Instance fantasy, the uniqueness
i really hope they get rid of all the instanced stuff for EVERYTHING you do. This adds a lot to the lifeless world (in a negative way ofc). Why is almost everything, every quest, a lot of mobs, etc. etc. instanced? (might be an engine issue i dunno) - not talking about leves here - This takes away the the adventure feeling completely.
I know that in ffxi many people complained about the fact that you had to wait for stuff like dynamis and such because it wasnt instanced. But thats another story. I sometimes think they misunderstood it completely.
There is no need to make every content instanced. The upcoming dungens is something different (comparable to dynamis one could say). Even quests where i have to kill like 2 mobs are instanced... if i have to kill beastmen, why isnt there a proper beastmen place where i have to go and kill? enough for everyone? or at least with decent repop rate. NMs Bosses, etc. something a story could be woven around.
That would make sense and give a feeling of adventure if you had to go deep into a beastmen outpost of some sort...
But noooo, you go around in the desert and a suddenly "enter the instance yes/no" pops... 2 lolbeastmen pop out of nowhere...
Its not a pop nm ... its just 2 beastmen... Why is everythign so random and lovelessly put into place?
The game sure is unique in all its "instanced-ness" ...
Make it unique with story, a consistent storyline, nice written quests, voice acting, etc... I really hope (though idoubt it) that the upcoming quest hubs are not just leves-2, i really hope they put more efford in creating content for these...
If not they rather stay nice landmarks without a function.