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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinth View Post

    ARC-- Musketeer
    Musketeer is a upcoming class that will use the Musket pistol as it's main weapon and not a Job.

    You can already find some Musketeer NPCs in FF14 and their class guild in Limsa.

    Some of them are Merlwyb and her second in command.
    (1)
    Last edited by EdwinLi; 12-28-2013 at 02:03 AM.

  2. #2
    Player
    Erana's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    214
    Character
    Erana Alashaan
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Think I'll just pop in and add a few things. :P

    Currently there are two jobs that are possible with the current Lore of FFXIV (that I know of).

    At "The Owl's Nest", a location in Coerthas during 1.0, there was an NPC that gave dialogue about a group of Women in Ishgard who were able to train wild beasts and command them to fight. This is pretty much Beastmaster and as for the classes available to be a second job to, I feel that Marauder would fit Damage-dealer/pet Job branch for axe wielders.

    Second Lore-related Job!
    Many of us here have likely heard of Sil'Dih. This City-State fell after a war with Ul'dah forced them to bolster Sil'Dih forces with the risen corpses of it's fallen soldiers, which then backfired when it lost control of the Undead footmen. It seems that Ul'dah still keeps whatever Sil'Dih used to raise the dead locked away, a possible plot-line for the future. ;D Anyway, Necromancer looks like it could be another pet class with less Hybrid elements. Due to the style of Magic and the fitting Ul'dah location, I'd say Thaumatage would be the most logical choice for the Job branch.

    ...I love Lore. :x
    (4)

  3. #3
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Weapons I think will be added...

    Guns - Musketeer/Corsair (Similar to XI's Corsair)/Machinist (Magic + Gunnery)
    Whips - Flayer/Beastmaster/Blue Mage (Keeping the beast-focused stuff on one job makes sense when you consider how actions carry between classes and jobs)
    Rapiers - Fencer/Red Mage/Elementalist (they all use Rapiers in previous FF's)
    Dagger (not sure what will happen with the existing daggers) - Rogue/Thief/Dancer (seems right)
    Katana - ???/Ninja/Samurai (Japanese based company with no Katana in the current game = unlikely to mix katana with regular swords)

    This would leave the other jobs with...

    Gladiator - Mystic Knight (Rune Knight)
    Warrior - Dark Knight
    Pugilist - Originally thought this would be the Thief role, however someone mentioned that going to Rogue. So, with that in mind, and assuming Dancer will follow Thief, I guess this will go to something like Black Belt (weaker defence, higher offence or alternatively faster offence, White Monk (healer-melee DPS option) or Gambler (given the nature of the Pugilist Guild, this kind of makes sense... gil toss?).
    Archer - Hunter (Ranger)
    Conjurer and Thaumaturge - Geomancer and Green Mage - one for elemental focus, the other for buffs buffs and more buffs.
    (1)
    doop doop

  4. #4
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    my wish list:

    Gla - magitek knight or mystic knight
    Mrd - geomancer r beast master
    Arc - Ranger
    Lnc - Templar
    Pug - puppet master or master
    Con - redmage
    Thm - time mage

    Roles could go a few ways but those are the jobs I think make sense.
    (0)

  5. #5
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gwynn View Post
    Here is a list I made up, having some fun thinking up classes as well.

    Direct Link: http://imgur.com/69aHAZM

    Love this list + concept. My only rel criticism is that you repeat a few concepts, I.e. a paladin basically is a holy knight + divine knight, but you use it three times.

    I like the magitek unlock idea thought. I've been saying that I hope in a future expansion that goes to garland We unlock a couple magitek classes, such as a gublade specialist with "magitek knight" and "judge"

    And of course a caster Class, with blue mage and another job that could be tied in. Maybe make a job based off Kefka.
    (0)

  6. #6
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I would love to see a tank job coming off of lancer. I think it should be parry based as lancer already has access to the very strong keen flurry (increases parry rate to 80%).

    Something like this:

    Templar

    lvl 30: Elusiveness
    Increases parry rate by 20%, lowers damage dealt by 30% and increases enmity produced. Using certain actions reduces the CD of Keen Flurry by 5 seconds.

    *certain actions would be mainly combo enders like Chaos thrust or Full thrust.

    lvl 35: Impulse Pierce
    Potency: 150
    Waives positional requirements for 5 seconds. Can only be used after parrying an attack.
    Bonus: Increased enmity

    Lvl 40: Shield Rush
    Potency: 150
    Increases damage mitigated by parries by 10% for 10 seconds. Can only be used after parrying an attack.

    Lvl 45: Blind Thrust
    Potency: 100
    Combo Action: Vorpal Thrust
    Combo Potency: 270
    Combo Bonus: Greatly reduces enemy accuracy

    Lvl 50: Tenacity
    Loss of HP causes increase in parry rate and damage mitigated by parries for 20 seconds
    CD: 3 min

    Just some quick ideas. Would overall be very proc based in playstyle to differentiate it between PLD and WAR. Not sure how it would deal with stuff that cant be parried though, like magical attacks.
    (1)

  7. #7
    Player
    sabre1016's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Sabre Natsukaze
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"
    (0)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sabre1016 View Post
    One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"
    That's just a reference to Monty's Python's Quest for the Holy Grail (most of the class achievements are deliberate pop culture puns). Also, if you know anything about the lore of the game, the THMs Guild is aware of necromancy, but they actually regard it as an abomination due to the events of the Ul'dah/Sil'dih war where Sil'dih turned their dead soldiers into zombies, which backfired on the country spectacularly. The original Ul'dah storyline in 1.0 also dealt with necromancy, but from what I remember, is that even then the THM Guild were extremely uncomfortable about discussing the use of such magic.

    Gameplay wise, if the Job is ever brought into ARR, because of this aspect of the lore, I don't see the Job being what everyone would expect it to be (a psuedo-pet Job using zombies), but more akin to what THM originally was in 1.0 (in other words, using negative statuses and debuffs.
    (1)

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