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  1. #241
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by CrAZYVIC View Post
    FFXI was the hardest, challenging, time consuming, grindy MMRPG i have played.
    FFXI was just time consuming to me. For me, it wasn't difficult. A good majority of the fights in game were the same mechanics, outlive/outlast/kill (if applied) burn down before rage timer.

    It wasn't really grindy either, there was a lot of content but very few had you actually grinding away. The only thing I could think of off the top of my head were the AF coffer key farming parties. I enjoyed that XI littered the path to 75 with achievements and milestones, I hated the fact they kept stale content relevant for so long, I loved that you could still challenge end game content without being in an HNM shell with the best gear. In it's hay day XI had a very bustling end game life. XI also had a pretty good itemization on armor and weapons. There were definitely BiS, but there were rarely the full time BiS items. I know a lot of people didn't care for the gear swap system itself-me included, but the variety in gear was the bees knees.
    (1)
    Last edited by Baxter; 12-29-2013 at 04:15 PM.

  2. #242
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amiantos View Post
    Dyanmis wasn't in 11 at launch.
    Sky was Zilart Expansion
    Sea was CoP
    Salvage was ToAU

    1 End game thing came out really per expansion for 11. As for that story based equipment most of it was still junk you easily replaced by 65 minus one piece like the RDM hat. Others you might macro in for some occasion like monks boost other than that you would use something like the O.Kote still. In over all terms right now where 14 is, it's about on par with NA release of 11 which included Zilart.
    They removed some content that was already current in 1.23 to add different content but didn't keep alot of that content for ARR and wtf are you on about on release people keep forgetting this game has been around long enough that the new release bs is an outdated excuse.

    The orrigonal FF14 was 7 years in development before it was even released, then two years of content added got flushed down the toilet for ARR but FF14 never had the kind of content available 11 had and I hope that some day it might.

    Yes some things remain in the content from the old 14 but there is alot missing also and much of the content that remains is deemed pointless once you reach end game so the content never gets touched.

    No one expects the game to have instant content but I'm talking about future content, I never said FF11 had all that content when it was first released just that it has it and that FF14 could surely adapt to have similar content in the future instead of only adding a new dungeon here or a new pvp match there it's lame because there is not enough variety in that.

    Also as for the story gear in FFXI you are completely incorrect about that and couldn't be more wrong if you tryed.
    The best Rings and earrings in the game were from story content and still remained the best at level 75 for the majority of the games existence before abyssea came along and destroyed that.

    You would never successfully correct me about anything to do with XI, I wouldn't ever miss facts when it comes to that game. I'm a champion amongst champions when it comes to XI, I know the game from the inside out. I earned the right to brag about that too, my character on XI is still Elite to date.
    (4)
    Last edited by Vandark; 12-29-2013 at 06:40 PM.

  3. #243
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vandark View Post
    The best Rings and earrings in the game were from story content and still remained the best at level 75 for the majority of the games existence before abyssea came along and destroyed that.
    .
    Even when aby came, Rajas was still one of the best rings lol
    (2)

  4. #244
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Obysuca View Post
    Even when aby came, Rajas was still one of the best rings lol
    So true, and in FFXI you can still make good use of alot of your older gear, you don't just simply ware one gear set you need a whole range of gear sets to make full use of your max potential.
    (3)

  5. #245
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vandark View Post
    So true, and in FFXI you can still make good use of alot of your older gear, you don't just simply ware one gear set you need a whole range of gear sets to make full use of your max potential.
    True, but sadly gamers today seem to not be able to handle all those things :/ See my sig, it also applies to anything where people have to think these days lol

    As I've said in another topic, I have no idea why SE didn't pull more ideas from XI, a game that's lasted over a decade and still making money, but instead went the WoW route, which we all know those games die in a year or so. Not saying XIV will, but you get the idea. XIV's fun and all, but it just feels like too many mmos, I'd love to play a mmo like old XI, sure it took a while (year or so) to get a 75, but by then you knew your job and it felt good, instead of these people who get 50 in a day and jump into endgame stuff with no idea how to play their job except what they did in fates lol Also, stuff that requires people to communicate beyond "hello". I still talk to the majority of the people I met on XI years ago, not this crap that happens on mmos these days where you never have to talk to anyone :/

    Dangerous areas even at cap? Stuff that requires a pt outside of group stuff so you can't solo the game? Mobs that want to murder you and are persistent and keep following you? Gear that I can look at and go "Wow, that'd be awesome to have" instead of "Eh, I'll get that in a day"? Different elemental resists instead of 1 spell does the trick? A world that feels like an actual world instead of sitting in the inn and able to enter pretty much anything? XIV, y u no have these, better yet, all mmos, this lol

    If I had the money and resources, I'd go ahead and make one like old XI, people say it won't work but no one has Thal's balls to try it, they just want a quick buck, even if the game dies fast and no one is original anymore.
    (3)
    Last edited by Obysuca; 12-29-2013 at 07:36 PM.

