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  1. #1
    Player Vandark's Avatar
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    Oct 2011
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    Uldah
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    Van Dark
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    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by LiadansWhisper View Post
    The point is this game is too empty, the game shouldn't need hevey restrictions on everything I feel like I'm playing the free model of SWTOR that doesn't allow you to gain more than 3 rares a week instead in ARR it's worse because it's P2P model with even worse restrictions.

    This stops people progressing at there own pace, even if you were a hardcore gamer you wouldn't be able to catch up to the players who play 2 hours a day because your forced to log off.

    The whole system is horrible for an MMO experience, I should be able to earn as much as I like as fast as I like. And considering there isn't anything else to do once you've got your weekly and dayly stuff done you mine as well log off, sounds lame to me.
    (2)
    Last edited by Vandark; 01-05-2014 at 11:55 AM.

  2. #2
    Player
    LiadansWhisper's Avatar
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    Aug 2013
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    Gridania
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    Liadan Summerfield
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    Balmung
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    Conjurer Lv 70
    Quote Originally Posted by Vandark View Post
    The point is this game is too empty, the game shouldn't need hevey restrictions on everything I feel like I'm playing the free model of SWTOR that doesn't allow you to gain more than 3 rares a week instead in ARR it's worse because it's P2P model with even worse restrictions.
    Nah, the point is that you only read what you want to read, and apparently completely missed the context of what I was saying. Which is, quite honestly, hilarious.
    (2)

  3. #3
    Player Vandark's Avatar
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    Masamune
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    Quote Originally Posted by LiadansWhisper View Post
    Nah, the point is that you only read what you want to read, and apparently completely missed the context of what I was saying. Which is, quite honestly, hilarious.
    You say it as if the one peace of gear a week is a good thing, thats my problem with what your saying.
    If the reason you find it to be not grindy is because you do the exact same thing every time you log on then log off, it's only not grindy because there is a large space of time where your not even playing it.

    I could play FFXI for weeks and every day in those weeks would be completely different, one day I could unlock some summons, the next day I could do Dynamis, the next Salvage, the next Assault, the next day I could do some BCNM's KSNM's, the next Farm gil, the next hunt some NM's. You get the idea.

    XI is less grindy than XIV ARR, you just don't seem to see why. In FFXIV do the same dungeons, log off.
    (1)
    Last edited by Vandark; 01-05-2014 at 12:12 PM.

  4. #4
    Player
    LiadansWhisper's Avatar
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    Liadan Summerfield
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    Balmung
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    Quote Originally Posted by Vandark View Post
    You say it as if the one peace of gear a week is a good thing, thats my problem with what your saying.
    You appear to have difficulty comprehending the English language and understanding what someone says in the context of a large piece of text (and a back-and-forth conversation). If you haven't yet figured out by now that that isn't what I was saying, then there's really no help for you anyway.
    (2)

  5. #5
    Player Vandark's Avatar
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    Van Dark
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    Masamune
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    Quote Originally Posted by LiadansWhisper View Post
    You appear to have difficulty comprehending the English language and understanding what someone says in the context of a large piece of text (and a back-and-forth conversation). If you haven't yet figured out by now that that isn't what I was saying, then there's really no help for you anyway.
    It's what I have to say about it, it's my view about the subject to do with crystal tower and the restrictions, whats wrong with you?

    Anyway, I'm not wasting another post replying to you, that would be a huge waste of time, clearly. Your still unable to see others views apart from your own so there is no point in responding.

    You were saying you could grind crystal tower if you wanted to but there would be no point, that it has restrictions on gear. I was merely stating that is in no way a good thing. We should have the freedom to grind crystal tower and get as much gear as we desire at our own pace if we so choose.
    (0)
    Last edited by Vandark; 01-05-2014 at 12:43 PM.

  6. #6
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Vandark View Post
    You say it as if the one peace of gear a week is a good thing, thats my problem with what your saying.
    If the reason you find it to be not grindy is because you do the exact same thing every time you log on then log off, it's only not grindy because there is a large space of time where your not even playing it.

    I could play FFXI for weeks and every day in those weeks would be completely different, one day I could unlock some summons, the next day I could do Dynamis, the next Salvage, the next Assault, the next day I could do some BCNM's KSNM's, the next Farm gil, the next hunt some NM's. You get the idea.

    XI is less grindy than XIV ARR, you just don't seem to see why. In FFXIV do the same dungeons, log off.
    You give FFXI too much credit. The game had the same tropes as all other MMO's in that you were doing the same content every week.

    If you truly want ideas from FFXI in, why not try to suggest some in that would work with the game's set up right now? Should stop making unrealistic expectations and try to suggest something that would make sense to ARR's setup. Myself personally, I would love to have a dungeon similar to Nyzul Isle where you travel to the 100th floor in a given week and the floors are randomized and have to solve the puzzles. This was great instanced content and something I believe could work in the game.
    (3)

  7. #7
    Player Vandark's Avatar
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    Quote Originally Posted by Velhart View Post
    If you truly want ideas from FFXI in, why not try to suggest some in that would work with the game's set up right now? Should stop making unrealistic expectations and try to suggest something that would make sense to ARR's setup.
    It's all very possible and I don't believe it's unrealistic, dungeons are just instances like everything else and I already said in previous pages if you read them how if done correctly they could work in ARR. Just because ARR is layed out for the dungeon + raiding type progression doesn't mean other kinds of progression can't be introduced into the same game, just because you lack creativity doesn't make it an unrealistic expectation at all.

