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  1. #1
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    New Jobs off current Classes!

    First of all this is just a "what if" thread. Basically I want to see how creative the community is by asking, what new jobs do you think can be added with the current existing classes? For example we currently have 1 which is Arcanist that can be Healer and DD as Scholar or Summoner. We mostly expect bard to become a Hybrid and Ranger to be added to Archer, but what about the rest of the classes?

    What goes hand in hand with Marauder, Gladiator, Pugilist, Lancer, Thaumaturge, and Conjurer? Kudos if you can make an opposite role like SMN<-> SCH


    I'll start us off with a new Job

    Time Knight

    which is based off of Gladiator, which will also be a Tank/support Hybrid

    It's Cross Class Abilities are from Thaumaturge and Arcanist Dealing with heavy time related non elemental damage spells and defensive abilities. I added a small description for why they are added and will go in depth to the New Job abilities.

    lvl 42 lethargy slow+heavy (time related)
    lvl 30 Manaward null 30% of HP in magic dmg (tanking)
    lvl 26 swift cast no cast time (time related)
    lvl 15 Scathe no element dmg
    lvl 8 Surecast no interrupt

    lvl 1 Ruin no element dmg
    lvl 6 AetherFlow Restores 20% max mp (for tanking)
    lvl 8 Energy Drain no element dmg 50% mp drain(for tanking)
    lvl 12 Virus debuff(for tabnking)
    lvl 34 Eye for an Eye 20% chance of 10% dmg reduction (For Tanking)

    Now these are the Main Job abilities.

    lvl 30 Mana Shield
    It is a self buff that is always active unless used again. Mitigates 30% of dmg to MP
    While lowering Damage dealt by 20% and reducing spell costs by 50% If your MP reaches 0 Mana shield becomes inactive for 30 seconds or until your MP is full and you gain a Refresh Effect.

    Example if you would be dealt 1000 point of damage, you would take 700 to HP and 300 to MP

    lvl 35 Haste
    Increases Skill Speed and Spell Speed and auto attack speed.

    Same as the spell many enemies use.

    lvl 40 Quick Blade
    Delivers an attack with potency of 200.
    Combo off Riot Blade only
    (cannot be used otherwise, but is off global cool down)
    Increase MP and Enmity

    lvl 45 Reflect
    Returns 10% of Damage Received
    Can reflect up to 50% of maximum MP
    Duration 30 seconds

    (example if you have 2000 MP can only reflect up to 1,000 damage then buff wears off, can only reflect up to 10% of damage received at a time, you can take 1 hit of 10,000 and reflect 1,000 instantly, or take 10 hits of 1,000 and return 100 damage on each hit)

    lvl 50 Absorb
    Absorbs incoming damage and converts to MP
    Duration 5 Seconds

    (Works like hollowed ground but instead of taking no damage for 10 second you take no damage for 5 seconds and converts the damage to MP)

    The way this tank will play out will be to maximize MP utilization. He doesn't have as much straight damage reduction so your play style needs to be in a way to always have MP as if you have no MP you lose Manashield. Or to maximize your abilities to quickly recover MP to regain Manashield.

    Adding his main Enmity Combo to be off global cool down will make it feel like he has better control over time. Even though his abilities deal less damage the faster attacks will even that out.

    He will still have access to all gladiator abilities, but will need to rely on his magic abilities to keep up his MP to receive the 30% Damage mitigation.

    Let me know what you think!
    (2)
    Jack of all trades, Master of none!
    If you need help feel free to ask!

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zedine View Post
    lvl 35 Haste
    Increases Skill Speed and Spell Speed and auto attack speed.
    Although I commend you for trying to think outside of the box, Yoshi-P's comments in the past regarding Haste technically prevent this Job from ever being a possibility - I can't remember where I saw it, but back during the Beta Yoshi stated that Haste will never be a player-useable spell, because he thinks it would be too game breaking.