  6. #246
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Obysuca View Post
    Snip
    Yeah me and all my XI friends still talk too and we talk about how we dislike the new direction MMO's are takeing, there all very much the same as the last it's a bit garbage.

    I really miss the sense of adventure and complexity of the world and needing to work in a social environment to achieve your goals.
    I hate that no one bothers to interact in these new MMO's they just que in for dungeons, don't say a word, get what they want for the day then log off.

    That's fine and all for the casual gamer but there isn't anything interesting for players who are after something more in depth than a simple que in and play style MMO. MMO's don't fit the casual gamer well, there not supposed to be designed as casual games that defeats the point in playing an MMO, if your going to play an MMO your supposed to have massive things to over come that require persistence and skill in a world you have to explore and learn about.

    If you turn an MMO into a game that only suits casual gamers you eliminate too much from the game as a whole, limiting it and defeating the purpose entirely of what it means to play an MMORPG.

    For me Final Fantasy has always been that other MMO, the one MMO that was different and more advanced than the basic simplicity that these other MMO's all seem to share.

    I want to play a game that feels like another world to me thats the point in an MMO. FF14 doesn't feel like you’re in another world anymore, now it's more like you’re a cartoon character in the same episode every day.

    On FFXI because you were basically forced to interact with others and develop a social network in order to play every day was different and even if you were doing the same content sometimes, the experience was never the same.

    I have so many memories from FFXI where I feel like wow that was a truly amazing experience but I don't have a single memory from FFXIV ARR where I even felt the slightest feeling of Woh, on ARR I'm geared exactly the same as everyone else and I don't have anything to look forward to or aim for really. Everything's just been handed out on a platter for people to grab at arms reach. There is only one thing in the game thats at all challenging and it's Coil yet that gear isn't even much greater than equipment you earn threw the point system.

    In the outside world there is no risk or danger and has no use or purpose other than an outside area to level in..
    In an MMO I expect there should be lots of danger that is half the fun and purpose other than solo play in the outside world, IMPOSSIBLE TO GAUGE Monsters -> NM's that drop equipment is desperately needed IMO for ARR.

    Hard to reach areas are also needed, like needing to put together a team to go search for coffers and farm up coffer keys, that existed in 1.23 too. I miss NM's and Coffers that content was good, it meant there was something outside people could team up for, ARR needs some kind of end game content in the outside world that you can't simply que in for, dungeons alone isn't enough, it's epic fail if you ask me.
    (4)
    Last edited by Vandark; 12-29-2013 at 09:20 PM.

  7. #247
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Vandark View Post
    stuff
    I wish I could hit like more than once lol

    I have no idea why people want to play MMOs as single player games :/ People these days who are just now starting mmos will never get to know what a true mmo is. XI wasn't a game, it was an experience.
    I remember taking hours of time out of the day, even getting up hours before I had to, just to play XI. But with XIV, I just don't get that feeling :/

    The thing I hate about this queuing up for things instead of having to make a pt / join one, people are too willing to just drop the pt for any reason they can come up with, because how quick it is to get into another.
    (4)
    Last edited by Obysuca; 12-29-2013 at 09:29 PM.

  8. #248
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Obysuca View Post
    I have no idea why people want to play MMOs as single player games :/ People these days who are just now starting mmos will never get to know what a true mmo is. XI wasn't a game, it was an experience.
    It's truly a shame because MMO's were my fav genre of game but they just feel like any old console game now it's no longer an experience to be remembered more like as you say simply just another one player game with others who play around you not with you.

    IMO there is a huge difference between playing a game like I just described where all the players just seem like NPC’s and an MMORPG that’s designed to bring people together as a massive multiplayer role playing game, I don't even think people have the ability to role play in this game anyway you’re not involved enough in the experience with each other.

    In FFXI just about everyone in the server knew my character OMG is that Vandark hey man what’s up remember that party the last month you’ve got to make another kick ass party like that again. So forth, man I left for a year at one stage returned to the game and had people waving at me left right and center welcoming me back the game was literary a virtual world.

