the number of people you could have hitting the mob. To have an 18 person alliance and have to have half of them holding back/doing nothing or else wipe the party, I wouldn't say that was much better.
I think what OP meant is that the game feels more like a single-player jrpg featuring co-op for 8 players than a proper mmorpg. Due to economy being dead, lack of proper open-world group content and everything being instanced or solo-able there is near to no interaction with other players (and even when you do interact with them, it's often just a massive zergfest like Odin or KB).
At least everyone got to play together in FFXI massive Sky or Sea parties. Here you can have FC with 500 members, but the best you'll get are 8 men content (because let's be honest, no FC is going to bothering setting up a 24 men party for CT when the alliance system comes out, unless the drops are worth), the rest of the FC may as well not exist.most ffxi battles had no phases at all or 2 at most, and were plagued by a broken TP system that drastically limited the number of people you could have hitting the mob. To have an 18 person alliance and have to have half of them holding back/doing nothing or else wipe the party, I wouldn't say that was much better.
Oh, and thanks to the weekly lockout Yoshi and co put up, you'll always have to play with the same people, forget playing with your friends or rest of the FC!
Last edited by Taruranto; 01-07-2014 at 03:42 PM.
Pretty damm fun having barrage, sidewinder, weapon skills, skillchains, job abilities, 2hrs, etc to play with. So many fun skills compare to blandness of poison arrow, heavy shot, light shot, etc. TP system didn't allow for zerging and a delicate hate system means you have to know when to hold back and when to go for it. Much much more complex than rotations and phases. But hey it's just difference in taste. You actually like FFXIV pvp and I think it's the worst pvp I've ever played in any mmo.
A battle system that makes players have to study rotations pftt. Probably like 90 percent of the player base has to research rotations.
Last edited by Doo; 01-07-2014 at 03:56 PM.
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