120+ likes on the OP and only been up for almost 2 days. Keep the thumbs up and the great ideas flowing guys!
120+ likes on the OP and only been up for almost 2 days. Keep the thumbs up and the great ideas flowing guys!
This definitely needs to be changed and I hope they will start working on it after the next big patch.



I was playing Aion this week (free play this week) and as I wandered around the Eltnen zone I was struck by how imaginative and creative it is compared to Thanalan (which I've been seeing a lot of lately, damn all you Ul'Dah barnacles). There were different shapes everywhere, varied terrain, deserts, greenlands, forests, streams, etc. all in this one zone. I struggled to get a handle on how it compared to Thanalan in size. I might be wrong but it seemed like one corner of the map was equal to one section of Thanalan, like Horizon for instance. In other words I'm saying one zone in Aion seemed like it was = to one zone in FFXIV. Playing that game this week just made me feel so sad for the environments in FFXIV. It's really laughable how bland and copy-pasted everything is when you stop to take a look at another MMO for a second.
Not only that but everywhere in FFXIV is basically a corridor, either a narrow corridor (Black Shroud and parts of Thanalan) or a wide corridor (Cedarwood comes to mind). WTF is up with SE and corridors? I remember the dev team talking about how you could go anywhere you could see, except for mountains. What was that all about? You can't go anywhere on this game except in a very linear direction.




Yes, Aion really is a beautiful game. It's a little glimmery because of the celestial theme, but I personally love it. I had originally believed Eorzea would be just as beautiful, just more realistic.I was playing Aion this week (free play this week) and as I wandered around the Eltnen zone I was struck by how imaginative and creative it is compared to Thanalan (which I've been seeing a lot of lately, damn all you Ul'Dah barnacles). There were different shapes everywhere, varied terrain, deserts, greenlands, forests, streams, etc. all in this one zone. I struggled to get a handle on how it compared to Thanalan in size. I might be wrong but it seemed like one corner of the map was equal to one section of Thanalan, like Horizon for instance. In other words I'm saying one zone in Aion seemed like it was = to one zone in FFXIV. Playing that game this week just made me feel so sad for the environments in FFXIV. It's really laughable how bland and copy-pasted everything is when you stop to take a look at another MMO for a second.
But realism doesn't mean sacrificing variety.
The regions of Eorzea are often termed 'frontiers'. America was once a great frontier. And the land is a great mixture of plains, fields, mountains, deserts, canyons, rivers, lakes, shores, snow, rain, tornadoes...
The frontiers of Eorzea have no variety within the three major starting regions.
Last edited by Rowyne; 06-10-2011 at 08:46 AM.
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I will keep replying to this thread until we hear something from the powers that be (beyond "we'll consider it"). This is the crisis facing Eorzea.


Lol. The zones are so sprawling that you teleport between camps anyway. And what do you see when you teleport? LOADING SCREEN ALL UP IN YO FACE ANYWAY! Nice.
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Also another huge mistake by SE from the beginning. They planned for the anima system to be main stage in regards to exploration and travel in Eorzea, when at best it ruins the immersion and need for a mount system. Not to mention that its incredibly imbalanced. I know people who have 3-4 anima mules on a separate account just because they are always running out doing locals/leves.
If they would have kept the anima system like outpost warps in XI it would have been more successful.
Completely agree. Really I just don't get how anyone thought it would be a good idea.Also another huge mistake by SE from the beginning. They planned for the anima system to be main stage in regards to exploration and travel in Eorzea, when at best it ruins the immersion and need for a mount system. Not to mention that its incredibly imbalanced. I know people who have 3-4 anima mules on a separate account just because they are always running out doing locals/leves.
If they would have kept the anima system like outpost warps in XI it would have been more successful.


I'm sure they'll nerf teleporting when we have chocobos and airships.
Maybe the mobs in the starting areas go up to 96 because they originally intended the rank cap in this game to go way beyond 100? Who knows?
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If that was their plan all along that's EVEN WORSE. It's already bad enough that you can go from 1-50 in Thanalan but 1-96 when they release the level cap? There would be absolutely no reason to make new zones. That would probably be the worst design decision in the history of all MMOs. Now, I for one don't think that is the reason for R80-90 mobs in starting zones, but it still needs to be addressed and optimized.
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