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  1. #11
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    The subject in question is hardMODE: not the word hard. People who enter a dungeon with a hardmode (or extreme, in this case) label attached to it then complain about the fight contradict themselves.

    As I've said before: if this is not the type of gameplay you enjoy, it would be best to move on. There are plenty of people who enjoy boss fights where they have to memorize patterns. There are plenty of people who don't mind having to react a few seconds earlier than usual to make sure the server registers your position correctly. Many perceive the server delay as part of the challenge itself. Once you beat a fight with all the odds against you, it is just that much more gratifying.

    Basically, this:

    Quote Originally Posted by Raikki View Post
    People don't like to admit when something is hard for them, so they say it's unfair or punishing or just call it stupid. For example, in 1.0 Darklight chest pieces and later Relic required doing dungeon speedruns. People who weren't up to the task never called them "hard". Instead, they said "speedruns are stupid". There's too much ego around here for people to admit when they have more practicing and learning to do.

    By the way, Bil..the point is, if I were to say FF14 is more similar to 11 than WoW, you would have no idea what I meant.
    (0)
    Last edited by Hitome; 12-30-2013 at 05:38 PM.

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