Scorpion Keep? And of course we're going to have needs and such for 90 rank mobs, but in the next couple of years? Doubtful, especially when these 90+ mobs drop the same items as their r50 counterparts for the most part :< They're kinda pointless, I'm sure they could have held off on developing things so FAR down the line and focused on the NOW.
I really do not like the whole camp/aethyr system. It's incredibly linear and having each camp look EXACTLY the same, with the EXACT same features, with a big floaty crystal that gives you things to do it kind of creepy. They should fuse the camps with the questhubs/towns/settlements and each new encampment should reflect the style, architecture and ecosystem of the zone in which they are found. Like, limestone huts and bricks in Limsa, wooden cabins and cottages in Black shroud, pueblos or sandstone near Uldah. Having towns work as quest hubs is a common thing in all RPGS I know, but thats because it works. Not only does it flesh out the world in terms of civilization, but it can also be used to introduce the character to unique NPC's and establish some routes of level progression via the routes and connections of towns and cities, while also acting as the hub of specific questlines, and the place of leve activation.
It would make sense, since in XIV lore Aetheryte are kinda revered by the people, and are incredibly important to Eorzeans since they are a common mode of transportation and communication. Makes sense that people would settle around such an important landmark, no? Having actual NPC's handing out some leves would add a more personal touch since you as a player can see the poor farmer who's orchard is being ravaged by evil dodo's, and that connection would actually fuel the player to get things done, at least me because I care about pixels! : ; By having all leves picked up at a central NPC, with just text to provide a reason as to what the hell we are actually doing kills immersion for me. A sick child needs a special herb to recover from a mysterious illness, show me the grieving mother. Things like that in a greater number and spread out 'round the world would help the zones gain an identity. The players would remember the particular quests and lines they opened up, "remember that sick girl, yeah after you help her it opens a quest in blah blah blah." <-----side story progressions, not just one liners of 'Kill dodo, gimme skin, you don't get to see what I actually do with it." Just some ideas!