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  1. #21
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    So there really isn't much difference between the rewards for single & multiple turn ins anymore I suppose
    and

    It is only a question of which you value more. Spending 10 leves for your exp, or spending 3 leves, making (generally) 9 items per leve (with a corresponding increase in exp per allowance) for your exp.
    I took Culinarian up from 15-50 using ~65 leves, but crafted all my own HQ items and used the single item turn ins. I personally valued my time and gil more than my leve allowances.

    Single item HQ turn ins that require travel net the most xp per item, the triple turn in net the most xp per leve but only by ~7-10% higher than the single leve turn in of the appropriate level.

    In my eyes, the triple turn in leves are 9x the time, money and work for a 7-10% gain over the single item turn ins....which means you actually level faster (use less money and fewer materials) using the single item turn ins if you're crafting your own items.
    (1)

  2. #22
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Single Travel Leve
    XP Needed Leve HQ Leve Needed
    15-20 172600 26292 7
    21-25 358100 41156 9
    26-30 625900 66200 9
    31-35 949400 90848 10
    36-40 1341120 129584 10
    41-45 1785500 167324 11
    46-50 2340300 213120 11
    67 Leves needed to go from 15 - 50
    Triple Turn in Leve
    15-20 172600 7****
    21-25 358100 31554 11
    26-30 625900 66690 9
    31-35 949400 106020 9
    36-40 1341120 143640 9
    41-45 1785500 192294 9
    46-50 2340300 234522 10
    58(65 When you count 15 -20) Leves needed to go from 15 - 50

    ****There is no triple turn in for 15-20

    67 leves vs 65. That is only a 2 leve difference. So for 2 Leve difference you have to make 67 items vs 522 items.


    Triple Turn in are a complete waste of leve and materials now. Triple Turn in will make more money on completion (X3 reward). However you need to weigh the cost of the mats vs the number used.

    Edit: I know the xp you get for those 522 items will factor in, however it won't make that huge of a difference in the end.
    (0)

  3. #23
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    In my experience, in 2.0 (hit 50 in all crafting classes in 2.0), the experience gained crafting the items for a triple leve increased the total experience gained by that leve by about 50 percent, depending upon my level relative to the leve (at level 40 doing a level 40 triple leve, the crafting exp increased it by over 50%, but the same triple leve at level 44 would only be increased by somewhat less than 50%).

    With the increase of overall leve exp with 2.1, and the reduction of the HQ bonus from 200% to whatever it is now, I have no idea what sort of gain you are looking at from crafting. However, the sheer number of items difference, over 450 items worth, you are not looking at an insignificant exp difference from crafting, not by a long shot.
    (1)

  4. #24
    Player
    ArkAurelius's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    163
    Character
    Ark Aurelius
    World
    Cerberus
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Roth_Trailfinder View Post
    In my experience, in 2.0 (hit 50 in all crafting classes in 2.0), the experience gained crafting the items for a triple leve increased the total experience gained by that leve by about 50 percent, depending upon my level relative to the leve (at level 40 doing a level 40 triple leve, the crafting exp increased it by over 50%, but the same triple leve at level 44 would only be increased by somewhat less than 50%).

    With the increase of overall leve exp with 2.1, and the reduction of the HQ bonus from 200% to whatever it is now, I have no idea what sort of gain you are looking at from crafting. However, the sheer number of items difference, over 450 items worth, you are not looking at an insignificant exp difference from crafting, not by a long shot.
    You could say crafting items is the equivalent of DoW classes fighting field mobs.
    (0)

  5. #25
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You could, but would you be correct?

    If a triple leve was worth 32,000 exp in 2.0, handing in all HQ would get you 96k, per set, for 288k for the total. It was my experience that, depending upon my level, crafting the entire thing as HQ as I could would get me roughly half that - so roughly 144k for making the 9 items and all of their subcombines. That is roughly, since the leves that gave 32k actually gave a little bit more than 32k, I just rounded that down for convenience. Also, the total would range from 55%ish (at the level of the leve) down to 45%ish (4 levels above the leve). That 50% is a rough average.

    Yes, the total I was getting would be over 400k experience for one leve, by making everything. It actually came closer to 420-430k depending.

    I don't know of any combat leve that would get that kind of boost just from the kill experience.

    Oh - how does that 144ish thousand exp compare to that 32k triple leve's all HQ reward now? At straight 50's across the board in the crafting and gathering classes, I'm kinda unable to test without starting a new character from scratch.
    (1)
    Last edited by Roth_Trailfinder; 01-05-2014 at 12:35 PM.

  6. 01-06-2014 01:52 AM
    Reason
    did math below :D

  7. #26
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    k, doing the math right here for you guys.

    lvl45 carpenter quests from Gridania/triple from Mor Dhona.

    triple:33921 xp 833 gil/ HQ turn in for 9 items = 203526xp 4998gil

    single item:103656xp 754gil/ HQ turn in for 1 item = 207312 1504gil.

    so looks to me like single turn ins are still better by a small margin. and if your cost for all the items is below the 5k mark then triples are still viable. Also depends on what you can HQ 100%, until you get a few 50s under your belt HQ mats will be a must.

    and for those who would argue the crafting xp of said items yes, that does make it look like triple turn in leves are faster, but that is only from the crafting xp, not the leve exp themselves.
    (0)
    Last edited by Axlle10; 01-06-2014 at 02:08 AM.

  8. #27
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Interesting numbers. Very large boost to the single hand in leve from before 2.1, that's for sure.

    For leve spamming, with that sort of disparity between individual hand ins, then yes, single leves are going to be faster, though due to production exp, not quite as efficient.

    However, if you cannot reliably HQ 70/80 durability stuff from the low 20's on, then you need to improve your gear, and get your low level cross class skills. 40 durability recipes, those I can understand some difficulty HQ'ing, but not the 70/80 stuff.
    (0)

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