If it is then the fight wasn't designed right. I'm not arguing that point, I'm arguing against people who think a screwup being more noticeable equals more responsibility. It doesn't. It equals pressure, which is something else entirely.
Anyway, if a fight doesn't punish poor DPS it's poorly designed. It doesn't need to be unbeatable, but it should show. I think Grobb is a good example, from Naxx 40. Easy as hell fight, basically free loot, but if you had poor DPS after 30% you would quickly find yourself in a very bad place.
I think you misread what I said, but that's on me for wording it poorly. I'm not saying there is NO responsibility, I'm saying no one has more than anyone else until a fight is designed with mechanics to create it. Holding aggro is no more work than healing or DPSing. They all share a responsibility, they all have one job.So what you are basically saying is that in instances as soon as everyone get's in we go straight to a boss fight? There are no mobs of monsters that the tank has to keep control of? All the dps has to do is deal damage and maybe avoid an aoe while the tank has to control the mob, avoid aoes and much more. In most case scenarios if the group wipes who gets blamed? The tank does. If there was no real responsibility then no-one would get the blame when wipes occur
P.S. I can tank most trash as a DPS without problem. It doesn't hit hard, so yeah, tanks kind of only are useful for bosses, and even then Dragoons can tank a fair number of those bosses, especially pre-50.


Reply With Quote




