That's exactly what they moved away from, because disconnecting counts as failing. So, basically their way of fixing it was to let people abuse it. Not that I care, SP is SP. . .A possible solution to this is to do something similar to local leves where failure means you lose that leve, no trading it in, no rewards from it, no additional do-overs with the same mobs you just killed. Or if they wish to keep the ability to redo the leve, then make it so that on repeats, you earn no SP from the mobs.
Ack >< if that's true (and I don't doubt you), I really hope they don't fix the remaining problems like this. Everyone knows the game needs a lot of, to put it lightly, tweaks, but fixing them by just giving players more avenues to advance quicker, or get gil/items/whatever faster isn't in anyone's best interests, since there really isn't enough content once people hit top rank on a job anyway. I'm only talking about DoW/M, though, crafting/gathering is a different story altogether.
Yeah, I think it was basically just their not realizing what the eventual outcome of their fix would be, which happens.Ack >< if that's true (and I don't doubt you), I really hope they don't fix the remaining problems like this. Everyone knows the game needs a lot of, to put it lightly, tweaks, but fixing them by just giving players more avenues to advance quicker, or get gil/items/whatever faster isn't in anyone's best interests, since there really isn't enough content once people hit top rank on a job anyway. I'm only talking about DoW/M, though, crafting/gathering is a different story altogether.
I think it was basically something like this:
Players: "Hey, it sucks if we trade in a lot of leves to boost a reward, then fail it just because we d/c'd. Also, faction leves. . . yeah"
SE: "Oh, well, we'll just let you retry the next day if you fail, then."
Players: "Did you guys realize this means we can keep linking the same leves day after day after day?"
SE: "That's cool. I mean, you're not getting the rewards for it, but whatever."
Whole thing could've been diverted at step 2 by fixing the problem with failing leves when you d/c, but they chose a different route. And, to be fair, it's not so much a problem with allowing us to retry failed leves as it is a result of our nature as players to try to streamline things, IMO. As I said, I don't really have a problem with doing it, because I know that, no matter what, we're going to try to min/max our SP/hr gains from leves. If that means failing on purpose, well. . .
undoubtedly you didn't read the se response to failing the leves. they actally stated they made it 36 hours because of people disconnecting and abandoning leves so they made it to where they could not repeat them immediately. in other words they knew exactly what they were doing and said it is fine as long as you wait until the next reset to run the same leves again. do your own research and show that they have said they did not know. it has been posted in these forums many times the responses to this and people are not going to research for you again.Yeah, I think it was basically just their not realizing what the eventual outcome of their fix would be, which happens.
I think it was basically something like this:
Players: "Hey, it sucks if we trade in a lot of leves to boost a reward, then fail it just because we d/c'd. Also, faction leves. . . yeah"
SE: "Oh, well, we'll just let you retry the next day if you fail, then."
Players: "Did you guys realize this means we can keep linking the same leves day after day after day?"
SE: "That's cool. I mean, you're not getting the rewards for it, but whatever."
Whole thing could've been diverted at step 2 by fixing the problem with failing leves when you d/c, but they chose a different route. And, to be fair, it's not so much a problem with allowing us to retry failed leves as it is a result of our nature as players to try to streamline things, IMO. As I said, I don't really have a problem with doing it, because I know that, no matter what, we're going to try to min/max our SP/hr gains from leves. If that means failing on purpose, well. . .
http://crystalknights.guildwork.com/
Hmm. . . after a quick search, I see the comment you're talking about. For some reason I'd always thought retrying was a response to d/c-fails. At any rate, my last paragraph (minus the first sentence, I suppose) still stands. One paragraph out of four is. . . not bad?undoubtedly you didn't read the se response to failing the leves. they actally stated they made it 36 hours because of people disconnecting and abandoning leves so they made it to where they could not repeat them immediately. in other words they knew exactly what they were doing and said it is fine as long as you wait until the next reset to run the same leves again. do your own research and show that they have said they did not know. it has been posted in these forums many times the responses to this and people are not going to research for you again.
For those who are curious and/or lazy, I'm pretty sure this is the response in question. If I'm still wrong, though, let me know.
Wow, THIS is what people have been referencing? This is pre-live, while nobody even abused leves like this until several months after this, following massive changes to the SP systems and to leve-link bonuses. We're not even saying that this is against the ToS though. Even AFK leveling isn't actually against the ToS, however much most of us here would like it to be. There's simply zero difference between AFK leveling and abusing leve fails. Both are clearly not how the developers want the game to work and are results of flaws in the game mechanics. When you get people saying one is a-ok while the other is evil and cheating, it's pretty obvious they're hypocrites.Hmm. . . after a quick search, I see the comment you're talking about. For some reason I'd always thought retrying was a response to d/c-fails. At any rate, my last paragraph (minus the first sentence, I suppose) still stands. One paragraph out of four is. . . not bad?
For those who are curious and/or lazy, I'm pretty sure this is the response in question. If I'm still wrong, though, let me know.
no it was not just pre-live. it has been commented on a few times since release when asked directly about abandoning and linking. nice try again though. if you are auto following and a gm stops you and you fail to respond it is considered absentee playing so it can be punishable by ban. i'm not saying that it will be in most cases nor should it be as that is a different discussion than what this topic is about.Wow, THIS is what people have been referencing? This is pre-live, while nobody even abused leves like this until several months after this, following massive changes to the SP systems and to leve-link bonuses. We're not even saying that this is against the ToS though. Even AFK leveling isn't actually against the ToS, however much most of us here would like it to be. There's simply zero difference between AFK leveling and abusing leve fails. Both are clearly not how the developers want the game to work and are results of flaws in the game mechanics. When you get people saying one is a-ok while the other is evil and cheating, it's pretty obvious they're hypocrites.
http://crystalknights.guildwork.com/
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