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  1. #41
    Player
    Nuzuchi's Avatar
    Join Date
    Jul 2013
    Posts
    39
    Character
    Kitkat Bananabat
    World
    Brynhildr
    Main Class
    Pugilist Lv 50
    I would really like the see black belt return . . .
    (0)
    Lone wolf (Wanna be) Samurai, Mekai.

  2. #42
    Player
    Dappel's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    25
    Character
    Nai Dusker
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Personally I'm hoping for a GLD + THM/CNJ -> Mystic Knight/Spell Fencer. Mystic Knights are also known to wear turbans and whatnot which makes it fit in the GLD area, Thanalan.

    And just an FYI, the GLD doesn't have to use a shield. The class is changed to by equipping a sword, not a shield.
    (0)

  3. #43
    Player
    Renvalt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    77
    Character
    Kurei Renvalt
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I would like to add my own thoughts to this matter.

    Instead of Red Mage coming from the fusion of Conjurer and Thaumaturge, why not have it instead be a branch class of Gladiator? The requirements would be Gladiator 30/Arcanist 15.

    My reasoning behind this is thus: Arcanists have spells that take from both sides of the magic spectrum (attack spells like THM and healing like CNJ) whilst still retaining their own unique mechanic (summons via Carby/Egis/Fairies). So therefore, in exchange for a Gladiator forfeiting their shield, they can now use a limited amount of magic.

    I mean, if you think about it, the ORIGINAL Red Mage was designed to be a hybrid of both magic users, whilst surpassing neither in terms of actual magical prowess. So Red Mage becomes a DoW hybrid, rather than the DoM hybrid that Arcanist is capable of being. Not to mention, Yoshi-P needn't make any new types of weaponry to accomodate this, as all he would need to do is create a couple new AF/Relic armors & weapons, and keep shields exclusive to Paladins and non-Red Mage'd Gladiators.
    (0)

  4. #44
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    What ever job they add I'm sure they'll do it wrong like they somehow manage to do everything else wrong these days.
    (0)

  5. #45
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kuwagami View Post
    And DRK should (I'm not narrowminded but well, they SHOULD) swing a claymore.
    Dark Knight never has except as an alternate weapon to scythe for the walking disaster of a job in FF11. If we are looking for the traditional setup, it's sword and board. That doesn't mean the team should be limited to that, only that it should.

    Quote Originally Posted by Zedine View Post
    I don't see this at all, half the abilities generate enmity and the other half reduce damage received.
    That is a problem regardless of what job you chose. The second job for GLA cannot be a tank, else it would be both horrifically boring and a balance disaster. At the very least, Dark Knight has reason to make use of those GLA abilities, inverting their effects.

    Quote Originally Posted by indira View Post
    we already have haste called spell speed & skill speed.
    guess he broke the game already.
    Those are individual rather than applied to the whole party. Selene is the closest analogue we have, and the effect is insanely minor with only 50% uptime.


    Quote Originally Posted by EvokerKeii View Post
    My predictions:

    Additional Jobs
    Gladiator->Red Mage
    Archer->Ranger
    Thaumaturge->Geomancer? (one or the other)
    Pugilist->Dancer
    These seem unlikely. GLA is not appropriate for Red Mage in any sense. To quote myself,

    No, not really. The only thing remotely similar to Red Mage is the use of a sword. Otherwise, you have a bunch of tank abilities which resemble Red Mage in no way and no appropriate spells. You would have no use for Rampart, Sentinel, Bulwark, Convalesce, Awareness, Tempered Will, Flash, Provoke, Shield Bash, Shield Lob, or Shield Swipe, not to mention that if spells are more powerful than spamming RoH combo, you'd never use that either. 11-14 of 17 abilities would be useless to a Red Mage, and the rest are MP regen combo and generic DPS boost.


    Ranger seems unlikely because BRD is already occupying the DEX slot. Unless SE rebuilds BRD to be PIE or something, then you've got two jobs built to be essentially identical except for a few buffs, even with the same stats. PGL->Dancer would have a similar problem unless your Dancer is a healer. THM won't be Geomancer because Yoshi wants only 3 elements per job, and THM is already Fire/Ice/Thunder.

    Quote Originally Posted by Eidolon View Post
    There's somethign about Lancer to me that screams "Samurai." A lot of our 'thrusts' look more like swordslashes/something a samurai would do (look at Full thrust and imagine it with a Samurai Sword.)
    I would think it possible that SE would choose AF weaponry styled after the naginata.

