Here are some quick examples of what SE could do that would make the areas stand out more:
* The Black Shroud *
- Rank 1 - 10: Camp Bentbranch region (same as it is now, but with less tunnels :P)
- Rank 11 - 20: Five Hangs region / Mirror Lake. Open it up more, but have a whole region be in and around a giant LAKE with Harbors, etc.
- Rank 21 - 30: Sorrel Haven: It's a gorgeous area, with flowing Rivers and a GIANT MANA TREE!
This is already in the game.
- Rank 21 - 30 (Alternate): The Tam Tara Deepcroft / Mun-Tuy Cellars (Dungeons). They're fine as is.
If they just directed us to these distinct areas and removed the Copy & Paste Clutter, that'd make for a far better experience than what we have now (with some beautifying, but overall it could work).
* La Noscea *
- Rank 1 - 10: Camp Bearded Rock region (as it is now).
- Rank 11 - 20: South Bloodshore BEACH. The lower level Beach area (expanded a bit more), would be a distinct, "ocean side" battle area, with a gorgeous view. It could be like a "Valkurm Dunes" area for XIV. There are quite a few Beach / Coastline areas that are currently too small and unused.
- Rank 21 - 30: Cassiopeia Hollow - Unique and different as is, already.
- Rank 21 - 30 (Alternate): The Isles of Umbra - If you've been to The Isles of Umbra, it's a BEAUTIFUL area, high above the lands, with cliffs and climbing areas and then the huge open view overlooking the oceans. If they made this area usable for this rank, that'd give a unique experience as well.
Remove the extra Copy & Paste Clutter of La Noscea and give us those areas above, expanded, and that's another area that SE can deliver to us without too much rework.
* Thanalan *
- Rank 1 - 10: Camp Black Brush. It's fine as is, for a basic Desert Starter area.
- Rank 11 - 20: Nanawa Mines - It's a Mining Dungeon area. It's different from the outside areas and they can keep their work on this.
- Rank 11 - 20: The Footfalls (Deep Canyon Area) - If anyone's been to The Footfalls (it's found via the Lower Canyon area going to The Docks (to get to the Ferry from Limsa -> Ul'dah)), it's a deep Canyon area, with Tall, Mountainous Walls, and Ravines. If they developed this area out more, added some cool Nausicaa Overgrown Spore Foliage and made THAT the Rank 20 Camp, that'd stand out far more than Drybone.
- Rank 21 - 30: Burnt Lizard Creek (with MORE of the Temple Architecture): If anyone's seen the Hidden Temple in a cave in Burnt Lizard Creek, it's BEAUTIFUL and completely unused. (>_>) If they developed out more of this hidden Temple Architecture and added it to the area around Burnt Lizard Creek and maybe added something like an Active VOLCANO with Flowing Lava, that'd be a great Rank 30 area that'd be visually distinct.
Again, just some quick examples, but with changes like the above (and removing the extra Copy & Pasted generic areas inbetween), we'd HAVE UNIQUE, INTERESTING AREAS TO LEVEL UP IN.
Instead it was as if someone on the old team decided, "Let's save those unique areas for later patches / level cap raise. We can get away with Copy & Pasting the same starter textures and geometry all over the 3 regions and it'll be fine."
Here's to hoping we get some changes with the coming 7th Umbral Age that was hinted at on Lodestone ("Storm Over Gridania"), and that SE listens to our pleas.