    Although I don't necessarily agree with him, I can understand where he's coming from - such a buff would superpower players and just making everyone attacking like a chocobo on rocket fuel. And the rest of your spells/abilities just don't fit with a class that comes off GLA - GLA is a tank based around mitigation, they're not set up to be a spell-slinging pseudo RDM - this Job just comes across as a wannabe PLD with a few ACN spells.

    It's generally accepted DRK is going to be the new Job for GLA, as it goes hand in hand with PLD (PLD tank/DRK DD). Why make another tank role for the class when players are screaming out to allow a DD role for it?
    (4)
    Last edited by Enkidoh; 12-27-2013 at 09:51 AM.

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Enkidoh View Post
    Although I don't necessarily agree with him
    think about a GL3 monk with haste and cry

    Quote Originally Posted by Enkidoh View Post
    It's generally accepted DRK is going to be the new Job for GLA, as it goes hand in hand with PLD (PLD tank/DRK DD). Why make another tank role for the class when players are screaming out to allow a DD role for it?
    I remember seeing stated that the jobs would never need other weapons that the class they come from. And DRK should (I'm not narrowminded but well, they SHOULD) swing a claymore.
    (0)

  4. #4
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enkidoh View Post
    It's generally accepted DRK is going to be the new Job for GLA, as it goes hand in hand with PLD (PLD tank/DRK DD). Why make another tank role for the class when players are screaming out to allow a DD role for it?
    I don't see this at all, half the abilities generate enmity and the other half reduce damage received. DRK seems like a high reward high risk class, goes better off with Warrior or Lancer than it would with Gladiator. Plus this is just an idea thread. The main reason i made the new class a tank is because GLA is pretty much a tank. Hence why i said kudos if you can make an opposite class.
    (2)
    Jack of all trades, Master of none!
    If you need help feel free to ask!

  5. #5
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Zedine View Post
    I don't see this at all, half the abilities generate enmity and the other half reduce damage received. DRK seems like a high reward high risk class, goes better off with Warrior or Lancer than it would with Gladiator. Plus this is just an idea thread. The main reason i made the new class a tank is because GLA is pretty much a tank. Hence why i said kudos if you can make an opposite class.
    The inherent problem with this is that you're forcing Gladiators to be yet another tank. Gladiators already have Paladin as a tank; why would they want a second, and one that feels inferior to Paladins?

    Unless Gladiators receive a HUGE bonus to their MP pool, Mana Shield isn't going to be all that helpful. You can't use Flash, because it eats up your MP, which is supposed to protect you. Even then, how much protection is a full MP pool supposed to provide? At Lv50, my SMN has about 2300 MP. Let's be generous and say that Time Knight gets something similar, since I'm not stacking PIE on my SMN and Time Knight probably isn't, either. That's still only 2300 points of damage that the shield can eat before it fails. 2300 temporary HP is going to vanish in about 10 seconds against any kind of endgame boss (bit of an exaggeration, but you get my point). And worst of all, you can't control it. You can't control when that HP buffers "turns on" so you can save it for something like a Mountain Buster.

    Reflect is a less useful copy of Vengence, which provides a greater damage reduction (30% vs 10%) and lasts the full 30 second duration, rather than turning off once it's absorbed an amount of damage equal to 50% of your MP pool (which is probably gonna be unhelpfully small, as I stated above). Absorb is both really powerful and unhelpful at the same time. It's essentially Hallowed Ground at half the duration, but the damage that would be dealt to you is converted into MP, which sounds nice, but you still only have a very tiny MP pool, which is going to fill up very quickly.

    Quote Originally Posted by RhaesDaenys View Post
    Marauder 30 | Thaumaturge 15 : Dark Knight
    Why? Remember, DRK isn't the knight class that has some black magic spells. That's Mystic Knight. Dark Knight is the class that takes it's own HP in order to deal more damage. If anything, DRK's secondary class will probably be something like LNC and PGL, so they could have things like Blood for Blood and Internal Release. Those make much more sense than Blizzard II, Surecast, and Swiftcast.
    (2)
    Last edited by Nahara; 12-27-2013 at 06:20 PM.



