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  1. #1
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Artemiz View Post
    We've all done plenty of FATE grinding so ask yourself a question, how many times have 20 people stopped leveling and left a zone in the space of 15-20 minutes?
    Actually this happen way more often than you think. Once people in the FATE party figure out that killing the next renegade camp FATE or Couerl King is gonna take them upwards of 20 minutes each, they leave to do something more profitable. It's just common sense really.

    I've seen Full Parties that disband quickly once we hit that one FATE that seems to have SSJ mobs and is probably gonna run its full timer. It's not just that FATE's got harder, but the xp/hour got cut dramatically to the point where doing pretty much anything else is better.
    (1)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I agree, the lower-mid level fates areas are pretty barren
    (0)

  3. #3
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rekujen View Post
    Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

    "A FATE's difficulty will now be determined by the number of players who participated in the previous"

    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

    3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

    revert your FATE changes to 2.0 please.
    So do something else until the next pop of that FATE when it will be easier cuz nobody did it since it was too hard the previous time? Am I missing something here?

    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.
    (7)
    Last edited by Riv; 01-03-2014 at 12:11 PM.

  4. #4
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Riv View Post
    So do something else until the next pop of that FATE when it will be easier cuz nobody did it since it was too hard the previous time? Am I missing something here?

    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.
    why so much hate? bad players are ones who do not help others but bash them instead
    (6)

  5. #5
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Riv View Post
    And FATEs bred nothing but bad players
    [citation needed]

    I'd go on hours and hours grinding FATEs, to me they were fun. Doing Copperbell Mines for the 40th time wouldn't make me play any better than now.

    Dungeons require a commitment of 40 or so minutes for each run, are always the same and before Stone Vigil, are kind of boring IMO. I don't understand why SE did this, when people in WoW complains daily about the dead world and the lobby game.
    (1)

  6. #6
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ri_ri View Post
    [citation needed]

    I'd go on hours and hours grinding FATEs, to me they were fun. Doing Copperbell Mines for the 40th time wouldn't make me play any better than now.

    Dungeons require a commitment of 40 or so minutes for each run, are always the same and before Stone Vigil, are kind of boring IMO. I don't understand why SE did this, when people in WoW complains daily about the dead world and the lobby game.
    glad to see I am not the only one who can see this, if anyone doubts this go run around aleport / quarymill / costa /revans and count players. The only ones you find are doing crafting leves or farming mats. It has become old world of warcraft ffiv style
    (2)

  7. #7
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ri_ri View Post
    I'd go on hours and hours grinding FATEs, to me they were fun. Doing Copperbell Mines for the 40th time wouldn't make me play any better than now.
    Perhaps not, but doing Sunken Temple or Brayflox or even Hauke manor that many times might. Try Story mode titan that many times and if you can do that flawlessly, just about all other content up to end game should be easy
    (0)

  8. #8
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Riv View Post
    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.
    I have no idea if they played bad, but all you really had to do was follow the crowd, spam aoe, level. What i do know is though that there were some of the most obnoxious and rude people doing the fate grinding. Threats is you did the fate the way it said to do them, didn't use loopholes to grind more xp, I'm looking at you DD and similar fates. :P

    I've done every fate fine that i've attempted after the change, with as little as one other person. This is the CT fates included. You just can't faceroll now, oh well.
    (0)

  9. #9
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Riv View Post
    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.

    Doing Satasha for 40 levels isn't making people any better than Fate grinding. I had to actively not use Roulette to start learning to play my classes.
    (7)

  10. #10
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by jomoru View Post
    Doing Satasha for 40 levels isn't making people any better than Fate grinding. I had to actively not use Roulette to start learning to play my classes.
    Inorite.

    Low level dungeons don't teach you anything. Fates don't make bad players. Stupid people will always be stupid and I find it very hard to believe all the people arguing against fates are actually any good at their jobs.
    (3)

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