    Quote Originally Posted by jomoru View Post
    Snip
    If you didn't understand my point, which btw you clearly missed completely then maybe you shouldn't be in this discussion. I wasn't trying to turn this into a debate about the history of Samurais. I just don't think this was the right direction for Final Fantasy.
    (1)
    Last edited by Vandark; 01-05-2014 at 01:19 PM.

  8. #8
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Vandark View Post
    It's all very possible and I don't believe it's unrealistic, dungeons are just instances like everything else and I already said in previous pages if you read them how if done correctly they could work in ARR. Just because ARR is layed out for the dungeon + raiding type progression doesn't mean other kinds of progression can't be introduced into the same game, just because you lack creativity doesn't make it an unrealistic expectation at all.
    Instead of nit picking posts, you really should just take them as it is. I don't believe people want to neglect ideas from FFXI because it is FFXI, there are good ideas that can come from it. However, a lot that people suggest are things to change the foundation of the game, which will never happen, especially with the success track this game is currently holding. SE has absolutely no obligation to please the FFXI crowd, and anything they do should be considered a luxury. Even during development of 1.xx with Tanaka, he said himself he wanted FFXIV to be different from FFXI to the point that you preferred one or the other. Hell, they even offered a subscription model that discounted both FFXI/FFXIV if you had both activated. As you know, 1.xx failed, however, the idea of preference didn't change. People who enjoy the Everquest, older style of game still have FFXI to play and it is still pumping content. Or you can go on the modern, WoW-like concept and play ARR. Don't pretend SE owes anything to the FFXI community through FFXIV, because you are dead wrong there.

    I know this may sound crazy, but do you believe that people may actually like a vertical progressive game that is done through dungeon and raiding? Updating itself every few months? SE just within 2.0 and 2.1 has offered a ton of ways to progress your character and their job. Dungeons, raid, trial fights, treasure hunting, dailies. I actually believe SE has given more to this game in a short period of time than I believed they would. Way I see it, I think there is quite a variety of content in this game, it is simply variety you do not like.

    You are free to nitpick and take apart my sentences if you like and twist them around to work in your favor, seems to be a common thing you are doing in this thread. Just know there is a difference between constructive criticism and destructive criticism.
    (3)
    Last edited by Velhart; 01-05-2014 at 04:15 PM.

  9. #9
    Player
    Arkune's Avatar
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    Arkune Bloodedge
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    Ragnarok
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    Pugilist Lv 60
    Quote Originally Posted by Velhart View Post
    I know this may sound crazy, but do you believe that people may actually like a vertical progressive game that is done through dungeon and raiding? Updating itself every few months?
    when i check the Forums and reading the stuff People write in Linkshell, they are sick of the Elitism in this game already. This is the proof that Ilevel also known as Gearscore create this Kind of Community this is exactly the reason why everyone always cares about hisself when you think farther then to the door which is closed.

    Ist not the MMO community they said "hey lets not be helpfull" its the way MMO's turned in, here is a short example outside of XI.

    WoW Classic the People builded up a Raid for the first raids and Did it as often as they could do and no1 complained when someone hasnt the best Gear, no1 cared if they had Green Gear and Weapons, no1 where asking for Blue or Violet Equipment and WoW had a stable Community and also People helped People. After releasing the expansions and adding the first stage of Gearscores it turned into this elitism Community. When you log into WoW now with MoP you will see the same Community like we have in XIV now there is not even any difference anymore.

    When ARR came out some of the legacys had already some Darklight Pieces, all they did was farming the last Pieces they were missing, and worked towords they first relic and found out how to Speed run things, with the beginning of easy obtainable Gear the requirements to join such a Group got higher to join after the first week "Full Darklight only" after the 3 Week "only with Relic" and after 4 Weeks "only with Relic+1 + DL"

    If it is the way that People want (which doesnt seems so) then Keep up with vertical Progression and Ilevel System

    ps.: when you going to check EQN and the roundtable its not anymore the minority that wishes some more "harder" and "Long Lasting" aspcets back to the current MMO's sure no1 knows how much People clicked there but i think its not that less because EQN isnt unknown and had already alot interviews on certain Game sites.

    Just my 2 Cents
    (6)

  10. #10
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Vandark View Post
    The point is this game is too empty, the game shouldn't need have restrictions on everything
    Then the concept of pacing is lost on you. It's the same reason WoW had daily lockouts on heroics, weekly lockouts on raids and why FFXIV has the myth tome caps as well as weekly lockouts for coil and loot lockouts for CT. In case you feel like mentioning FFXI, it is also the reason why you had limitations on stuff like dynamis currency (since progression with a relic was entirely dependent on how much currency was in circulation and that was limited even more by the dynamis lockout), limbus currency (because of reqs for limbus), NMs had stupidly low drop rates and so on. The intent has always been using it as a pacing mechanism. Speaking for myself, I found WoW's pacing mechanisms a LOT more tolerable than most of what FFXI tried.
    Quote Originally Posted by Vandark View Post
    I wouldn't even care if they added cool stuff from XI half a year or more down the road, if they ever added it I would defiantly play that content and there is an audience for it other wise topics like this wouldn't even exist.
    These topics keep popping up due to people's inability to let go of FFXI and whatever strange desire they have to be different from WoW. In certain cases, because people suffer from tribalism. In others you have attention-seeking trolls.
    (3)
    Last edited by Duelle; 01-05-2014 at 03:34 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)