Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 185
  1. #111
    Player
    longtallsally's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Auggie Chu
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I don't think it does. AFK leveling is against the ToS, failing leves is not. If you don't believe me, search the ToS for 'absentee play'.

    ...actually, I'll just quote it for you:
    Your right about absentee of play, however they were refering to the use of 3rd party programs, ie: bots
    "The use of programs or tools within FINAL FANTASY XIV that allow certain continuous actions to be performed automatically are often referred to as absentee play, which is also prohibited in FINAL FANTASY XIV"

    But then i guess you would have to define "tool" i mean if i were afk lvling following you around then ide probably get banned XD j/k
    (0)

  2. #112
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by longtallsally View Post
    I think when dev's gave it the A-OK, its kinda like when Your watching TV and your wife is like "hey can i go out and get drunk." and your just all like "yes yes go ahead, leave me alone." lol
    actually it was a multi sentence response into what it was originally, how it was changed, and why it was changed. sorry but that is fact. i'm not wasting my time to search these very forums for the response we were given. if you want to look it up and prove yourself wrong you are welcome to.
    (1)


    http://crystalknights.guildwork.com/

  3. #113
    Player
    longtallsally's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Auggie Chu
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    actually it was a multi sentence response into what it was originally, how it was changed, and why it was changed. sorry but that is fact. i'm not wasting my time to search these very forums for the response we were given. if you want to look it up and prove yourself wrong you are welcome to.
    lol wow it was a joke man =p but if anyone could have a link to the Devs stance on this that would be great.
    (1)

  4. #114
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    (textwall - sorry but this sucks on Fabul)

    I don't think the problem is really the same on every server, as this thread sort of illustrates...

    First off, people can leve abandon all they want, I didn't purchase your game. Play it to your heart's content however you want, but at the same time, I'm gonna go ahead and say why I don't do it.

    Not every player, or even most, but I can safely say very many players on my server use the leve abandoning system religiously to rank up battle jobs to 50, and it is very clear that they haven't done anything but fight an assortment of the exact same mobs over and over and don't understand what the class is about, just completing a single task with that class. Like I said, not my game, play however you want. You need 50s that bad, more power to you.

    There really isn't enough content to carry a bunch of high rank players on the server, though, or really even occupy 20 decent players at any given time. I understand instanced dungeons are to come, and that's great, I get a hopefully tough scenario all to myself. Right now, there's no real purpose in reaching 50 aside from just doing it, and hopefully that job will be useful in future content, but the content isn't going to be just dogs and necrologos pages (hopefully), and I'd rather myself and LS mates be prepared to use whatever tactics our jobs are capable of in many different situations, and understand how each job can contribute fully. Once again, not everyone's cup of tea. Cool.

    Here's where it enters my world, and frankly it's a pain. You get a full 200 people in a single shell (1 split into 2 pearls) doing this and then you get a very high percentage of people who have no idea what they are doing. Ok, tolerable... Then you wait for future content, knowing each of these people will want a "full 50 set" of whatever comes out for every 50 job they have. Fine. Then you look at the threads one day and see -

    Quote Originally Posted by Molly_Millions View Post
    Anyway, have fun watching us outclaim you for NMs. (...oops, did I say that out loud?)
    I mean, come on. The NMs run free on our server and if you have any problem claiming them against JPs it's probably because they do it for fun, and have about the same respect for you as the NA linkshells. And we're talking about the nerfed, easy-mode NMs who drop gear that's barely worth an inventory spot, and you bring 8 people and the kitchen sink and can still barely limp to kill.

    I hope you can see how competing with this type of mentality makes the server as a whole less enjoyable. No MMO is great all the time, but watching people crash on burn on content this easy makes me a little sad. It really comes down to SE's ratio of how easy it is to get to 50 vs. how easy 50 rank content is. When you make the game easy, you draw players who want an easy game. Currently, both getting to 50 and the content(or lack thereof) at 50 is simple, and I really don't see the need to give or use shortcuts.

