Maybe if they make tanks actually fun to play instead of just spam 1 2 3 over and over and over.

Maybe if they make tanks actually fun to play instead of just spam 1 2 3 over and over and over.
Holy Castlevania: Symphony of the Night flash backs, batman!
Anyway, on topic....
There are few tanks because people put a huge amount of importance on the tank role in dungeons, and if the tank screws up (or even if they don't and someone else scres up) they get the slack for it. Healers are in the same boat as well, though to a less extent because they can pawn fails off to the tank too ("Oh I didn't heal the DPS because it's the tanks job to make sure they don't get hit" etc.).
That said... I find this whole concept of one job being more important than another ridiculous. Every job is important and needed. You won't see teams of just tanks and healers clearing content at an appropriate level/gearing (not group content anyway), at least not in this game where there are so many encounters with DPS checks.
All roles are important and you can feel it when someone doesn't do their job.
[QUOTE=Caraway;1754464
All roles are important and you can feel it when someone doesn't do their job.[/QUOTE]
Correct however you feel it MORE when a Tank or Healer doesn't do their job
I'm far from eccentric, I'm so psychotic...

I think my Pally with full AF and a nice Longsword looks heroic and bada**. I don't get the allure of DPS. The damage isn't tangible. We're all wailing on a 100k HP boss, what does it do for your epeen that you did .01 millimeter of the health bar more than someone else. Tanks are the ones managing CDs, watching for cleaves, still doing SOME damage, keeping adds and other aggros in check, most of the time CC canceling too. And I don't want more Tanks on this game, I LOVE my insta-queues
Because tanking in this game is extremelly boring.
The only fights I can think of that are fun are MTing garuda EX, OTing Coil turn 4, and turn 5. All of the others just dont have mechanics for tanks.. Or a rehash of them.. Swap at 2 stacks of debuff. God, we had that in ADS, now in ultima, titan and ifrit!!
I don't feel any extra responsibility as a Tank or Healer than Im doing DPS. I've played and loved all 3 roles in every MMO I've played. Many people simply want to do big damage.
Without a Tank, everyone dies.
Without a Healer, everyone dies slowly.
Without DPS, Everyone dies REAAAAAAAAAAAAAALLY slowly.
No job is more important than any one other job. Some phases need more skill for some jobs than others. Look at Siren for example. A good example of a boss where everyone is just as important as everyone else. DPS have to kill zombies, Tank has to keep the hate, and Healers have to keep everyone topped off. A failure from any one role means a wipe.
Titan is another good example of a fight that asks much of all its roles.
Simply put I'm sure if I asked everyone here if they had to choose a bad tank, healer or DPS to have in their group 90% would pick to have a bad DPS because the worst that can happen is that the fight will take abit longer to finish but if they had a tank or healer then most likely they wont even be able to finish the fight.
I'm far from eccentric, I'm so psychotic...
Tank/Healers have no reason to use Duty Finder, and beyond that, we have no reason to run outdated content. At least WoW has satchels that contain consumables, vanity pets, and rare mounts to entice tanks and healers to queue up.
As a non-legacy player, I have every single Darklight item for every class. Myth capping is trivial with or without clearing Coil. The Duty Roulette just made it even easier for tanks, and given me less reason to keep queuing. Philosophy crafting materials are completely worthless (Less than 5k each on most servers, 3k on mine).
If I want to run a dungeon, I have FCs and LSs lined up with members that I can pick and choose from with Zenith weapons and XM Primal experience.
So what reason does a tank have to queue up in Duty Finder? Hours of needless wiping with no reward? No thanks. Kindness of my heart? Maybe, but I'd rather go play another game or do something else with my time instead of jumping in lowbie queues for no reward. You go into a lowbie dungeon and half your action bar is instantly greyed out, you're probably going to get new players who have no clue what to do, have to explain fights, wipe on encounters you beat flawlessly 3 months ago, get no rewards, and perhaps get verbally abused by ignorant newbies who insist that they know better than you. NO THANKS.
I run my daily Low Level Duty Roulette as one of my DPS classes to help it level quicker. I do not run it as a Tank to get gil/100 philo/10 myth that I do not need.
Even tanks who are ungeared and freshly leveling, guess what? Most can form premades in Party Finder instantly to get a group dedicated to repeat runs.
Personally I think anyone who chooses to play DPS over tank and then complains about the drawbacks is just lazy and/or new to MMOs. The only difference between a good tank and a good melee dps is one attacks in front of the boss while the other attacks from behind the boss (okay, tanks have to know how to position bosses, but that is an easy concept to learn). Make a friend to queue up with. Level up a tank class and solve your own problem. Even in CT when gearing up my caster set now, I queue as Tank because I know I'll get my piece of loot faster than if I queued as a DPS and had to wait 20+ minutes between runs.
Last edited by Archona; 01-06-2014 at 06:10 AM.
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