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  1. #121
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Punxsutawney View Post
    Doesn't matter what any of you think, SE already said they are looking into balancing the leves. And to SE, balancing doesn't mean improving the shitty ones. I see eight leves about tho get their asses handed to them in the future, aka nerfed. And they need to be nerfed anyways, might get some of you to quit running the same stupid shit all the time and complaining about how bored you are.
    it's funny you say this, but as far as i have seen most say the leves are the only reason they still sign in. to me i have multiple classes ranked in war/ magic/ and crafting, but outside of leves the game is boring. the leves are not super fun, but is by far and away more fun than anything else the game has to offer. it may be sad to hear, but it is true. once yoshi figures out the concept of fun people may have something other than leves to do as a group.
    (1)


    http://crystalknights.guildwork.com/

  2. #122
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by Raze View Post
    Not every player, or even most, but I can safely say very many players on my server use the leve abandoning system religiously to rank up battle jobs to 50, and it is very clear that they haven't done anything but fight an assortment of the exact same mobs over and over and don't understand what the class is about, just completing a single task with that class. Like I said, not my game, play however you want. You need 50s that bad, more power to you.
    The classes are so simple you'd have to be pretty oblivious not to know how to play them by the time you hit 50, even with levs.

    I've leveled a class to 50 with the old random sp system in a party, after the new sp system in a party, and with leves exclusively. It's all the same, mobs in this game are ezmode whether it's outside leve's or in them.

    The real test will be when the battle changes come out.
    (0)
    Where the horsebirds at?!

  3. #123
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Quote Originally Posted by Peregrine View Post
    I do it on dunes and levin because I'm not even motivated enough to finish 8 leves a reset as it is, and thus am not even making max faction points, and the group has done it as well so I want to pull my own weight. Plus enough people do those runs every reset that that faction's going to give **** points, since it'll be in first place..
    It'd be more of a loss if faction points actually rewarded something people would care about. It should have been something like saving beastseals for BCNM's but of course that would have been fun so we can't have that.
    (0)
    Where the horsebirds at?!

  4. #124
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by jwang View Post
    A possible solution to this is to do something similar to local leves where failure means you lose that leve, no trading it in, no rewards from it, no additional do-overs with the same mobs you just killed. Or if they wish to keep the ability to redo the leve, then make it so that on repeats, you earn no SP from the mobs.
    That's exactly what they moved away from, because disconnecting counts as failing. So, basically their way of fixing it was to let people abuse it. Not that I care, SP is SP. . .
    (0)

  5. #125
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    In this case they should fix the whole d/c issue: no need to wait 15 minutes before logging back in, and if a leve is in progress while you d/c, it will still be in progress if you were the initiator. If you were in a party with a leve link, you will still be in the party when you reconnect, leve link still in progress. If you were in a party without a leve link, no biggy, continue where you left off. Also, fix crafting d/cs so that if you d/c during a craft, you at least get the break SP instead of wasting shards and mats.
    (0)

  6. #126
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Radaghast View Post
    The classes are so simple you'd have to be pretty oblivious not to know how to play them by the time you hit 50, even with levs.

    I've leveled a class to 50 with the old random sp system in a party, after the new sp system in a party, and with leves exclusively. It's all the same, mobs in this game are ezmode whether it's outside leve's or in them.

    The real test will be when the battle changes come out.
    so you say, but i seen some really really oblivious playing from people in behests, so i dunno about that
    (2)

  7. #127
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Viridiana View Post
    That's exactly what they moved away from, because disconnecting counts as failing. So, basically their way of fixing it was to let people abuse it.
    Ack >< if that's true (and I don't doubt you), I really hope they don't fix the remaining problems like this. Everyone knows the game needs a lot of, to put it lightly, tweaks, but fixing them by just giving players more avenues to advance quicker, or get gil/items/whatever faster isn't in anyone's best interests, since there really isn't enough content once people hit top rank on a job anyway. I'm only talking about DoW/M, though, crafting/gathering is a different story altogether.
    (1)

  8. #128
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Raze View Post
    Ack >< if that's true (and I don't doubt you), I really hope they don't fix the remaining problems like this. Everyone knows the game needs a lot of, to put it lightly, tweaks, but fixing them by just giving players more avenues to advance quicker, or get gil/items/whatever faster isn't in anyone's best interests, since there really isn't enough content once people hit top rank on a job anyway. I'm only talking about DoW/M, though, crafting/gathering is a different story altogether.
    Yeah, I think it was basically just their not realizing what the eventual outcome of their fix would be, which happens.

    I think it was basically something like this:

    Players: "Hey, it sucks if we trade in a lot of leves to boost a reward, then fail it just because we d/c'd. Also, faction leves. . . yeah"
    SE: "Oh, well, we'll just let you retry the next day if you fail, then."
    Players: "Did you guys realize this means we can keep linking the same leves day after day after day?"
    SE: "That's cool. I mean, you're not getting the rewards for it, but whatever."

    Whole thing could've been diverted at step 2 by fixing the problem with failing leves when you d/c, but they chose a different route. And, to be fair, it's not so much a problem with allowing us to retry failed leves as it is a result of our nature as players to try to streamline things, IMO. As I said, I don't really have a problem with doing it, because I know that, no matter what, we're going to try to min/max our SP/hr gains from leves. If that means failing on purpose, well. . .
    (0)

  9. #129
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    you guys are tiptoeing around the solution, don't fail your own leves level a mule with your buddy pass to 33. More than 5 people in a leve group just further divides sp while providing not enough boost in kill rate. So have your mule fail the best leves 5 people 3 mules all the rewards you want best leves every time sp between 5 instead of 8. ^^
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  10. #130
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Viridiana View Post
    Yeah, I think it was basically just their not realizing what the eventual outcome of their fix would be, which happens.

    I think it was basically something like this:

    Players: "Hey, it sucks if we trade in a lot of leves to boost a reward, then fail it just because we d/c'd. Also, faction leves. . . yeah"
    SE: "Oh, well, we'll just let you retry the next day if you fail, then."
    Players: "Did you guys realize this means we can keep linking the same leves day after day after day?"
    SE: "That's cool. I mean, you're not getting the rewards for it, but whatever."

    Whole thing could've been diverted at step 2 by fixing the problem with failing leves when you d/c, but they chose a different route. And, to be fair, it's not so much a problem with allowing us to retry failed leves as it is a result of our nature as players to try to streamline things, IMO. As I said, I don't really have a problem with doing it, because I know that, no matter what, we're going to try to min/max our SP/hr gains from leves. If that means failing on purpose, well. . .
    undoubtedly you didn't read the se response to failing the leves. they actally stated they made it 36 hours because of people disconnecting and abandoning leves so they made it to where they could not repeat them immediately. in other words they knew exactly what they were doing and said it is fine as long as you wait until the next reset to run the same leves again. do your own research and show that they have said they did not know. it has been posted in these forums many times the responses to this and people are not going to research for you again.
    (0)


    http://crystalknights.guildwork.com/

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