    Now It's more like a solo experience where your world is your INN and you randomly enter areas you don’t travel to with others near you that don't interact with each other, wtf was SE thinking changing their incredibly original style into something so shallow and empty?

    These new MMO’s are truly MMO suicide, it’s no wonder so many of them fail, they have lost all creativity and care. The entire vision for a virtual world that brings people together has been lost.

    Now majority of the community are all bickering over petty things and puting down anyone that wants more content, it makes no fkn sense.

    The game couldn't be any more hollow if it tried, it defiantly doesn't feel like an MMO anymore to me, I get bored and can't think of anything worth doing every time I log on. In an MMO there should be endless things for me to achieve, not feel like I've run out of things to do.
    (11)
    Last edited by Vandark; 12-29-2013 at 10:30 PM.

  9. #249
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by indira View Post
    FFXIV 1.0 had gear with lasting power and it had addtional effects & enhances "skill", now in ARR we have wow stats & gameplay.

    FFXI had party & teamwork 1 mob fight any more could result in death, FFXIV party is a zerg fest & dodge aoe you can pull the whole area in one go.

    FFXI crafting ment something people ran the economy, ARR crafting is useless just like 99% of the other mmo's and NPC's run the economy.

    FFXI lots content required items each time to do it, FFXIV you use DF.

    ARR is even more archaic & grindy then FFXI.

    FFXI had you waiting in Jeuno for 6 hours to get a party. FFXI had you feeding a chocobo for 6 hours in order to ride it. FFXI had story content that 85% of it's playerbase couldn't see. FFXI had everyone wearing a scorpion harness. FFXI had Valkurm Dunes. FFXI had you killing worms and crabs for it's entirety of leveling. I could go on for hours. (You couldn't alt tab in FFXI). Oh, and Playonline.
    (2)

  10. #250
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kluya15 View Post
    FFXI had you waiting in Jeuno for 6 hours to get a party.
    Not if you made your own instead of being slack, I used to put together partys for myself took me a total of 10mins tops back as far as your describing. Think about all the people as lazy as you waiting for party's, that is alot of seeking people to form a group with. Also never heard of shouting for members I take it, you could form groups in no time. Groups who you actually interacted with in a social environment.

    Quote Originally Posted by Kluya15 View Post
    FFXI had you feeding a chocobo for 6 hours in order to ride it.
    Yet you still had the ability to raise and breed chocobos in FFXIV you don't have that option at all, not even a less painfull version of raiseing it's just none exsistant. Also you never needed to own a chocobo in XI there were plenty of other traveling methods and there were heaps of chocobo rentals to get around with. Yet another thing that made FFXI more interesting you actually needed to travel via airship, boat and make your way threw harsh enviroments on foot, you couldn't even get through some of the areas unless you had others with you. Your lame if you think that isn't epic as fk.

    Quote Originally Posted by Kluya15 View Post
    FFXI had story content that 85% of it's playerbase couldn't see.
    Really? Yes it was harsh for many but your exaggerating on a massive scale, the majority of the community who actually enjoyed the game stuck it threw and finished the story. I don't agree with FFXIV having the same painful story content that XI had but not everything should be soloible, thats way too numbingly easy and unsocial in what is supposed to be a social game. In the story you have no sense of achievement in FF14.

    Quote Originally Posted by Kluya15 View Post
    FFXI had everyone wearing a scorpion harness.
    Yeah if you were a thief or ninja thats about it really and if you never replaced your scorpion harness then you were a mega noob man.

    Quote Originally Posted by Kluya15 View Post
    FFXI had Valkurm Dunes.
    My first time making my way to Valkurm Dunes was an experience I'll never forget.


    Quote Originally Posted by Kluya15 View Post
    FFXI had you killing worms and crabs for it's entirety of leveling.
    I guess you never left Valkurm Dunes then, sounds like you loved that place.

    Quote Originally Posted by Kluya15 View Post
    I could go on for hours.
    I could correct you for hours.

    Quote Originally Posted by Kluya15 View Post
    (You couldn't alt tab in FFXI). Oh, and Playonline.
    Never heard of Windower, or the update they did to play online that allowed windowed ALT-TAB? Exactly how into XI were you?
    It doesn't sound a whole lot like you cared for the game, probably why you don't know much about it.
    (8)
    Last edited by Vandark; 01-02-2014 at 09:23 AM.

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