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  1. #1
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alhanelem View Post
    This is a bad idea for one reason. There are already people botting losses out there because they're too lazy to actually play or htey want to earn marks in their sleep.
    People who bot/exploit/etc. will do it regardless.

    To the OP, I agree but for different reasons. There will always be players that gravitate towards the path of least resistance (currently 3-man groups in solo que), and increasing the rewards for losing teams won't change that. However, I think an increase is necessary to reduce the barrier to entry for new players. The gear/skill advantage for experienced players is massive in FFXIV, and most new players will lose almost every game. Players that are ahead of the curve win more and pull further ahead, while players who are behind lose more and fall even further behind. It snowballs both ways, and the problem will get worse over time.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Mitski View Post
    People who bot/exploit/etc. will do it regardless.

    .
    "People will do it regardless" isn't a reason not to consider the factor. If losing didn't give anything / gave almost nothing nobody would be botting it and then these people wouldn't be ruining the matches of the people who get stuck with them. In fact, your very argument is one of the reasons for the OP's complaint, as people will take any advantage they can find. More reward for losing (which shouldn't happen) doesn't drive people to get themselves an advantage because everyone would already rather win more than they usually do if there is a way to do so.

    What's worse than 3 mans is lv30/40 4 man parties, which basically can't lose regardless of team comp.
    (0)
    Last edited by Alhanelem; 01-01-2014 at 01:52 AM.

  3. #3
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    "People will do it regardless" isn't a reason not to consider the factor.
    It certainly is.

    Increase rewards or decrease the cost of pvp materia please.

    Thanks in advance.
    (1)

  4. #4
    Player
    realistic1's Avatar
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    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    People bot because 10 marks all day long will net them a decent amount of marks per effort (zero) each day. If you increase the rewards for a loss, you will increase the incentive for people to bot resulting in more bots.

    The best idea for increasing rewards for those currently gaining at a slow rate is to make a change to the system so that those that queue in 3 man premades are paired against other premades. The win rate and marks gained for those now doing solo queue should increase significantly with this one change.
    (0)

  5. #5
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by realistic1 View Post
    People bot because 10 marks all day long will net them a decent amount of marks per effort (zero) each day. If you increase the rewards for a loss, you will increase the incentive for people to bot resulting in more bots.

    The best idea for increasing rewards for those currently gaining at a slow rate is to make a change to the system so that those that queue in 3 man premades are paired against other premades. The win rate and marks gained for those now doing solo queue should increase significantly with this one change.
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.

    People will bot until banned. Nothing will change that. Botting should be a problem universally addressed regardless of the medium they use to bot.
    (1)

  6. #6
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Imapooonu View Post
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.
    This. ^^

    SE should try to make the best game possible for legit players, and find other ways to go after people who cheat/exploit.
    (1)

  7. #7
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Imapooonu View Post
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.

    People will bot until banned. Nothing will change that. Botting should be a problem universally addressed regardless of the medium they use to bot.
    Good post.
    (0)

  8. #8
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.


    The problem is not whether adequate rewards are being dispersed for losing; it is the frequency of losing versus winning. You would not be posting in this thread if you won 90% of your matches.

    If the problem is the win/loss ratio, then you need to look at why this is so onesided. Two reasons for losses (there are more of course) are solo queue matches against 3 man premades and bots. People that call for higher rewards for losing are simply asking to exacerbate one of these problems and exacerbating any issue that contributes to the lopsided win/loss ratio will do nothing but intensify the existing problem.

    I would much rather focus on the true issue (lopsided win/loss ratios for those not doing premades) such as seeing the game changed so that anything greater than a 2 man premade is paired against other premades and/or pairing teams with similar average gear levels than increase the marks for losing.

    People will bot until banned. Nothing will change that.

    I completely agree with the above but there are things than can certainly escalate the amount of bots and rewarding them with an increase in marks for botting and losing is one of these things. No one is claiming that bots don’t exist or need to be banned but why the heck would we be thinking of rewarding the botting action even more?
    (0)
    Last edited by realistic1; 01-01-2014 at 09:06 PM.

  9. #9
    Player
    mirth12's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    84
    Character
    Mirth Alfa
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I feel like if a 4v4 loss would net double what it currently does there would be more activity in the 4v4 Q's. Right now if you Q 4v4 and your team is good, you usually win ever match against 1 or 2 teams until they decide they want to stop Qing up and then the fun is over and you sit in Q for 40+mins with no Q pop.

    If they double the loss rewards only in 4v4 it would encourage people to Q with others from their server and make 4v4 q's pop, which would alleviate the 3Q and 4Qs in the solo games, cause its more efficient to Q with 4 people in 4's. I know alot of people are Qing 4 into solo Q cause they wanna play with their friends and 4q never pops i think this would help.
    (1)

  10. #10
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by realistic1 View Post

    You would not be posting in this thread if you won 90% of your matches.
    I certainly would. Objectivity is my strong suit. And I think you mean, “would not have made the comment I made”. Simply posting in a thread does not stipulate intention or agenda.

    Right now the only real incentive to que matches in the duty finder is passion for pvp. Can you win in pug groups? Sure, but let’s be realistic. The incentives need to cater to the populous of the demographic, not a target group. The incentives available cater to premades. No one should be forced into premade groups to obtain rewards in a timely fashion. Should being in a premade have a distinct advantage? Yes, but as of now that advantage is lopsided.

    I agree with some of your theory crafting as to why and/or how to fix the problem with premade groups and their advantages, but some consideration should be given to people who are simply going to pug for awhile and see what happens. 10 marks is simply not enough. Should it be 100? No.

    I completely disagree with your opinions on boters.
    (0)
    Last edited by Imapooonu; 01-03-2014 at 04:18 AM.

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