The point is this game is too empty, the game shouldn't need hevey restrictions on everything I feel like I'm playing the free model of SWTOR that doesn't allow you to gain more than 3 rares a week instead in ARR it's worse because it's P2P model with even worse restrictions.
This stops people progressing at there own pace, even if you were a hardcore gamer you wouldn't be able to catch up to the players who play 2 hours a day because your forced to log off.
The whole system is horrible for an MMO experience, I should be able to earn as much as I like as fast as I like. And considering there isn't anything else to do once you've got your weekly and dayly stuff done you mine as well log off, sounds lame to me.
Last edited by Vandark; 01-05-2014 at 11:55 AM.
You say it as if the one peace of gear a week is a good thing, thats my problem with what your saying.
If the reason you find it to be not grindy is because you do the exact same thing every time you log on then log off, it's only not grindy because there is a large space of time where your not even playing it.
I could play FFXI for weeks and every day in those weeks would be completely different, one day I could unlock some summons, the next day I could do Dynamis, the next Salvage, the next Assault, the next day I could do some BCNM's KSNM's, the next Farm gil, the next hunt some NM's. You get the idea.
XI is less grindy than XIV ARR, you just don't seem to see why. In FFXIV do the same dungeons, log off.
Last edited by Vandark; 01-05-2014 at 12:12 PM.
You appear to have difficulty comprehending the English language and understanding what someone says in the context of a large piece of text (and a back-and-forth conversation). If you haven't yet figured out by now that that isn't what I was saying, then there's really no help for you anyway.
It's what I have to say about it, it's my view about the subject to do with crystal tower and the restrictions, whats wrong with you?
Anyway, I'm not wasting another post replying to you, that would be a huge waste of time, clearly. Your still unable to see others views apart from your own so there is no point in responding.
You were saying you could grind crystal tower if you wanted to but there would be no point, that it has restrictions on gear. I was merely stating that is in no way a good thing. We should have the freedom to grind crystal tower and get as much gear as we desire at our own pace if we so choose.
Last edited by Vandark; 01-05-2014 at 12:43 PM.
You give FFXI too much credit. The game had the same tropes as all other MMO's in that you were doing the same content every week.
If you truly want ideas from FFXI in, why not try to suggest some in that would work with the game's set up right now? Should stop making unrealistic expectations and try to suggest something that would make sense to ARR's setup. Myself personally, I would love to have a dungeon similar to Nyzul Isle where you travel to the 100th floor in a given week and the floors are randomized and have to solve the puzzles. This was great instanced content and something I believe could work in the game.
When samurai were relevant they used Guns. They used Bows, They used Spears. They used a sword if and only if they had nothing else to use. This was when Japan actually fought wars amongst itself. They even imported weapons and armor from Europe. One Daimyo even aquired western style plate armor because it made him "invincible to Japanese weapons"
Then japan was united(by guns) and the samurai class sat around and began fetishizing swords, which had up til then been the weakest and least important part of their weapon choices. So be samurai, Fetishize things that meant nothing when it was relevant. Or be the samurai who die holding to the old ways, honored for their honor but never shown as a reason to return to it..
It's all very possible and I don't believe it's unrealistic, dungeons are just instances like everything else and I already said in previous pages if you read them how if done correctly they could work in ARR. Just because ARR is layed out for the dungeon + raiding type progression doesn't mean other kinds of progression can't be introduced into the same game, just because you lack creativity doesn't make it an unrealistic expectation at all.
If you didn't understand my point, which btw you clearly missed completely then maybe you shouldn't be in this discussion. I wasn't trying to turn this into a debate about the history of Samurais. I just don't think this was the right direction for Final Fantasy.
Last edited by Vandark; 01-05-2014 at 01:19 PM.
Bold claim based on zero evidence outside of a imperceptibly miniscule percentage of the player population on the forums. To consolidate your claims, care to prove with actual fact that isn't just your opinion? Eevyone with a grain of sense knows that majority of claims to back up arguments in any forums are based on the over-egotistical sense of their own self opinion. Aka, I want so the majority must want. So unless you show solid fact of your so called claims. Then your "claims" are invalid.
As a counter argument with proof. Mortal Online is copied from and fully influenced by Ultima Online. It has a very, very small population. It started with subs, it went free to play. Care to rebute with proof?
FFXI was not hard it was repeating the same things over and over for extremely long periods of time on the off chance you got lucky with the RNG.
There was no freedom of builds, that was a falacy, if you didn't have the correct sub job with your main job or you prefered certain jobs you where SOL on joining for anything. The community dictated how you geared, what jobs/sub jobs you had. The "complexity" is a fallacy.
FFXI was released with minimal competition in the MMO world. Big question is, how would have FFXI have succeeded if the MMO market had been as big and as varied as it is today?
FFXI, if you know your history, was released with minimal content in Japan, in fact it was revamped in the first year. Hands down, FFXIV arr had a huge amount of content in comparison. There wasnt any real content added until the first expansion. I remember buying the pack. still got it hidden away somewhere. Content takes time to envision, conceptual designs, to working designs, to creation, to balancing, to QA to implementing. Albeit, all MMO companies create a suite of tools specificly for that MMO to facilitate and increase that procedure. Not to mention Usually they work on upto 2-3 patches ahead whilst making changes to the next content update based on feedback, whether player based or on data crunching.
It's a long procedure, most players don't realise how long it can actually take to make even small changes in an MMO. They come demanding X,Y,Z "I WANT IT NAO!". Without any concept of what they are asking.
We only have a basic idea of what is coming in the future content wise as SE are keeping pretty quiet about their overall roadmap for the future of FFXIV ARR outside of new primals and extended coil and CT. I would love for Yoshi Ps ideas of how he wants Eorzea to look in 2-3 years time, what his long term plan is. Maybe he is keeping his roadmap fluid based on how players react subs wise and activity wise to what 2.1 gave and whats coming with 2.2.
Last edited by Sapphic; 01-05-2014 at 02:05 PM.
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