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  1. #1
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    Mar 2011
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    Mithra Mog-house Interloper
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    120+ likes on the OP and only been up for almost 2 days. Keep the thumbs up and the great ideas flowing guys!
    (9)

  2. #2
    Player
    Petori's Avatar
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    Mar 2011
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    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    This definitely needs to be changed and I hope they will start working on it after the next big patch.
    (7)

  3. #3
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I was playing Aion this week (free play this week) and as I wandered around the Eltnen zone I was struck by how imaginative and creative it is compared to Thanalan (which I've been seeing a lot of lately, damn all you Ul'Dah barnacles). There were different shapes everywhere, varied terrain, deserts, greenlands, forests, streams, etc. all in this one zone. I struggled to get a handle on how it compared to Thanalan in size. I might be wrong but it seemed like one corner of the map was equal to one section of Thanalan, like Horizon for instance. In other words I'm saying one zone in Aion seemed like it was = to one zone in FFXIV. Playing that game this week just made me feel so sad for the environments in FFXIV. It's really laughable how bland and copy-pasted everything is when you stop to take a look at another MMO for a second.

    Not only that but everywhere in FFXIV is basically a corridor, either a narrow corridor (Black Shroud and parts of Thanalan) or a wide corridor (Cedarwood comes to mind). WTF is up with SE and corridors? I remember the dev team talking about how you could go anywhere you could see, except for mountains. What was that all about? You can't go anywhere on this game except in a very linear direction.
    (8)

  4. #4
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Neptune View Post
    I was playing Aion this week (free play this week) and as I wandered around the Eltnen zone I was struck by how imaginative and creative it is compared to Thanalan (which I've been seeing a lot of lately, damn all you Ul'Dah barnacles). There were different shapes everywhere, varied terrain, deserts, greenlands, forests, streams, etc. all in this one zone. I struggled to get a handle on how it compared to Thanalan in size. I might be wrong but it seemed like one corner of the map was equal to one section of Thanalan, like Horizon for instance. In other words I'm saying one zone in Aion seemed like it was = to one zone in FFXIV. Playing that game this week just made me feel so sad for the environments in FFXIV. It's really laughable how bland and copy-pasted everything is when you stop to take a look at another MMO for a second.
    Yes, Aion really is a beautiful game. It's a little glimmery because of the celestial theme, but I personally love it. I had originally believed Eorzea would be just as beautiful, just more realistic.

    But realism doesn't mean sacrificing variety.

    The regions of Eorzea are often termed 'frontiers'. America was once a great frontier. And the land is a great mixture of plains, fields, mountains, deserts, canyons, rivers, lakes, shores, snow, rain, tornadoes...

    The frontiers of Eorzea have no variety within the three major starting regions.
    (9)
    Last edited by Rowyne; 06-10-2011 at 08:46 AM.

  5. #5
    Player Eekiki's Avatar
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    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I will keep replying to this thread until we hear something from the powers that be (beyond "we'll consider it"). This is the crisis facing Eorzea.
    (16)

  6. #6
    Player
    Tonka's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    Lol. The zones are so sprawling that you teleport between camps anyway. And what do you see when you teleport? LOADING SCREEN ALL UP IN YO FACE ANYWAY! Nice.
    (10)

    Sig by Rylock

  7. #7
    Player
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    Mar 2011
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    Quote Originally Posted by Tonka View Post
    Lol. The zones are so sprawling that you teleport between camps anyway. And what do you see when you teleport? LOADING SCREEN ALL UP IN YO FACE ANYWAY! Nice.
    Also another huge mistake by SE from the beginning. They planned for the anima system to be main stage in regards to exploration and travel in Eorzea, when at best it ruins the immersion and need for a mount system. Not to mention that its incredibly imbalanced. I know people who have 3-4 anima mules on a separate account just because they are always running out doing locals/leves.

    If they would have kept the anima system like outpost warps in XI it would have been more successful.
    (14)

  8. #8
    Player

    Join Date
    Mar 2011
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    Quote Originally Posted by Richard View Post
    Also another huge mistake by SE from the beginning. They planned for the anima system to be main stage in regards to exploration and travel in Eorzea, when at best it ruins the immersion and need for a mount system. Not to mention that its incredibly imbalanced. I know people who have 3-4 anima mules on a separate account just because they are always running out doing locals/leves.

    If they would have kept the anima system like outpost warps in XI it would have been more successful.
    Completely agree. Really I just don't get how anyone thought it would be a good idea.
    (8)

  9. #9
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'm sure they'll nerf teleporting when we have chocobos and airships.

    Maybe the mobs in the starting areas go up to 96 because they originally intended the rank cap in this game to go way beyond 100? Who knows?
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #10
    Player
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    Mar 2011
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    Quote Originally Posted by Xenor View Post
    Maybe the mobs in the starting areas go up to 96 because they originally intended the rank cap in this game to go way beyond 100? Who knows?
    If that was their plan all along that's EVEN WORSE. It's already bad enough that you can go from 1-50 in Thanalan but 1-96 when they release the level cap? There would be absolutely no reason to make new zones. That would probably be the worst design decision in the history of all MMOs. Now, I for one don't think that is the reason for R80-90 mobs in starting zones, but it still needs to be addressed and optimized.
    (7)

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