Quote Originally Posted by Raze View Post
Ack >< if that's true (and I don't doubt you), I really hope they don't fix the remaining problems like this. Everyone knows the game needs a lot of, to put it lightly, tweaks, but fixing them by just giving players more avenues to advance quicker, or get gil/items/whatever faster isn't in anyone's best interests, since there really isn't enough content once people hit top rank on a job anyway. I'm only talking about DoW/M, though, crafting/gathering is a different story altogether.
Yeah, I think it was basically just their not realizing what the eventual outcome of their fix would be, which happens.

I think it was basically something like this:

Players: "Hey, it sucks if we trade in a lot of leves to boost a reward, then fail it just because we d/c'd. Also, faction leves. . . yeah"
SE: "Oh, well, we'll just let you retry the next day if you fail, then."
Players: "Did you guys realize this means we can keep linking the same leves day after day after day?"
SE: "That's cool. I mean, you're not getting the rewards for it, but whatever."

Whole thing could've been diverted at step 2 by fixing the problem with failing leves when you d/c, but they chose a different route. And, to be fair, it's not so much a problem with allowing us to retry failed leves as it is a result of our nature as players to try to streamline things, IMO. As I said, I don't really have a problem with doing it, because I know that, no matter what, we're going to try to min/max our SP/hr gains from leves. If that means failing on purpose, well. . .