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  1. #371
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rowyne View Post
    Kiara, this is a brilliant post! One that everyone should definitely read. It's obvious that you've been aware of this issue for a while, and you have some great ideas of how to remedy it.
    Hi Rowyne,

    You're too kind. I just hope SE reads this thread and gets some ideas out of it.
    (7)

  2. #372
    Player

    Join Date
    Jun 2011
    Posts
    89
    To supplement and reinforce Kiara's quote on this page, I'd like to repost:

    All zones in this game can easy be divided into at least 5 sections per. At least. That could mean as many as 20 unique zones, 5 unique to the region they belong to.

    Including Mor Dhona, it can be so many unique experiences and milestones for us as adventurers.

    Eorzea's lacking in progression and unique experiences - a true array of choices.

    But she's not lacking in size. And she's not lacking in potential.
    (9)

  3. #373
    Amen! We believe in you Square Enix! Make some breathtaking places
    (7)
    Retired FFXI character: Ranok of Sylph

  4. #374
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zahak View Post
    Amen! We believe in you Square Enix! Make some breathtaking places
    Praise be to Jebus.
    (2)

  5. #375
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Siobu View Post
    To supplement and reinforce Kiara's quote on this page, I'd like to repost:

    All zones in this game can easy be divided into at least 5 sections per. At least. That could mean as many as 20 unique zones, 5 unique to the region they belong to.

    Including Mor Dhona, it can be so many unique experiences and milestones for us as adventurers.

    Eorzea's lacking in progression and unique experiences - a true array of choices.

    But she's not lacking in size. And she's not lacking in potential.
    She's also not lacking in beauty. But because overuse of resources is so blatantly obvious and overdone, it actually detracts from that beauty and makes it common. It is akin to walking into a museum and seeing the Mona Lisa on every exhibit wall.
    (12)

  6. #376
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    so how many likes and views and posts and pages do we need to get a freakin dev in here....and how many to get the crown thing? ive seen a post with 1/3 of the like and no where close to the amount of likes and its got a damn crown thingy.

    For things to work they would need to do quite a bit of re-orginizing and full on changing of zones. Its kind of sad that they really should of just tossed out like 80% of what this game was. SO much is being changed its almost like making it from scratch (keep the basic bones of course) would have almost been a better idea, they are practically doing that anyway.

    If anything, i could add this thing is Do what FFXI went for, even out the main citys, make they decently apart from each other, the main hub city and from higher end zones, FFXi did it well, and they could do it better here if they wanted.

    And if fully agree with the music bit, it really got to yah in XI, my friend still rages when he hears the Sandy zone music....while it just makes me nostalgic.
    (6)

  7. #377
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Impressive, Siobu. Your medal count clearly do not do you enough credit. I thoroughly enjoyed reading through all 38 pages of this thread, and I am convinced that you are quite right. And I believe that any member of the Community or Development Team that reads through this thread will also be convinced that solving this problem, and specifically implementing the solutions suggested here will bring a new excitement to FFXIV that it is been missing since Closed Beta. It will also help address the issues of party dynamics, lack of world exploration, and general boredom currently present.

    It would be very wise for the Development Team to work on this as soon as they have finished work on Battle Adjustments and Core Programming.
    (9)

  8. #378
    Player
    Frisque's Avatar
    Join Date
    Mar 2011
    Posts
    265
    Character
    Frisque Isamidget
    World
    Balmung
    Main Class
    Conjurer Lv 50
    the crown just means a Dev commented in the thread. So they go hand in hand
    (8)


    http://www.onslaughtls.com

  9. #379
    Player

    Join Date
    Jun 2011
    Posts
    89
    Wynn, thanks for your thoughts! I am definitely behind you.

    Zanfire, we're definitely an elephant in a room, I believe. Hopefully we've not gone unnoticed. I know how hard it is to keep such a topic like this going for so long, especially when there's no arguing, disagreements, or debates taking place.

    Sorel, thank you so much! I'm glad to have people daring enough to trek through such a long thread.

    When writing a novel, or an essay, the first sentence is always the hardest! But after that, the ball doesn't stop rolling.

    I strongly believe that if the world of Eorzea can be addressed, everything else will flow together naturally. Eorzea will flourish.
    (9)

  10. #380
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Hi All,

    Definitely an important topic that I hope Yoshida-san and the Dev Team notices.

    Reading through all 32 pages (so far), it's clear this is a major dissatisfaction with many players.
    Instead it was as if someone on the old team decided, "Let's save those unique areas for later patches / level cap raise. We can get away with Copy & Pasting the same starter textures and geometry all over the 3 regions and it'll be fine."

    ..

    Here's to hoping we get some changes with the coming 7th Umbral Age that was hinted at on Lodestone ("Storm Over Gridania"), and that SE listens to our pleas.
    Well said. Looking at the pre-release videos, it seems that environmental variety was something they aimed for, but for whatever reason, it didn't materialize as planned.

    http://www.youtube.com/watch?v=qIO2gS5ZeLI

    "We designed vistas of contrasting altitudes and carefully placed light sources to prevent scenery from becoming repetitive"
    You're spot on with the comments about the lack of monster variety, too. I made similar remarks in the monster suggestion thread.

    Quote Originally Posted by Rentahamster View Post

    I want to see more visual variety in other mobs too.


    The pigs all look the same, the gnats all look the same, the goats all look the same. The Cockatrices look just like Dodos, except for a few color palette swaps. It contributes to the blandness that a lot of the players are complaining about.

    I know you guys have that dynamic polygon system or whatever it was that you guys showed how the engine was capable of great variety using the same models. Well, USE it. Add changes to the mobs within each family. Make the level 40 goats I'm fighting in Thanalan look different than the level 20 goats I fought in La Noscea. Make the imps in one region at least looks a little different from the ones another region, etc etc.
    It's sad how the monster variety didn't pan out like they hoped.

    http://www.youtube.com/watch?v=DEybd106bBU


    This next video in particular shows the ability of the engine to create many varied designs quickly, but for some reason that hasn't been the case in reality, either.

    http://www.youtube.com/watch?v=wc0ilSksWBQ

    One would think that slight visual modifications for the monsters using this technology would be easy to do...
    (7)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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