... Walking wasn't very hard.
To new players: Walking (Not running) allowed you to not aggro those trees, and yes, they were awesome.
Shhhh! Don't let the casuals hear you! They're always listening..I miss having monsters in certain areas that even at L50 you had to creep around. Anyone else? I think having it so that, with an eight man party (or even multiple eight man parties), there would be mobs you could farm one at a time and struggle against... that would be pretty great as a means to pass the time in this game.
If they hear about your plans to make the open world even slightly challenging they will be displeased. /scared
First of all, the Fun example is what FATE evolved from. Behemoth/Odin or any other Boss FATE is like that. Second, roaming primals are coming so you'll have your exclusive hard monsters running around. Now as for reason FFXIV ARR is designed like it is: Player Poll 1, Player Poll 2. The truth is people didn't want the headaches of FFXI to be reborn into FFXIV. The over use of prism powder and silent oil get around wasn't hard, just annoying. The claim fights over HNM were tiresome. The game does need more open world content but not lv70 mobs running around just of the sake of fluff.I'm curious regarding those saying "No" - if these mobs were out of the way from the well trodden path and served no hindrance to your travels, but would allow for fun, what is the reason you don't want this? Do you actually think you should be able to solo everything in the open world content? That seems rather absurd considering this is not a game people are supposed to solo. We have instanced fights and FATEs with mobs higher than L50, why not have a random bunch in the middle of nowhere in which eight man parties can go and farm for items? There is literally no reason I can think of not to have this.
...it doesn't make sense to me that those that take on Ultima Weapon and win are sent on the run-around to fulfill people's daily botany supply quests, nor that the leadership of all the worlds know us personally but the NPCs in the streets act as if we're new to town, nor that we ard considered "the main hero" when the same thing is said to thousands of other players (those butt-kissing leaders...). I think having some pretty brutal monsters out there makes a little more sense lore-wise, if anything. I don't think it makes sense lore-wise to have thousands of L50 adventurers and yet monsters still exist. I mean, who the hell is magicking up full grown animals like that? It's insane!
Last edited by Dyvid; 12-28-2013 at 09:50 AM.
how about to get your chocobo to rank 10 with a lv 50 class without low exp?This would not be a good idea until the level cap is raised and we can earn experience...we need some reason to do this beside some lame o drop item. We are as good as you can get and should feel safe moving around freely without dying...that is just the point we are at right now.
it wont happen, im suprised they dont nerf the lv49 trash mobs. i wouldnt be suprised if they nerf pharos sirius soon.
it seems if things dont die in one hit people says its too hard.
They had this system in Ffxi. Alot of people didn't like it.
Actually, it's nothing to do with this. I genuinely only want them back so we me and my friends can have a laugh while taking on a tough enemy. Right now we kill things in about three seconds when we all go and hit an L50 mob together. It's very, very boring. As for inflating epeens, you may as well remove endgame entirely if you think that anything people might consider worth cheering over is a bad thing. I wouldn't be doing it for the epeen anyway, I'd just be doing it to hang out with all my pals without having to resort to instances. Note: I have more than seven pals online sometime, hence the instances not really helping that much for it.
So basically apart from the parts you have to do in a group, you feel that this game is completely solo-able. Er...? I mean, that's on part with someone suggesting you can NEVER solo because aside from the parts you have to solo, you have to do everything as a group. =|3. Class quest fights, retrival quests, the main scenario save for dungeons would like a word with you in regards to "not a game people are supposed to solo".
Or you ask for additional content to suit all kinds of players. There is literally zero harm in what I am suggesting, it is only additional content, there is nothing wrong with adding it.4. That was 1.0s model and that model failed and failed hard. This is a streamlined game for the new era of gamers who prefer streamlined campaigns, stories and scenarios. The world of mmos has changed. You either turn with the world or you watch it spin.
This post mostly regards HNMs and things you have to camp are not what I'm discussing. I'm talking about mobs similar to those which are already in the game, but at a high level. So, imagine that in a certain area of Coerthas, the Ice Sprites were L70, for example. It would harm nobody as there would still be other lower level Ice Sprites, the L70 mobs wouldn't aggro to anyone unless they were attacked, the time it takes to implement this would be negligible compared to other features... not sure where the problem is tbh.First of all, the Fun example is what FATE evolved from. Behemoth/Odin or any other Boss FATE is like that. Second, roaming primals are coming so you'll have your exclusive hard monsters running around. Now as for reason FFXIV ARR is designed like it is: Player Poll 1, Player Poll 2. The truth is people didn't want the headaches of FFXI to be reborn into FFXIV. The over use of prism powder and silent oil get around wasn't hard, just annoying. The claim fights over HNM were tiresome. The game does need more open world content but not lv70 mobs running around just of the sake of fluff.
People can call anything in this game 'fluff' if they want to. Job crystals? Fluff. Housing? Fluff. Extreme primals? Fluff. So yes, this would absolutely be fluff. Wonderful, glorious fluff that some people might actually enjoy.
EDIT: Also, the player polls don't seem to have anything saying they don't want this kind of option, so I'm not sure what you're getting at with regards to that.
doop doop
I fail to see how grossly overpowered mobs that do little other than to test one's spacial awareness when doing other things like traversing the landscape do anything other than be a nuisance.
Unless they're looking for a Job at Capcom game Design.
They allow for a challenging fight in the open world and they will respawn, allowing you to continually fight once you've beaten one. Man, some people in these forums are so intent on the grind and end product that they forget to have fun. In 1.23, at the End of an Era, I wonder how many people looked at the wall of Goobbue mounts in front of Ul'dah and came onto the forums to complain that people were doing pointless things and that this ruined their game somehow.![]()
doop doop
I put it in there so people can better understand why ARR is designed the way it is.
As for your idea, I call it fluff because it's just there for no reason other than the fact it is. Now if you would have said to make a mini game similar to FFXII Hunts then you have something to work with.
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