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  1. #1
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Firon View Post
    While i agree whats being said here i disagree at the same time. While FF XI had good zones most them eventually went unused a lot like the starter area's, Bibki bay, and tons of other places. Now what i do like about the current zones you can choose where you wanna level if i decide not to ever leave the thanalan region that's totally up to me SE has not forced one person to exp 1-50 in one region, this is all players choice there are plenty places to visit as i have already exp'ed on pirate's in mistbeard cave, bore's eyebat's bats and humanoid mobs in mun tuy cellars. Fighting the red crabs in the LL region even the undead mobs in the mines in the thanalan region.

    What I'm trying to say is SE should not have to hold your hand and place mobs in a certain level range per region to make you feel like you have progressed, but i do agree the zones needs more landmarks and such.
    Well in general people are asking for more options. So instead of like in XI where you were almost forced to go to Qufim (although not really), you would have 3 Qufims in FFXIV. Instead of being forced to go to Kazham, you would have 3 Kazhams...of course all different looking all with their own music and their own monsters. I think this would still give the player a choice, people wouldn't all congregate to one zone and we'd all have our variety.
    (9)

  2. #2
    Quote Originally Posted by Mack View Post
    Well in general people are asking for more options. So instead of like in XI where you were almost forced to go to Qufim (although not really), you would have 3 Qufims in FFXIV. Instead of being forced to go to Kazham, you would have 3 Kazhams...of course all different looking all with their own music and their own monsters. I think this would still give the player a choice, people wouldn't all congregate to one zone and we'd all have our variety.
    I like the way you think Mack! Choices are always welcome. Just imagine all the places you could explore ranking up multiple classes if you took a different path for each.
    (1)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Updated my post with Place Names in Japanese as well, to make it easier for a Community Rep to translate it, if they were going to.
    (6)

  4. #4
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mack View Post
    Well in general people are asking for more options. So instead of like in XI where you were almost forced to go to Qufim (although not really), you would have 3 Qufims in FFXIV. Instead of being forced to go to Kazham, you would have 3 Kazhams...of course all different looking all with their own music and their own monsters. I think this would still give the player a choice, people wouldn't all congregate to one zone and we'd all have our variety.
    Exactly. SE is still obviously trying to find that balance between too linear and too much freedom. We've seen from responses to FFXIII and responses to FFXIV that too much of one way doesn't let a game live up to its potential.

    As it's been suggested earlier, progression could be adjusted in the three starting regions (Black Shroud, La Noscea, Thanalan) to be 1-35, and Coethas and Mor Dhona being 30-50. This would give you a choice places to level, yet not have people wandering around feeling like they have no direction. A progression path must exist, even if it is disguised behind choices, if we are to feel like we have a call to arms and adventure.
    (9)
    Last edited by Rowyne; 06-11-2011 at 09:38 AM.