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  1. #1
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    FFXIV 1.0 had gear with lasting power and it had addtional effects & enhances "skill", now in ARR we have wow stats & gameplay.

    FFXI had party & teamwork 1 mob fight any more could result in death, FFXIV party is a zerg fest & dodge aoe you can pull the whole area in one go.

    FFXI didnt have gear check in there fights if you were good enough you could solo mobs naked. in ARR you have to have gear other wise you cant win no matter how good you are.

    FFXI had lockouts no longer then 3 days & gave you access to as much loot as you wanted housing was free, ARR has week lockouts & a 3 month housing timer.

    FFXI crafting ment something people ran the economy, ARR crafting is useless just like 99% of the other mmo's and NPC's run the economy.

    FFXI lots content required items each time to do it, FFXIV you use DF.

    ARR is even more archaic & grindy then FFXI.
    (8)
    Last edited by indira; 12-28-2013 at 08:33 PM.

  2. #2
    Player
    Yuichi's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Victoria Mccry
    World
    Jenova
    Main Class
    Archer Lv 50
    Quote Originally Posted by indira View Post

    FFXI crafting ment something people ran the economy, ARR crafting is useless just like 99% of the other mmo's and NPC's run the economy.

    FFXI lots content required items each time to do it, FFXIV you use DF.

    ARR is even more archaic & grindy then FFXI.
    Thank god those greedy FFXI crafters do not run this economy. We would all be shoving out 500,000 for a lvl 10 item. FFXI had lots to do and look how many expansions it has and even on NA release it had an expansion with it so please do not use that lame argument. ARR more grindy? LOL I mean LOL
    (2)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Yuichi View Post
    Thank god those greedy FFXI crafters do not run this economy. We would all be shoving out 500,000 for a lvl 10 item. FFXI had lots to do and look how many expansions it has and even on NA release it had an expansion with it so please do not use that lame argument. ARR more grindy? LOL I mean LOL
    what economy in FFXIV?? there isnt one.
    FFXI you have gear that can last till lv cap you can get your money back too, FFXIV you have to re-gear every 5 levels & ALL gear is free.

    ARR is more grindy, spaming fate aint grinding? its even worse since you have to sit and wait you need more XP per level in ffxiv and get the same amount of XP per kill as FFXI.
    SE locks you out of content for a week is less archaic?
    the world is tiny and empty, FFXIV 1.0 had way more mobs roaming around.


    Quote Originally Posted by Pinkie_Pie View Post
    How about?


    This game is fine, I got alot more friends playing this then FFXI
    more people play WOW and theres even more MMO's with a user base that kills wow.
    so now whats your point? you saying 11 & 14 suck?
    (3)
    Last edited by indira; 12-28-2013 at 10:10 PM.

  4. 12-28-2013 10:07 PM
    Reason
    double post

  5. #5
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yuichi View Post
    Thank god those greedy FFXI crafters do not run this economy.
    Crafters are still as greedy as ever in FFXIV. The economy is already ruined as well. Everyone has multiple 50 craft classes trying to undercut each other like crazy. You have to undercut your items every hour just to get it to sell most of the time.
    (1)

  6. #6
    Player
    Kluya15's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Kluya Heiral
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by indira View Post
    FFXIV 1.0 had gear with lasting power and it had addtional effects & enhances "skill", now in ARR we have wow stats & gameplay.

    FFXI had party & teamwork 1 mob fight any more could result in death, FFXIV party is a zerg fest & dodge aoe you can pull the whole area in one go.

    FFXI crafting ment something people ran the economy, ARR crafting is useless just like 99% of the other mmo's and NPC's run the economy.

    FFXI lots content required items each time to do it, FFXIV you use DF.

    ARR is even more archaic & grindy then FFXI.

    FFXI had you waiting in Jeuno for 6 hours to get a party. FFXI had you feeding a chocobo for 6 hours in order to ride it. FFXI had story content that 85% of it's playerbase couldn't see. FFXI had everyone wearing a scorpion harness. FFXI had Valkurm Dunes. FFXI had you killing worms and crabs for it's entirety of leveling. I could go on for hours. (You couldn't alt tab in FFXI). Oh, and Playonline.
    (2)

  7. #7
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kluya15 View Post
    FFXI had you waiting in Jeuno for 6 hours to get a party.
    Not if you made your own instead of being slack, I used to put together partys for myself took me a total of 10mins tops back as far as your describing. Think about all the people as lazy as you waiting for party's, that is alot of seeking people to form a group with. Also never heard of shouting for members I take it, you could form groups in no time. Groups who you actually interacted with in a social environment.

    Quote Originally Posted by Kluya15 View Post
    FFXI had you feeding a chocobo for 6 hours in order to ride it.
    Yet you still had the ability to raise and breed chocobos in FFXIV you don't have that option at all, not even a less painfull version of raiseing it's just none exsistant. Also you never needed to own a chocobo in XI there were plenty of other traveling methods and there were heaps of chocobo rentals to get around with. Yet another thing that made FFXI more interesting you actually needed to travel via airship, boat and make your way threw harsh enviroments on foot, you couldn't even get through some of the areas unless you had others with you. Your lame if you think that isn't epic as fk.