    I see leve failing like using your calculator to do your checkbook. Yeah, it's the fastest, and maybe even smartest, way to balance your account, but the problem isn't that you're using a calculator, it's that you're looking at the game like a frickin' CHECKBOOK. Until reaching 50 has more meaning to it, it's about the same thing. I'd rather just do it manually and make sure I can still add and subtract at the end of the day.
    (6)

  5. #115
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    Doesn't matter what any of you think, SE already said they are looking into balancing the leves. And to SE, balancing doesn't mean improving the shitty ones. I see eight leves about tho get their asses handed to them in the future, aka nerfed. And they need to be nerfed anyways, might get some of you to quit running the same stupid shit all the time and complaining about how bored you are.
    (4)

  6. #116
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Raze View Post
    the truth
    +1

    I already accepted the fact that after I worked my ass off on rank 50 crafts people came in and botted them and have never been banned for it. I also totally accept the fact that I worked my ass off (and still do) grinding combat ranks and people AFK level/bot/abuse leves for equivalent ranks. That shit doesn't bother me, or I wouldn't continue to grind and take full satisfaction from it. What bugs me is watching the level of play steadily decline around me. Sure, there were plenty of bad LSes pre-nerf, and we all had our fun giggling to ourselves while "congratulating" linkshells for their first 15-man Uraeus kill. But this new breed of failure is just depressing.

    I miss being able to laugh at 15mans taking 26 minutes to kill Uraeus. At least they didn't have to claim bug it.
    (2)

  7. #117
    Player

    Join Date
    Mar 2011
    Posts
    75
    I might be naive but I hope a lot of this drama will evaporate when SE actually provides us with enough content to occupy our attention/energy.

    As it is, dedicated linkshell members seem to have nothing better to do than bitch at each other on forums and crap all over some random poor sap's recruitment/app threads.

    I don't know much about the drama on Fabul and I don't really care to. All I will say is that the way people come off on Mumble/Vent/LS chat and the way people come off on forums is often VERY DIFFERENT. And I'm sure this is true for people on whatever side their on.

    RL - two beers and a barbeque and there wouldn't be any problems.

    Quote Originally Posted by Raze
    When you make the game easy, you draw players who want an easy game. Currently, both getting to 50 and the content(or lack thereof) at 50 is simple...
    Meanwhile we have to create our own challenges (unsanctioned PvP).

    Don't hate the players hate the game.
    (0)

  8. #118
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Fabul... FTMFW

    And people think our server's dead XD
    (0)

  9. #119
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Rewarding failure is a very poor game design. Compare when you fail a local leve to when you fail a regional leve. Failing a regional leve, you'd probably go "meh, I'd get it next go around" or "I did that on purpose cuz this is how we XP". Local leves on the other hand, when you fail more than two synths you'd probably go "FUUUUUUU-!" because chances are those are lost free SP, crafting mats, and a chance at the guild marks that you need bazillions of to buy all the trainings. Local leves success/failure incentives are decently well balanced so that you want to successfully complete them. Regional leves on the other hand are poorly balanced in success/failure incentives, such that failure doesn't mean anything outside of faction leves.

    Compare the reward/penalty system of regional leves to dying and not dying in a fight: not dying means you downed the mob, get the loot, earn XP, get recognition; dying means you will incur some sort of penalty, which in this game is minor gear durability loss along with a 3 minute weakness period where you can't really do anything. In addition, you need to return to the last aethryte you touched, which could possibly mean a long trek back to wherever you were fighting. As a result, people don't like dying. This is a good reward/penalty system that encourages success and avoiding failure. Failing a regional leve gives... no penalty, other than the fact if you want to complete it you would have to reset it after leve reset. Sure you won't get the money or the faction credit or guild marks, but in the current state of the game, all three are pretty worthless.

    A possible solution to this is to do something similar to local leves where failure means you lose that leve, no trading it in, no rewards from it, no additional do-overs with the same mobs you just killed. Or if they wish to keep the ability to redo the leve, then make it so that on repeats, you earn no SP from the mobs.
    (4)

  10. #120
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Punxsutawney View Post
    Doesn't matter what any of you think, SE already said they are looking into balancing the leves. And to SE, balancing doesn't mean improving the shitty ones. I see eight leves about tho get their asses handed to them in the future, aka nerfed. And they need to be nerfed anyways, might get some of you to quit running the same stupid shit all the time and complaining about how bored you are.
    QFT. SE basically created an exploit. I would be genuinely surprised if they did nothing about it.

    Quote Originally Posted by jwang View Post
    Rewarding failure is a very poor game design.
    Reminds me of how they commented on bloodwarping/deathgating/whatever you want to call it. That killing yourself wasn't very Final Fantasy. Neither is purposely failing.
    (3)
    Last edited by Rowyne; 06-11-2011 at 03:24 PM.

Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast