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  1. #21
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ri_ri View Post
    [citation needed]

    I'd go on hours and hours grinding FATEs, to me they were fun. Doing Copperbell Mines for the 40th time wouldn't make me play any better than now.

    Dungeons require a commitment of 40 or so minutes for each run, are always the same and before Stone Vigil, are kind of boring IMO. I don't understand why SE did this, when people in WoW complains daily about the dead world and the lobby game.
    glad to see I am not the only one who can see this, if anyone doubts this go run around aleport / quarymill / costa /revans and count players. The only ones you find are doing crafting leves or farming mats. It has become old world of warcraft ffiv style
    (2)

  2. #22
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Riv View Post
    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.
    I have no idea if they played bad, but all you really had to do was follow the crowd, spam aoe, level. What i do know is though that there were some of the most obnoxious and rude people doing the fate grinding. Threats is you did the fate the way it said to do them, didn't use loopholes to grind more xp, I'm looking at you DD and similar fates. :P

    I've done every fate fine that i've attempted after the change, with as little as one other person. This is the CT fates included. You just can't faceroll now, oh well.
    (0)

  3. #23
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Sapphic View Post
    blah blah blah

    What challenge are you talking about? All they did was ramp up the way it scales and if the prior group before you was larger, you have no hope to complete the fate. What are you testing by being there with 1 or 2 people slowly killing mobs other than your patience?
    (6)

  4. #24
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Insidious View Post
    blah blah blah
    I can do that too ^_^

    The challenge that mobs actually hurt you now, that you can actually fail. That you need to press more than 1 button and learn your rotation. That tanks have to tank, healers heal and DPS, you know, focus mobs.

    Or you think standing where the FATE mobs spawn spamming 1 button is fun?

    As I said as an example. we cleared a FATE easily after the Dragon FATE in Coerthas was killed. The fate spawned after and the Dragon was zerged. So, unless you try them with 1 button spammers then no, you don't "have no hope to complete the fate". Even if you do fail you still a good whack of xp. Also if it was as big an issue as you say there would be numerous posts complaining about it. Just checked FATEs section of the forums. Guess what? No real complaing, except from you.

    SE fixed FATES and broke the whiners.
    (8)

  5. #25
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Rekujen View Post
    [snip] I wouldn't mind doing a few dungeons then a few fates.. but I just tried doing fates and because of the new scaling system our entire group couldn't do anything, every fate was literally scaled way too high because of the previous groups.
    Just wait for the next spawn then and all will be back in balance. I was running fates early this morning on my lvl24 Arcanist and could solo just about everything with my tanking pet. So the scaling worked both ways.
    (3)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  6. #26
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Insidious View Post
    What challenge are you talking about? All they did was ramp up the way it scales and if the prior group before you was larger, you have no hope to complete the fate. What are you testing by being there with 1 or 2 people slowly killing mobs other than your patience?
    just wanted to say sweet name
    (0)

  7. #27
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Sapphic View Post
    yada yada yada i'm better than you ur bad stop whining working as intended yada yada yada
    The fact that little to no one does fates now can't be possibly intended, and if it is it's completely utterly stupid. There are plenty of people "complaining" as you call it, but have no use for people like you who wear rose tinted goggles and believe that everything is fine. Fate mobs could hurt you before, now with scaling it ramps up their damage to the point that if you are a dps class, you're probably screwed. Sure, you can tank the mobs and take little damage, but then you aren't going to get anywhere. Same with healers, except if the mob was scaled up so high due to the prior fate group you'll get blown up. Oh I know, let's form a party to kill the mobs...wait, then you can't queue up for DF at the same time which is going to relegate you to less xp/hr. Max level is the ultimate goal in this game, as the game opens up at 50. Extending that period by lowering the amount of xp you get from fates, rendering fates/fate groups dead, and not really doing much for a dps queue is stupid. It's going to lead to people leaving the game because you are forced to grind longer than what you previously were doing to get to level 50. Let's leave aside from people trolling you in DF not accepting it, or just plain going afk or w/e else in the dungeon. Either you have not done enough fates to form a properly subjective opinion, or you have such thick rose colored glasses you are blind to the ineptitude.

    Also, if people such as yourself are content with what they deem as whiners leaving the game, then so be it. Enjoy the game what other people deem as broken or untested alone because there are other things to do anyway.
    (8)
    Last edited by Insidious; 01-03-2014 at 01:52 PM.

  8. #28
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sapphic View Post
    I can do that too ^_^
    SE fixed FATES and broke the whiners.
    you sound confused here if you want to do this you can do it all you want it has been in game since launch it is called the Duty Finder

    we are talking about fates being set to high so people no longer group for them turning this game into a bunch of people sitting in a city waiting on the duty finder.
    Thus killing the feeling of this world being bigger then the main 3 cities.
    If you are fine with duty finder go for it, No one here said anything about nerfing duty finder.

    We want fates to go back to before 2.1 so people have a choice on how to level.
    If they would let you replay lower level missions I would do that instead of both of these options myself but I do not see that coming ever.
    (2)

  9. #29
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by jebali View Post
    you sound confused here if you want to do this you can do it all you want it has been in game since launch it is called the Duty Finder

    we are talking about fates being set to high so people no longer group for them turning this game into a bunch of people sitting in a city waiting on the duty finder.
    Thus killing the feeling of this world being bigger then the main 3 cities.
    If you are fine with duty finder go for it, No one here said anything about nerfing duty finder.

    We want fates to go back to before 2.1 so people have a choice on how to level.
    If they would let you replay lower level missions I would do that instead of both of these options myself but I do not see that coming ever.
    I don't see Sapphic mentioning Duty Finder anywhere... and I looked, as I was somewhat confused.

    There's nothing wrong with people leveling off FATE's, nothing at all. What is wrong is FATE's ending in 10 seconds because they don't scale up high enough, and that everyone's goal in the FATE is just to tag everything for enough damage to get credit. Nobody cares what's going on in the FATE, because nobody needs to: just do enough to get credit.

    This all strikes me as poor design, hence why they're trying to fix it. I'm not going to say that they've succeeded, but better then just leaving things as they were.
    (4)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  10. #30
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    zephyr I agree with you

    they could have fixed it but they did the reverse. on many threads people offered way to fix these such as.

    1 Adding a boss to the fates mid high low level bosses so that all classes get the credit

    2 increasing the npc spawns by the speed that they are killed(longer fates so more get credit)

    3 leaving the turn in item fate npc up for 1 min after it ends so everyone can turn in items and get credit.

    and many other great ideas but instead we got npcs at coil level hp and a empty world outside the cities now.
    I do not see a reason they could not add the extra duty finder xp and do any of the things people suggested since beta.
    (1)
    Last edited by jebali; 01-03-2014 at 04:31 PM.

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