    Quote Originally Posted by Kluya15 View Post
    FFXI had story content that 85% of it's playerbase couldn't see.
    Really? Yes it was harsh for many but your exaggerating on a massive scale, the majority of the community who actually enjoyed the game stuck it threw and finished the story. I don't agree with FFXIV having the same painful story content that XI had but not everything should be soloible, thats way too numbingly easy and unsocial in what is supposed to be a social game. In the story you have no sense of achievement in FF14.

    Quote Originally Posted by Kluya15 View Post
    FFXI had everyone wearing a scorpion harness.
    Yeah if you were a thief or ninja thats about it really and if you never replaced your scorpion harness then you were a mega noob man.

    Quote Originally Posted by Kluya15 View Post
    FFXI had Valkurm Dunes.
    My first time making my way to Valkurm Dunes was an experience I'll never forget.


    Quote Originally Posted by Kluya15 View Post
    FFXI had you killing worms and crabs for it's entirety of leveling.
    I guess you never left Valkurm Dunes then, sounds like you loved that place.

    Quote Originally Posted by Kluya15 View Post
    I could go on for hours.
    I could correct you for hours.

    Quote Originally Posted by Kluya15 View Post
    (You couldn't alt tab in FFXI). Oh, and Playonline.
    Never heard of Windower, or the update they did to play online that allowed windowed ALT-TAB? Exactly how into XI were you?
    It doesn't sound a whole lot like you cared for the game, probably why you don't know much about it.
    (8)
    Last edited by Vandark; 01-02-2014 at 09:23 AM.

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vandark View Post
    Not if you made your own instead of being slack, I used to put together partys for myself took me a total of 10mins tops back as far as your describing. Think about all the people as lazy as you waiting for party's, that is alot of seeking people to form a group with. Also never heard of shouting for members I take it, you could form groups in no time.
    Where was this magical world where it took 10 minutes to get parties together? Was even harder to find people in mid-levels because most people played end game. Maybe you can get people in 10 minutes for merit parties or dumb luck. As someone who always made the parties, it took at least 1-2 hours if it was a good day to get people together just for them to disband in 10 minutes for a camp spot already taken.

    Yet you still had the ability to raise and breed chocobos in FFXIV you don't have that option at all, not even a less painfull version of raiseing it's just none exsistant. Also you never needed to own a chocobo in XI there were plenty of other traveling methods and there were heaps of chocobo rentals to get around with. Yet another thing that made FFXI more interesting you actually needed to travel via airship, boat and make your way threw harsh enviroments on foot, you couldn't even get through some of the areas unless you had others with you. Your lame if you think that isn't epic as fk.
    I think he meant the longevity of just doing one quest as in the ability to "rent" chocobos. Which was feeding it greens every two hours.

    Really? Yes it was harsh for many but your exaggerating on a massive scale, the majority of the community who actually enjoyed the game stuck it threw and finished the story. I don't agree with FFXIV having the same painful story content that XI had but not everything should be soloible, thats way too numbingly easy and unsocial in what is supposed to be a social game. In the story you have no sense of achievement in FF14.
    Not everything is soloable in FFXIV. You don't take into account the dungeons and primal fights at all. FFXI's storyline fights that required a party was usually instanced content. So nothing too different in that department.

    Yeah if you were a thief or ninja thats about it really and if you never replaced your scorpion harness then you were a mega noob man.
    Which goes into one of FFXI's biggest flaws, was that mid-50 gear was better than lv.75 gear itself. Very rarely would the game ever come out with a piece that you could consider better, situational at most. Pretty sad the best armor for my samurai for years was my Haubergeon+1 for DPS and Kirin's Osode for WS's. Still debatable if my Askar body was an upgrade from the Haubergeon. Also when the Hagun came out, there was no GK that could surpass it except relic for years.

    My first time making my way to Valkurm Dunes was an experience I'll never forget.
    Yep, training a bunch of goblins to the gate of Selbina, where everyone who was low leveled died from goblins upon entering was quite a hilarious experience.

    I guess you never left Valkurm Dunes then, sounds like you loved that place.
    Pretty much leveling all the way to 75 was small creatures like goblins, crabs, and worms. Sure there were some other alternate camps, but they were the easiest to kill and everyone camped them.

    Never heard of Windower, or the update they did to play online that allowed windowed ALT-TAB? Exactly how into XI were you?
    It doesn't sound a whole lot like you cared for the game, probably why you don't know much about it.
    I shouldn't have to rely on 3rd party tools for the simplest of features. I played FFXI from 2003-2010 and I can safely say it is one of the greatest MMO's I had ever played. Had a good time with friends and for it's time, I loved doing end game. To say however that a lot of it's features are old and outdated at this point is very much an understatement. Just because certain features worked in a 12 year old game doesn't mean it will work in a game that only came out this year. Is it to say all things from FFXI are bad and shouldn't be brought over? No. I can throw a few ideas of my own in there. To say the whole game needs to go back to FFXI style is really a joke, especially since you seek unrealistic expectations. Let FFXI be it's own game and same to FFXIV. I know you keep hearing the "Go back to FFXI" line, but the only FFXI experience you are getting is in FFXI. So if you don't like ARR's direction, I would probably seek a game that does cater your needs.
    (2)

  9. #9
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velhart View Post
    I know you keep hearing the "Go back to FFXI" line, but the only FFXI experience you are getting is in FFXI. So if you don't like ARR's direction, I would probably seek a game that does cater your needs.
    This was our game there is no other game out there to cater our needs, FFXI is a lost cause now with no real future and the true FFXI experience has long faded out, it no longer exists even in FFXI.

