Results -9 to 0 of 729

Threaded View

  1. #11
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by synaesthetic View Post
    From a game design standpoint, designing content that will not approach 100% utilization is a waste of money. There's a reason why games that never let you reach the carrot don't exist anymore; because the average player has grown wise to that kind of non-content.
    I play games with content that is so difficult a minority of the playerbase will ever complete it but none the less they still enjoy a decent following of fans so I guess uh those people can get stuffed? Their taste for difficulty is evidently shared enough to support a niche market but you just went ahead and spoke for every person who played video games ever so we don't exist.

    Like seriously is it so disagreeable that everyone has different tastes in games so they all should have a game out there that is for them in our multi-billion dollar video game market. Let everyone have their niche, and always consider the possibility that a game is not for you.
    (2)
    Last edited by SarcasmMisser; 01-05-2014 at 09:09 PM.

Tags for this Thread