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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I don't want them to make FFXIV a typical MMO, but that's what they are doing atm. Instead of fixing flaws in those unique features, they remove them completely and replace them with cookiecutter ones - the more they do it, the more of a cookiecutter FFXIV becomes and the less chances they have to see me stay.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    There's no guarantee that it will turn into a WoW clone, in fact I'm pretty sure Yoshida understands we don't want that. But WoW works well for a reason, and using MMO functions that have proven to work in all situations seems like a good idea as far as I'm concerned.
    We all want to have a "FF" feel, but where I can't agree with what some of you guys say is how by changing the game they will make FFXIV lose its strength. I'm really sorry and I'm not trying to flame anyone but what is FFXIV's strength at the moment? You guys keep talking about its uniqueness and its strength but I fail to see them, so I'm just asking cause I really wanna know what you guys mean by that.
    (0)

  3. #3
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Instance fantasy, the uniqueness

    i really hope they get rid of all the instanced stuff for EVERYTHING you do. This adds a lot to the lifeless world (in a negative way ofc). Why is almost everything, every quest, a lot of mobs, etc. etc. instanced? (might be an engine issue i dunno) - not talking about leves here - This takes away the the adventure feeling completely.

    I know that in ffxi many people complained about the fact that you had to wait for stuff like dynamis and such because it wasnt instanced. But thats another story. I sometimes think they misunderstood it completely.

    There is no need to make every content instanced. The upcoming dungens is something different (comparable to dynamis one could say). Even quests where i have to kill like 2 mobs are instanced... if i have to kill beastmen, why isnt there a proper beastmen place where i have to go and kill? enough for everyone? or at least with decent repop rate. NMs Bosses, etc. something a story could be woven around.

    That would make sense and give a feeling of adventure if you had to go deep into a beastmen outpost of some sort...

    But noooo, you go around in the desert and a suddenly "enter the instance yes/no" pops... 2 lolbeastmen pop out of nowhere...

    Its not a pop nm ... its just 2 beastmen... Why is everythign so random and lovelessly put into place?
    The game sure is unique in all its "instanced-ness" ...

    Make it unique with story, a consistent storyline, nice written quests, voice acting, etc... I really hope (though idoubt it) that the upcoming quest hubs are not just leves-2, i really hope they put more efford in creating content for these...

    If not they rather stay nice landmarks without a function.
    (0)

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Anty View Post
    Instance fantasy, the uniqueness

    i really hope they get rid of all the instanced stuff for EVERYTHING you do. This adds a lot to the lifeless world (in a negative way ofc). Why is almost everything, every quest, a lot of mobs, etc. etc. instanced? (might be an engine issue i dunno) - not talking about leves here - This takes away the the adventure feeling completely.

    I know that in ffxi many people complained about the fact that you had to wait for stuff like dynamis and such because it wasnt instanced. But thats another story. I sometimes think they misunderstood it completely.

    There is no need to make every content instanced. The upcoming dungens is something different (comparable to dynamis one could say). Even quests where i have to kill like 2 mobs are instanced... if i have to kill beastmen, why isnt there a proper beastmen place where i have to go and kill? enough for everyone? or at least with decent repop rate. NMs Bosses, etc. something a story could be woven around.

    That would make sense and give a feeling of adventure if you had to go deep into a beastmen outpost of some sort...

    But noooo, you go around in the desert and a suddenly "enter the instance yes/no" pops... 2 lolbeastmen pop out of nowhere...

    Its not a pop nm ... its just 2 beastmen... Why is everythign so random and lovelessly put into place?
    The game sure is unique in all its "instanced-ness" ...

    Make it unique with story, a consistent storyline, nice written quests, voice acting, etc... I really hope (though idoubt it) that the upcoming quest hubs are not just leves-2, i really hope they put more efford in creating content for these...

    If not they rather stay nice landmarks without a function.
    God i played PSU on Xbox and everything being instanced is fkin lame to the 10th power AND SO WAS THE CHAT BUBBLES >_<
    (1)

  5. #5
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Let's put it this way, there's less subscribers base left then a flash game created by a teenager on his spare time.

    If you want to wear the artistic french beret hat and claim normal people just don't understand your greatness, that's fine...that's just call being eccentric...

    ...but don't expect it to pay the bills so to say. Your boat out of duck-tape looks interesting, but I think I'll just get on the one that...well...is engineered properly.
    (2)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If I logged one expecting to play a game similar to FFXI, but still stuck around, does that make me better or worse than someone who expected an AoC or WoW or LOTR. I'm just saying that people are easily impressed by their first mmo so they expect to find that in their future mmos but can't, so they try to make their future mmos much like their first. We're all kinda guilty. I think we all need to think outside of the box, but if it comes down to basic features, like xi's /sea all and even other basic features from modern mmos some of those should be in here. As far as actual ideas for classes jobs lore etc, we should keep that FF while keeping in mind they can't just rip everything off from former FFs and they eventually have to have new ideas.
    (0)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by zaviermhigo View Post
    If I logged one expecting to play a game similar to FFXI, but still stuck around, does that make me better or worse than someone who expected an AoC or WoW or LOTR. I'm just saying that people are easily impressed by their first mmo so they expect to find that in their future mmos but can't, so they try to make their future mmos much like their first. We're all kinda guilty. I think we all need to think outside of the box, but if it comes down to basic features, like xi's /sea all and even other basic features from modern mmos some of those should be in here. As far as actual ideas for classes jobs lore etc, we should keep that FF while keeping in mind they can't just rip everything off from former FFs and they eventually have to have new ideas.
    Does it matter in the end? If it's fun it's fun, if it's not it's not. And as fickle as we are, there are rules, theories, and historical lessons to follow.

    FF14 follow very little of those, and was a train wreck in action.
    (2)

  8. #8
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    FF is i think the only mmo that has a warning label before you log in?
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

  9. #9
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Shyd View Post
    FF is i think the only mmo that has a warning label before you log in?
    Yes, and everyone ignored it.. said something about not playing for more than one hour or more and friends,family and the outside.... Thats why everyone is complaining theirs is no content since they went to fast and played to much.
    (0)

  10. #10
    Player
    Synfrag's Avatar
    Join Date
    Jun 2011
    Location
    Ul'Dah
    Posts
    377
    Character
    Syn Kazama
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Joeking View Post
    Yes, and everyone ignored it.. said something about not playing for more than one hour or more and friends,family and the outside.... Thats why everyone is complaining theirs is no content since they went to fast and played to much.
    No, Aion has one too iirc.
    (0)

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