    FFXIV was our future game and it had the potential to keep alot of similarity as the orrigonal FFXIV partly intended on doing yet others came into the picture during ARR's making and they have tore apart what was ours and it's become something completely different to what we hoped for.

    Many of us were the ones who were also loyal to the orrigonal FFXIV, we stuck around when things looked bad and even payed to play in hopes the game would improve so it could be our new MMO.

    So simply giving up on a game we have played since the beginning FFXI 10years+ for some and FFXIV 2years+ it's only understandable we wouldn't want to play another game, we want more for this game and some damn content that suits us too and not just the casual gamer.

    I doubt WOW would abandon there fans and simply change everything about there game then say if you don't like it go play something else, no they would surely maintain a level of previous game play and simply add more.

    Just because the game now has dungeons and raiding as there style of end game doesn't mean that the game must exclude all other content for end game, that is ridicules. Even WoW had NM's and more to do than simply raiding and dungeons thats where alot of these new MMO's fall short, there verity in content is terrible.

    How would you like it if you bought all the assassins creed games then all of a sudden the last game the main character is a Barby dole instead of Desmon and she searches for candy all day instead of being a hardcore assassin with obstacles to surpass? Would you simply be like oh thats ok I'll just go play something else, or if you cared enough about the franchise would you push for more?

    Quote Originally Posted by Velhart View Post
    Not everything is soloable in FFXIV. You don't take into account the dungeons and primal fights at all. FFXI's storyline fights that required a party was usually instanced content. So nothing too different in that department.
    Apart from those dungeons and primal fights the entire story was soloable and you pretty much just backed up the problem of the game seriously lacking verity of content.
    In end game all you do is the same stuff, dungeons and primals, raids and pvp it's all the same crap.
    If the only team available content is dungeons and pvp like every other new gen MMO that sucks. I'm sorry but that is flawed on a massive scale.

    Quote Originally Posted by Velhart View Post
    I shouldn't have to rely on 3rd party tools for the simplest of features.
    And no one would defend that as it was clearly a flaw, but the game back then was extreamly old, Windower did the trick just fine. No one is suggesting FFXIV take on the bad things about XI, I don't get why people put XI down so much the game was a huge success for it's time.

    Quote Originally Posted by Velhart View Post
    Which goes into one of FFXI's biggest flaws, was that mid-50 gear was better than lv.75 gear itself. Very rarely would the game ever come out with a piece that you could consider better, situational at most. Pretty sad the best armor for my samurai for years was my Haubergeon+1 for DPS and Kirin's Osode for WS's. Still debatable if my Askar body was an upgrade from the Haubergeon. Also when the Hagun came out, there was no GK that could surpass it except relic for years.
    On FFXI you wouldn't leave any single peace of armor equipped, it was all situational it ment that gear you earned had a purpose and didn't simply get replaced in a weeks time.

    In FFXIV you'll constantly be replacing your one and only gear set while everything else you worked hard for will become 100% obsolete and useless. Hopefully they bring out some way to at least use the appearance of old gear or you'll really have no use for it at all. If they added a feature like that I wouldn't mind so much I don't really want a macro system implemented for FFXIV it wouldn't suit the game like it did in XI but for XI it was perfectly fine.

    --------

    What it boils down to is this, we want some content we can relate to, it doesn't have to be done in the same tedious manor like previously in XI we just want similar content added for ARR.
    (4)
    Last edited by Vandark; 12-30-2013 at 09:21 AM.

  10. #10
    Player
    Devilray's Avatar
    Join Date
    Sep 2013
    Posts
    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kluya15 View Post
    FFXI had you waiting in Jeuno for 6 hours to get a party. FFXI had you feeding a chocobo for 6 hours in order to ride it. FFXI had story content that 85% of it's playerbase couldn't see. FFXI had everyone wearing a scorpion harness. FFXI had Valkurm Dunes. FFXI had you killing worms and crabs for it's entirety of leveling. I could go on for hours. (You couldn't alt tab in FFXI). Oh, and Playonline.
    You are clearly too lazy/casual to get into the content. It took 6 hours because once you finish that quest, you get a chocobo license that lasts forever and you never have to do it again. And you are wrong about the scorpion harness and everything else. 85%, the 85% that suck and cry to mommy for help. It was rewarding to finish everything, and a lot of what you are saying is not true. Fact of the matter is is that FF14's journey to endgame is a failure in comparison to FF11's, and 14 also lacks anything worth aiming for in endgame currently that will not get outdated in a few months.
    (3)
    Last edited by Devilray; 12-30-2013 at 08:53 AM.