    Quote Originally Posted by Kuwagami View Post
    Redmages can't come from gald because of the sword+shield. Red mages fit better a fencer class (SE announced the fencer back in days btw)
    You mean it was on a list of possibilities, along with an army of other things that haven't and won't happen.

    Quote Originally Posted by Kuwagami View Post
    finally, beastmaster (whips) and blue mage (either staff or sabers) can't fit the same class either, and it's sad because they would go so perfectly together.
    Beastmaster only used whips in V. Blue Mage uses all kinds of weapons -- knives, swords (sabers or scimitars specifically in some instances), rods, staves, forks, spears, whips, guns. Blue Mage is more an idea that applies to any weapon than job linked specifically to its weapon.
    (0)

  6. #46
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    A few hints to what Job the current classes will get for their 2nd Job is already in their own Base class skills.

    You will not notice that each Class has a set of starter Job skills and skills that is known to belong to certain Jobs in the FF series.

    Archer, for example, already has one of Ranger Job iconic skill being Barrage.

    Marauder also has a Berserker Job type skill called Berserk.

    but can you find the other class little hints hidden in their base class skills?

    It a bit interesting since it seems each class has some skills that works as starter Job skills for their 2 Jobs before they become these Jobs..

    Such as Archer getting Swiftsong as a start song skill for Bard and Arcanist getting Physick as the starter healing skill for Scholar.
    (0)
    Last edited by EdwinLi; 12-28-2013 at 01:42 AM.

  7. #47
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    GLD-- Fighter / Viking
    MAR-- Berserker / Dark Knight
    LNC-- Samurai
    PUG-- Brawler / Black Belt
    ARC-- Musketeer
    THM-- Red Mage
    CNJ-- Geomancer
    (0)

  8. #48
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinth View Post

    ARC-- Musketeer
    Musketeer is a upcoming class that will use the Musket pistol as it's main weapon and not a Job.

    You can already find some Musketeer NPCs in FF14 and their class guild in Limsa.

    Some of them are Merlwyb and her second in command.
    (1)
    Last edited by EdwinLi; 12-28-2013 at 02:03 AM.

  9. #49
    Player
    Erana's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    214
    Character
    Erana Alashaan
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Think I'll just pop in and add a few things. :P

    Currently there are two jobs that are possible with the current Lore of FFXIV (that I know of).

    At "The Owl's Nest", a location in Coerthas during 1.0, there was an NPC that gave dialogue about a group of Women in Ishgard who were able to train wild beasts and command them to fight. This is pretty much Beastmaster and as for the classes available to be a second job to, I feel that Marauder would fit Damage-dealer/pet Job branch for axe wielders.

    Second Lore-related Job!
    Many of us here have likely heard of Sil'Dih. This City-State fell after a war with Ul'dah forced them to bolster Sil'Dih forces with the risen corpses of it's fallen soldiers, which then backfired when it lost control of the Undead footmen. It seems that Ul'dah still keeps whatever Sil'Dih used to raise the dead locked away, a possible plot-line for the future. ;D Anyway, Necromancer looks like it could be another pet class with less Hybrid elements. Due to the style of Magic and the fitting Ul'dah location, I'd say Thaumatage would be the most logical choice for the Job branch.

    ...I love Lore. :x
    (4)

  10. #50
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Weapons I think will be added...

    Guns - Musketeer/Corsair (Similar to XI's Corsair)/Machinist (Magic + Gunnery)
    Whips - Flayer/Beastmaster/Blue Mage (Keeping the beast-focused stuff on one job makes sense when you consider how actions carry between classes and jobs)
    Rapiers - Fencer/Red Mage/Elementalist (they all use Rapiers in previous FF's)
    Dagger (not sure what will happen with the existing daggers) - Rogue/Thief/Dancer (seems right)
    Katana - ???/Ninja/Samurai (Japanese based company with no Katana in the current game = unlikely to mix katana with regular swords)

    This would leave the other jobs with...

    Gladiator - Mystic Knight (Rune Knight)
    Warrior - Dark Knight
    Pugilist - Originally thought this would be the Thief role, however someone mentioned that going to Rogue. So, with that in mind, and assuming Dancer will follow Thief, I guess this will go to something like Black Belt (weaker defence, higher offence or alternatively faster offence, White Monk (healer-melee DPS option) or Gambler (given the nature of the Pugilist Guild, this kind of makes sense... gil toss?).
    Archer - Hunter (Ranger)
    Conjurer and Thaumaturge - Geomancer and Green Mage - one for elemental focus, the other for buffs buffs and more buffs.
    (1)
    doop doop

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