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  1. #1
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Asdamine View Post
    I don't know about gil reward and income rate for leve quests after 2.1. However, commenting on you saying EXP nerf - I believe that's not the case? May be I am wrong and didn't read the patch note but I have just leveled my weaving from lv35 to lv50 in 2 days, using around 40ish leve allowance.

    I completely relied on HQ items from the market and trade in using only HQ items. That got me to lv50 extremely quick. I calcualated to have spent 100k gil to reach from lv35 to 50, roughly 3.5 HQ items per level, on leve quests.

    Today, I have spent 30k gil to get my culinarian from lv18 to 37. Around 30ish leve quests.
    You're still using the multiple turn in leves I assume? How does the exp compare to how it was before 2.1 for HQ turn ins?
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  2. #2
    Player
    Asdamine's Avatar
    Join Date
    Sep 2013
    Posts
    253
    Character
    Lea Sahaquiel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Akuha View Post
    You're still using the multiple turn in leves I assume? How does the exp compare to how it was before 2.1 for HQ turn ins?
    Well, let me give you an example. The leve for Costa Del Sol was around 15k before 2.1. Now, it is 30k.

    I only use the triple turn-in if I can find them on the market and/or there are materials on the market for me to craft them. But you can assume I leveled most of my crafting without the triple turn-ins.

    So I suspect you might find greater success if you opt for triple turn-ins. (e.g. Costa Del Sol - Triple Turn-ins - one leve = 13k exp; HQ items = 26k exp; x3 =78k exp per leve allowance; 2 leve = +1 level.)

    The reason I did not use triple turn-ins mostly because it is quite time consuming to gather mats/buy mats/ unavailability etc. Even then, normal leve gives 60-65k exp for HQ items, you are not missing out that much compare to mutiple turn in.
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    Last edited by Asdamine; 12-29-2013 at 07:02 AM.

  3. #3
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Asdamine View Post
    Well, let me give you an example. The leve for Costa Del Sol was around 15k before 2.1. Now, it is 30k.

    I only use the triple turn-in if I can find them on the market and/or there are materials on the market for me to craft them. But you can assume I leveled most of my crafting without the triple turn-ins.

    So I suspect you might find greater success if you opt for triple turn-ins. (e.g. Costa Del Sol - Triple Turn-ins - one leve = 13k exp; HQ items = 26k exp; x3 =78k exp per leve allowance; 2 leve = +1 level.)

    The reason I did not use triple turn-ins mostly because it is quite time consuming to gather mats/buy mats/ unavailability etc. Even then, normal leve gives 60-65k exp for HQ items, you are not missing out that much compare to mutiple turn in.
    So there really isn't much difference between the rewards for single & multiple turn ins anymore I suppose.
    (0)