This would be completely unacceptable and a continuation to bad moves by SE already set in motion. I know Yoshida is a big time MMO player so I hope he has more sense that to let something like this happen AGAIN.
As we get new content and new areas are opened up we need to have the level of monsters capped at a reasonable level. If they open up areas around Ishgard and are planning to raise the level cap to lets say R60-70, then the mobs should reflect the increase but the lowest mobs should be capped around the 40-50s.
This world needs to be dangerous. It needs to have that heart pounding rush of you watching your sneak/invis wear off right as you are running through an area of mobs that aggro to magic! HOLY CRAP WAT DO WAT DO. Ahh relief you are a smart guy and you brought some powders and oils nyaha.
Exactly. As much as I like the "open world" feel in some ways, its pretty lame that you can walk very far without finding an aggressive mob. And if you do, you can usually avoid pretty easily. Its essentially like crossing the street to avoid a shady guy walking towards you. Even if you aggro, you are usually pretty safe due to the leashing. Again, no motivation to learn mob aggression types/ranges or detection methods.This world needs to be dangerous. It needs to have that heart pounding rush of you watching your sneak/invis wear off right as you are running through an area of mobs that aggro to magic! HOLY CRAP WAT DO WAT DO. Ahh relief you are a smart guy and you brought some powders and oils nyaha.
Or you have the other extreme end of the spectrum like in Nanawa, with the leve mobs placed right on top of like 2 mites and 4 djiggas. At early ranks this makes completing the leve near impossible, or at the least very inconvenient/annoying at higher ranks/party size. Or DoL leve targets that are placed right on top of NM or high level mob spawn points. Some higher rank parties have trouble with these mobs as it is, and a Miner or Botanist is supposed to survive 5 or 6 gathering attempts there?
Where is the middle ground? On the way to Qufim you had to be patient and pick your path. Or even <Call For Help> to work as a team to clear the path. In the Citadel or the Jungle, again you had to pick your path carefully and be patient. You had to learn the pockets of safety and use the environment to your advantage. You needed to be quick getting Sneak/Invis up, or if you ran out of oils, you were hosed.
Right now there is no learning curve for this. Eight months into the game, and there are still people running into a room full of leve/Behest mobs and pulling them all on a regular basis. In some cases, this causes a full wipe. But at the very least, this usually screws the SP pretty royal. Of course, this ties into other issues like targeting, claiming, battle, and class uniqueness. But this still clearly needs to be addressed.
Last edited by Ogun_Riastradh; 06-10-2011 at 01:23 AM.
I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.In my opinion, every city state should have their own individual leveling zones, at least for the lower ranks, and a sort of crossroads for all three nations at around r30, where all these people from different city states have to mix, and not like Brokenwater. I think it would give an incentive for more people populate the city state of their liking, instead of Uldah for convenience, since it all converges together anyway!
This plus work to make each minizone more unique would be awesome!I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.
This would be the logical flow. You'd have to put in another ferry from Limsa to Coerthas though.I love this idea. I would even go as far as to say let each city level it's residents up to R30 and then move everyone into Coerthas to level R30-40 with a convergence at Ishgard. Then much like Jeuno, players can branch out to multiple leveling spots from R40-50 in a) Mor Dhona b) Higher Coerthas areas c) dungeons d) new content zones.
Its awesome that we can all come together and agree on something as detailed and vast as this topic. The facts have been laid out and we can all agree that the stated descriptions are what made us fall in love with ffxi other than any other mmo released. It was by far the most complicated task oriented and for a lack of better term "hardcore" mmo released period. Like stated above you had to have items to adventure through certain areas or you would be killed and not only die but have a chance of de-lvling. The mobs could see, hear, smell you literally. There was a clear progression and accomplishment of being able to tell your buddies ... "look where i am, what i can now kill, what i can now solo, what our group can do!". Things were hard to do and that gave a feeling of OMG i can't believe I finally completed this quest. Remember how difficult it was to get shadows as NIN?
Now for reality.... Do you honestly think that SE just woke up one day and forgot all of this? Do you think all of our speaking out is falling on anyones ears other than our own? I am so afraid that there will be no "next generation" Final Fantasy that we came to love, cry, get really angry just to go back over and over; I miss my family, the lore, the race and class that I spent over 5 years growing and developing.
All i can do is ask myself everyday... "wtf happened?"
I would just like to thank you for bringing this up. XI was an amazing experience, and to be honest if my 360 version hadn't buggered up I would still be playing it. I am hoping, beyond hope, that this is our pre zilart phase... hope beyond hope.
I agree that the old zones definitely need a refurb, from the perspective of new players, it would be kinda weird if you join the game later on (or now, given the low population) and find these completely deserted gigantic land masses. I'd also like to see some giant roaming creatures, ala FFXIII-pulse to give a feeling of intrigue and danger.
(Eorzea was pitched as this wild/untamed land that people from other countries were drawn to for resources and adventure, not a few giant fields)
We have some fantastic landscapes already,but there definitely needs to be more vairety. To think the final zones introduced to FFXI (graubery, la vaule etc) were so rich with detail, and then we sort of down-graded to these.
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