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  1. #11
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I have to admit, it's nice being able to actually travel the world without having to fight off stuff all the time or dying. It's fun when leveling, but not so much when I just want to get somewhere.

    More importantly it doesn't really make sense lore-wise. Think about all of the things you have taken down in a party of 4 by the end of the main story thus far. These had better be epic creatures that are a threat to us! I think Odin and Behemoth in the FATEs are basically as close as you are going to get.
    (2)

  2. #12
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Level 90 mobs would be pointless. Maybe 55 so that you'd lose in a solo fight, or heck, just put the elite flag on them like the monsters that quest items are used to weaken. It's amazing how few Elite mobs exist outside of dungeons and fates.
    (0)

  3. #13
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    This would not be a good idea until the level cap is raised and we can earn experience...we need some reason to do this beside some lame o drop item. We are as good as you can get and should feel safe moving around freely without dying...that is just the point we are at right now.
    (1)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  4. #14
    Player
    Shadex's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Shadex De'marr
    World
    Seraph
    Main Class
    Gladiator Lv 62
    I agree, something to make the world more interesting again at 50. Just stop giving every blasted mob in the game a 30 second snare effect please! >:/
    (0)

  5. #15
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    I'm curious regarding those saying "No" - if these mobs were out of the way from the well trodden path and served no hindrance to your travels, but would allow for fun, what is the reason you don't want this? Do you actually think you should be able to solo everything in the open world content? That seems rather absurd considering this is not a game people are supposed to solo. We have instanced fights and FATEs with mobs higher than L50, why not have a random bunch in the middle of nowhere in which eight man parties can go and farm for items? There is literally no reason I can think of not to have this.

    More importantly it doesn't really make sense lore-wise.
    ...it doesn't make sense to me that those that take on Ultima Weapon and win are sent on the run-around to fulfill people's daily botany supply quests, nor that the leadership of all the worlds know us personally but the NPCs in the streets act as if we're new to town, nor that we ard considered "the main hero" when the same thing is said to thousands of other players (those butt-kissing leaders... ). I think having some pretty brutal monsters out there makes a little more sense lore-wise, if anything. I don't think it makes sense lore-wise to have thousands of L50 adventurers and yet monsters still exist. I mean, who the hell is magicking up full grown animals like that? It's insane!
    (2)
    Last edited by Loony_BoB; 12-28-2013 at 02:47 AM.
    doop doop

  6. #16
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Basically what the devs new to come up with are a few "special" zones on the world map that function like XI areas. Dungeons with lvl ~70-80 mobs, aggro, a few nms with ILvl 70-80 drops. an are theate near entrance but nothing within.

    Something rewarding but not mandatory. They always say they want content for different types of players, so just give us three good open world dungeons please.
    (2)

  7. #17
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by WiseWolfHolo View Post
    Yes the Guardians of the Grove with the 99999 damage would be awesome and those lv 99 Rainbow Piestes defending a random aetheryte that you had to visit for a quest and an achievement then never again was awesome, it was a challenge greatly accepted.
    You are right, it's awesome to have a world full of dangers.
    (1)

  8. #18
    Player
    Ishmachiah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Ishmachiah G'tenpe
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Loony_BoB View Post
    Interesting things said
    I will answer each question in the order they were presented.

    1. You merely assert that they would be fun and have proven nothing. Those areas would serve no purpose other than to inflate epeens and I have to believe that is the only reason players want them back.

    2. Yes, I do.

    3. Class quest fights, retrival quests, the main scenario save for dungeons would like a word with you in regards to "not a game people are supposed to solo".

    4. That was 1.0s model and that model failed and failed hard. This is a streamlined game for the new era of gamers who prefer streamlined campaigns, stories and scenarios. The world of mmos has changed. You either turn with the world or you watch it spin.
    (0)
    "What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.

  9. #19
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    were a long way out from a lvl cap I'm sure were only 4-5 months in
    (0)

  10. #20
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    I'd honestly rather see bigger zones with less mobs (and some areas with none whatsoever). Much more conducive to exploration and relaxation that way.

    If they were going to introduce these 'epic' mobs, they'd need to either be:
    a) Non-aggressive.
    or
    2) Guarding some remote temples/dungeons that you'd not normally encounter and which FEEL like they should be 'forbidden zones'.

    The latter doesn't really fit the current world design and the former doesn't seem to mesh much with what most people that want these mobs seem to prefer though...
    (0)

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