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  1. #1
    Quote Originally Posted by Mack View Post
    I think they are making it a viable option. There is a crystal near Horizon, forget its name, but its surrounded by rank 90+ mobs telling me that it will eventually give us R90+ leves. Really lame if you ask me.
    Scorpion Keep? And of course we're going to have needs and such for 90 rank mobs, but in the next couple of years? Doubtful, especially when these 90+ mobs drop the same items as their r50 counterparts for the most part :< They're kinda pointless, I'm sure they could have held off on developing things so FAR down the line and focused on the NOW.

    I really do not like the whole camp/aethyr system. It's incredibly linear and having each camp look EXACTLY the same, with the EXACT same features, with a big floaty crystal that gives you things to do it kind of creepy. They should fuse the camps with the questhubs/towns/settlements and each new encampment should reflect the style, architecture and ecosystem of the zone in which they are found. Like, limestone huts and bricks in Limsa, wooden cabins and cottages in Black shroud, pueblos or sandstone near Uldah. Having towns work as quest hubs is a common thing in all RPGS I know, but thats because it works. Not only does it flesh out the world in terms of civilization, but it can also be used to introduce the character to unique NPC's and establish some routes of level progression via the routes and connections of towns and cities, while also acting as the hub of specific questlines, and the place of leve activation.

    It would make sense, since in XIV lore Aetheryte are kinda revered by the people, and are incredibly important to Eorzeans since they are a common mode of transportation and communication. Makes sense that people would settle around such an important landmark, no? Having actual NPC's handing out some leves would add a more personal touch since you as a player can see the poor farmer who's orchard is being ravaged by evil dodo's, and that connection would actually fuel the player to get things done, at least me because I care about pixels! : ; By having all leves picked up at a central NPC, with just text to provide a reason as to what the hell we are actually doing kills immersion for me. A sick child needs a special herb to recover from a mysterious illness, show me the grieving mother. Things like that in a greater number and spread out 'round the world would help the zones gain an identity. The players would remember the particular quests and lines they opened up, "remember that sick girl, yeah after you help her it opens a quest in blah blah blah." <-----side story progressions, not just one liners of 'Kill dodo, gimme skin, you don't get to see what I actually do with it." Just some ideas!
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  2. #2
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Mack View Post
    I think they are making it a viable option. There is a crystal near Horizon, forget its name, but its surrounded by rank 90+ mobs telling me that it will eventually give us R90+ leves. Really lame if you ask me.
    Either that or they're not sure what to do with the area yet so they just stick a bunch of stupidly high level mobs there to keep people away rather than closing it off completely.

    Either way its a waste though. If its intended to be used at those levels then there's no need for it while the level is capped at 50, I can't see it increasing to 90 any time soon.

    I would have rather seen camps like those used either for leves of the same level as other camps we have, giving people another alternative camp to level at or spread the range out a bit more so rather than changing camp every 10 levels, have something more like 10, 20, (25?), 30, 35, 40, 45, 50.

    Quote Originally Posted by Daedae View Post
    I really do not like the whole camp/aethyr system. It's incredibly linear and having each camp look EXACTLY the same, with the EXACT same features, with a big floaty crystal that gives you things to do it kind of creepy. They should fuse the camps with the questhubs/towns/settlements and each new encampment should reflect the style, architecture and ecosystem of the zone in which they are found.
    Yeah, rather than picking up leves in the town, then travelling out to the camp to activate them, I'd rather have an NPC at the issue leves. Not just for the story aspects you mention but for smoother gameplay too. Players could gather at the camp they want to do leves, forming parties with other players gathered there, accept the leves available to all players (though I'd rather have all leves available rather than a random selection). Having a guild dedicated to adventurers is nice, but if players tried the same thing there, with players of all levels gathering in 1 spot it would be chaos. The lack of a search feature for players (at the moment) rules out that option and a lot of people don't like random shouts to find people.

    You could apply the same to local leves too, if you want to do Goldsmithing leves (for example) you go to the goldsmithing guild to see what has been requested of them.

    I'm not sure what you'd do with the adventurer guild if these changes were made though.
    (2)