How is that? Pre-2.1 I'd have to agree with your statement, but post 2.1 wherein there's an "Invincibility" for like 5s when you got raised, that's enough time to recover, no?
It helps but you still have to take raises at the correct time and have to deal with weakness. But in general most tough fights are hard to recover from when someone dies because of mechanics like DPS check phase or not enough healing if a healer dies.
I don't really like mechanics where you have to depend on every player to be good players. If you ever df content you realize that's why 99.9 of them will never beat it in df and end up buying their runs or asking for help. Even Titan party finder groups that I've joined so far one guy messes up the entire fight. These fights are more frustrating than fun imo because you know when one guy screws up and falls, it ruins it for everyone. Also playing tank is extremely boring just standing still, halone combo, and watch players fail over and over again.
I think you got to have a very dedicated group of guys to find these fight fun which is the hardest part of the game for me at least.
Last edited by Doo; 12-28-2013 at 02:48 PM.
Ya but ffxi had bad drop rate where you could do something for months and never get said item. In FFXIV they had to make it casual in some way and make it hard other way. It's just how thing going to be i been in party that could win but someone always lagging and dies. Just have to deal with it and keep going to you find the right people that wont die or lag in titan.
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This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.
Then you did not play FFXI before Abyssea content was released. The game basically made you group with others after level 10 at minimum (BST excluded) if you wanted to level to 75. This is nothing new for an SE MMO, to make you want to group up with others to accomplish goals.
It is an online game called MMO, afterall.
Last edited by Mags; 12-28-2013 at 04:43 PM.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
Nope, played FFXI, Dcuo, and Neverwinter. I'm sure not many games makes you rely on players as much as FFXIV does.This is how difficulty in video games have been since the beginning of their time. In the options of the old games, you can choose east, normal or hard settings. Well... this is how MMOs do it. This is nothing new. If someone is not good enough to meet the challenge, they do not get to progress.
Look at the amount of players buying runs and how much business sellers are making. I don't think this is abundant in mmos that I've played.
Last edited by Doo; 12-28-2013 at 05:17 PM.
And pull the reminding 7 down with him. Get idea.
The problem I see in content is over reliance on others. When we have that, great drama ensures and believe or not, slowly tears the community apart.
I can dodge stuff great, but others can't so what can I do. Ask them in the area of "..git good nubz"? Or be patient and waste time teaching. Yes, waste time teaching. Why waste? Because you never know how it is getting through with them.
What about the other guy the keeps failing? He either gets depressed for pulling everyone down with him and try all he can to get better and still fail. Or he can blame everyone else.
The problem lies here. Do we as a COMMUNITY have the patience to understand the failure of oneself and others.
And the flat answer is a fat "NO". You guys are going to hate me for this, but generally it is a big fat NO. And content like this does not help at all.
I seen close LSmates at each other throats due to Titan, I have seen players taking it too easy and casual ending up unwillingly offending others, I have also seen ppl taking stuff too easy and causal so as to troll others, I have seen ppl so hardcore that they are willing to stomp over others.
Is hard content good? Is easier contend good? Seriously I don't know anymore. I rather want content that allows ppl to clear if they place in some effort.
O ya one more thing.
In before generic relies that goes within the realm of ".....go play hellokitty online.."
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Its pretty much impossible to carry people in this game the way I have been able to in other MMOs. I was fine being the star player that drags others along for the ride. Sadly I cannot do that in this game on the level I could in others. So my choices are spend hours wiping on something because lesser skilled players in my group need that kind of time or kick them and try and find someone better.
One healer can pick up a bit if the other healer isn't to good. Dps can make up a little for other dps being low but not much and tanks can't really do anything about the other tank being bad. Pretty much everyone must be at a skill level that is much higher than what I am used to.
I am pretty sure this is a common problem in FFXIV. All of the content so far has been very easy once you reach a certain skill level. If you can make it to that point there is actually a lot of room for error.
Player
That would be me.
I'm not new to raiding so I can multi task, memorize mechanics and execute them with little learning time.
Ask me to remember the whole of a boss' rotation and dodge stuff (pre-move) while healing, that's when I start failing over and over. This kind of content is not fun to me. It's just frustrating, when it ends instead of feeling happy and accomplished I just feel relieved that it's over.
Also, personal rant, whose brilliant idea was to make this an action RPG, anyway?
I'm pretty sure Final Fantasy was always about deep strategies, not about "dodging"... I already play Touhou for that crap. Leave it out of my RPG.
Mario is a platformer, though. Not sure why Raikki brought that up.Sorry, but you haven't been playing Mario very long if that's what you think. Mario uses instant death all the time. Instant death pits, scrolling screens that can crush you against a wall/push you off a cliff, lava, falling ceilings/crushing walls, fish that can swallow you whole...it's a staple of every classic Mario game.
Even Final Fantasy used things like Doom, Death Sentence, Everybody's Grudge, Level 5 Death, Ultima, and so on to instantly kill you... but you never died because you "lacked the reflexes" (read: ping).
Last edited by Ri_ri; 12-28-2013 at 05:49 PM.
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