  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,794
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nahara View Post
    The inherent problem with this is that you're forcing Gladiators to be yet another tank. Gladiators already have Paladin as a tank; why would they want a second, and one that feels inferior to Paladins?
    (Dark Knight has used black magic in certain installments, not just Mystic Knight.)
    - Dark Knight is still a fairly straightforward class compared to other options for Lancer-based jobs (Kimahri-style blue mage/Wildling; Samurai, etc).
    - Going even by the animations alone, DRK would have to make use of LCR's 2 strings and 3 positions (back, side, free). Many of those animations also look a little too graceful or extravagant for a Dark Knight, at least in my opinion. MRD instead has 2 strings with no positionals, though their animations, especially in the Maim string, are also far from a perfect match.
    - Dark Knight has at times used a shield (as has Samurai), and has throughout the series been a fairly 'tanky' class, though in terms of abilities that can be different than an actual tank. Like casters, they certainly could and should be given the option for two-handed swords, however.
    - Inversely, Gladiator's CDs would place Dark Knight as a tank class, as would Marauder's, though its seem just slightly more fitting. (A shield-reverse ability could switch that though, where Sentinel and Ramparts' effect is converted (though perhaps halved) to damage increase, and Stoneskin is consumed for bonus damage, and Awareness adds to one's own crit chance, etc.)
    - We still have 5 abilities with which to complement whichever ability sets are chosen.
    - That said, even the best fitting attack strings have at least one ability in need of rework. (Rage of Halon (1h only), Chaos Thrust; many LCR/MRD abilities would require an incredibly long grip to fit.)
    (0)

  7. #7
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enkidoh View Post
    Although I commend you for trying to think outside of the box, Yoshi-P's comments in the past regarding Haste technically prevent this Job from ever being a possibility - I can't remember where I saw it, but back during the Beta Yoshi stated that Haste will never be a player-useable spell, because he thinks it would be too game breaking.
    we already have haste called spell speed & skill speed.
    guess he broke the game already.
    (0)

  8. #8
    Player
    Altun's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    61
    Character
    Colibri Lego
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Enkidoh View Post
    Although I commend you for trying to think outside of the box, Yoshi-P's comments in the past regarding Haste technically prevent this Job from ever being a possibility - I can't remember where I saw it, but back during the Beta Yoshi stated that Haste will never be a player-useable spell, because he thinks it would be too game breaking.
    Well that is ture,Yoshi said that in live letter
    now about second job of each current classes,Yoshi also confirmed the will add new jobs of for current class in version 3.0 which is an expansion pack probably,but untill that of cour we will get anhother new classes/jobs in numbered patches which is also confirmed by Yoshi-P
    And what i think they can add for current classes new jobs is can be for example archer will get ranger,pugilist will get puppetmaster for sure(as you all know puppetmaster was h2h in ff11 so...)also dark night but not sure from what class that will be come...
    (0)
    Last edited by Altun; 12-27-2013 at 03:46 PM.

  9. #9
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    My predictions:

    Additional Jobs
    Marauder->Dark Knight
    Gladiator->Red Mage
    Archer->Ranger
    Conjurer->Geomancer?
    Thaumaturge->Geomancer? (one or the other)
    Pugilist->Dancer
    Lancer->?

    New Classes/Jobs
    Rogue->Thief/Ninja
    Gunslinger->Corsair/???
    ???->Beastmaster/Bluemage
    (3)

  10. #10
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EvokerKeii View Post
    My predictions:

    Additional Jobs
    Marauder->Dark Knight
    Gladiator->Red Mage
    Archer->Ranger
    Conjurer->Geomancer?
    Thaumaturge->Geomancer? (one or the other)
    Pugilist->Dancer
    Lancer->?

    New Classes/Jobs
    Rogue->Thief/Ninja
    Gunslinger->Corsair/???
    ???->Beastmaster/Bluemage
    I do see GLA leading to RDm thats why i made Time Knight a new Job that plays like the the old school melee RDM and has some refresh MP abilities like FF11 buts its well new :P like Bard is here compared to other FF games. I was hoping for more in depth details though :P
    (0)
    Jack of all trades, Master of none!
    If you need help feel free to ask!

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