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  1. #1
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3

    Luminary - Reduced Durability Loss +10

    Has anyone noticed this doing anything? Because as far as I can tell, it still breaks the same time the rest of my equipment does.
    (0)

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    It's because, far as memory serves me, the durability loss reduction applies to everything you're using while you have that equipped.

    So it should break at the same time as the rest of your gear, but they all should break later than otherwise
    (1)

  3. #3
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Oh, that makes sense. Any idea how much the +10 actually is then? I repair multiple times daily from crafting so much so I can't tell if it helps or not.
    (0)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    I would not know, sadly. I do not have one of those
    (0)

  5. #5
    Player
    Niadissa's Avatar
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    Aug 2013
    Posts
    148
    Character
    Niadissa Nelhah
    World
    Lamia
    Main Class
    White Mage Lv 90
    The only way I can think of to test this. Equip a non Luminary item (preferably the lvl 50 one that you get from completing the class quest) Make 10 items, go with 10 of the same level 50 item that is relatively inexpensive to make. Make note of what your durability is before starting, craft the items, check your numbers again. Repair and then rinse and repeat with the Luminary item equipped. By going with 10 items, you can get a good idea if it is something that is noticable. If it doesn't seem to make a difference, then the next best thing to do, is go with 100 items instead. This is more tedious, but should prove if it is making any difference at all. If still no difference, then it is likely not doing anything and should be reported as a bug

    Good luck with this if you decide to give it a try, but if no one does it, I plan to do this once I finish getting my luminary item for weaver and will share the results here.

    EDIT: quick synthesis seems to cause more wear and tear then standard synthesis so this may be a good thing to test as well.
    (0)

  6. #6
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Niadissa View Post
    quick synthesis seems to cause more wear and tear then standard synthesis so this may be a good thing to test as well.
    Yet another reason to avoid QS as a plaque ... And as noted in another thread - NQ crafts (and gathers as well) will NOT contibute to the FC's credit increase (even if you craft to 99% quality but NQ) - only HQ crafts and gatered materials do add 12 FC credits ... putting in harsh dissadvantage any non-HQ-able crafts (like dyes) or mats (like so much needed shards, crystals and clusters)
    (0)