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  1. #11
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by realistic1 View Post
    People bot because 10 marks all day long will net them a decent amount of marks per effort (zero) each day. If you increase the rewards for a loss, you will increase the incentive for people to bot resulting in more bots.

    The best idea for increasing rewards for those currently gaining at a slow rate is to make a change to the system so that those that queue in 3 man premades are paired against other premades. The win rate and marks gained for those now doing solo queue should increase significantly with this one change.
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.

    People will bot until banned. Nothing will change that. Botting should be a problem universally addressed regardless of the medium they use to bot.
    (1)

  2. #12
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Imapooonu View Post
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.
    This. ^^

    SE should try to make the best game possible for legit players, and find other ways to go after people who cheat/exploit.
    (1)

  3. #13
    Player
    Lodiodrive's Avatar
    Join Date
    Sep 2013
    Posts
    76
    Character
    Yoi Chi
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I'd be okay with them increasing the rewards for losers if the rewards for winners are increased as well.
    (1)

  4. #14
    Player
    Norack's Avatar
    Join Date
    Nov 2011
    Posts
    649
    Character
    Norack Sunstorm
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    why not? people now adays are so use to being rewarded for absolutely anything you do.

    come in first place, get a reward.
    come in second place, get a reward.
    come in third place, get a reward.
    come in fourth place, get a reward.

    and so on and so on in that fashion until everyone in the world gets a reward thus making everyone a winner, and thus making being the winner completely useless because everyone is the winner!!!!!
    (0)

  5. #15
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Imapooonu View Post
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.

    People will bot until banned. Nothing will change that. Botting should be a problem universally addressed regardless of the medium they use to bot.
    Good post.
    (0)

  6. #16
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Whether or not people bot should not be a factor in deciding whether or not the rewards are adequately dispersed.


    The problem is not whether adequate rewards are being dispersed for losing; it is the frequency of losing versus winning. You would not be posting in this thread if you won 90% of your matches.

    If the problem is the win/loss ratio, then you need to look at why this is so onesided. Two reasons for losses (there are more of course) are solo queue matches against 3 man premades and bots. People that call for higher rewards for losing are simply asking to exacerbate one of these problems and exacerbating any issue that contributes to the lopsided win/loss ratio will do nothing but intensify the existing problem.

    I would much rather focus on the true issue (lopsided win/loss ratios for those not doing premades) such as seeing the game changed so that anything greater than a 2 man premade is paired against other premades and/or pairing teams with similar average gear levels than increase the marks for losing.

    People will bot until banned. Nothing will change that.

    I completely agree with the above but there are things than can certainly escalate the amount of bots and rewarding them with an increase in marks for botting and losing is one of these things. No one is claiming that bots don’t exist or need to be banned but why the heck would we be thinking of rewarding the botting action even more?
    (0)
    Last edited by realistic1; 01-01-2014 at 09:06 PM.

  7. #17
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    The only thing SE can do is leave the exp gain rate for losing but increase the mark gain for losing. That way even newbie players can at elast get their ilvl 70 easier to stand a chance, while also deterring Botters cause even with all those marks you'd still won't have enough rank for Ilvl 90s.
    (0)

  8. #18
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    The only thing SE can do is leave the exp gain rate for losing but increase the mark gain for losing. That way even newbie players can at elast get their ilvl 70 easier to stand a chance, while also deterring Botters cause even with all those marks you'd still won't have enough rank for Ilvl 90s.
    Why do you think that increasing marks would deter botters when they are currently doing it for less marks right now?

    Again, take a look at WHY people are losing. The payout for losses is not the issue, the lopsided win/loss ratio for newbies and solo queue IS the issue. You are trying to place the bandaid on the wrong wound and will surely bleed out.
    (0)

  9. #19
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    you know, if the going trend "in this game" is same reward for less (example: running WP till you puke for I90 gear) giving the same reward for winning or losing PvP is the same as giving people BC level loot for a faceroll easy mode dungeon. what's the difference?

    I don't agree with this trend at all, but there is lots of support for it.
    (1)

  10. #20
    Player
    Devoire's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    11
    Character
    Devon Devoire
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Personally I think the reward system is generous. I solo que several times per day, generally I win 1 in 4 with a complete pug. In the evenings I que with my FC members and win 9/10 matches. All in all I manage to maintain a positive win/lose ration, but you would not see me complain if the next update removed all rewards from losing. I know this will not happen, since the losing team still needs their carrot on a stick, but I wouldn't mind seeing it happen.
    (0)

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