
Originally Posted by
Cutriss
I think you might be remembering things a bit too fondly. Generally speaking, there was only an average of one music piece per region. Most of the areas were silent. Musical diversity went up when expansions were added but even then more locales have no audio than those that do.
Excluding towns...
Sarutabaruta - 1 track (Sarutabaruta)
Kolshushu - 0 tracks
Aragoneu - 1 track (Sauromugue)
Ronfaure - 1 track (Ronfaure)
Norvallen - 2 tracks (Batallia, Carpenter's Landing added in COP)
Zulkheim - 0 tracks
Gustaberg - 1 track (Gustaberg)
Derfland - 1 track (Rolanberry)
Fauregandi - 2 tracks (Beaucedine, Pso'Xja added in COP)
Valdeaunia - 2 tracks (Xarcabard, Castle Zvahl)
Elshimo Lowlands - 1 track (Yuhtunga)
Elshimo Uplands - 0 tracks (same as Lowlands)
Kuzotz - 1 tracks (Altepa)
Vollbow - 0 tracks
Li'Telor - 3 tracks (Zi'Tah, Ro'Maeve, and Hall of the Gods)
Tu'Lia - 2 tracks (Ru'Aun, Ve'Lugannon/Ru'Avitau)
Movalpolos - 1 track (Oldton/Newton)
Promyvion - 1 track
Tavnazian Archipelago - 1 track
Lumoria - 2 tracks (Al'Taieu, Ru'Hmet/Hu'Xzoi)
Comparatively, and considering each of the "zones" is technically a region in XI parlance:
La Noscea - 1 track
Thanalan - 1 track
The Black Shroud - 1 track
Coerthas - 1 track
Mor Dhona - 1 track
Content planned for the original run of XIV likely went through O'Ghomoro, Gyr Abania, Paglth'an, and Xelphatol, which gives us 9 regions compared to vanilla XI's ten.
I think I've made my point. Especially if you look at the original FFXI soundtrack pre-Zilart, more than half of it is cutscene and character creation music. There wasn't really a ton of music in the original, and considering what we're looking at right now is really just a subset of what should've been "vanilla XIV", I think it's more or less on-par. If they add music to the hamlets and perhaps something in camps, they'll probably be ahead of where they were in XI.