First of all this is just a "what if" thread. Basically I want to see how creative the community is by asking, what new jobs do you think can be added with the current existing classes? For example we currently have 1 which is Arcanist that can be Healer and DD as Scholar or Summoner. We mostly expect bard to become a Hybrid and Ranger to be added to Archer, but what about the rest of the classes?
What goes hand in hand with Marauder, Gladiator, Pugilist, Lancer, Thaumaturge, and Conjurer? Kudos if you can make an opposite role like SMN<-> SCH
I'll start us off with a new Job
Time Knight
which is based off of Gladiator, which will also be a Tank/support Hybrid
It's Cross Class Abilities are from Thaumaturge and Arcanist Dealing with heavy time related non elemental damage spells and defensive abilities. I added a small description for why they are added and will go in depth to the New Job abilities.
lvl 42 lethargy slow+heavy (time related)
lvl 30 Manaward null 30% of HP in magic dmg (tanking)
lvl 26 swift cast no cast time (time related)
lvl 15 Scathe no element dmg
lvl 8 Surecast no interrupt
lvl 1 Ruin no element dmg
lvl 6 AetherFlow Restores 20% max mp (for tanking)
lvl 8 Energy Drain no element dmg 50% mp drain(for tanking)
lvl 12 Virus debuff(for tabnking)
lvl 34 Eye for an Eye 20% chance of 10% dmg reduction (For Tanking)
Now these are the Main Job abilities.
lvl 30 Mana Shield
It is a self buff that is always active unless used again. Mitigates 30% of dmg to MP
While lowering Damage dealt by 20% and reducing spell costs by 50% If your MP reaches 0 Mana shield becomes inactive for 30 seconds or until your MP is full and you gain a Refresh Effect.
Example if you would be dealt 1000 point of damage, you would take 700 to HP and 300 to MP
lvl 35 Haste
Increases Skill Speed and Spell Speed and auto attack speed.
Same as the spell many enemies use.
lvl 40 Quick Blade
Delivers an attack with potency of 200.
Combo off Riot Blade only
(cannot be used otherwise, but is off global cool down)
Increase MP and Enmity
lvl 45 Reflect
Returns 10% of Damage Received
Can reflect up to 50% of maximum MP
Duration 30 seconds
(example if you have 2000 MP can only reflect up to 1,000 damage then buff wears off, can only reflect up to 10% of damage received at a time, you can take 1 hit of 10,000 and reflect 1,000 instantly, or take 10 hits of 1,000 and return 100 damage on each hit)
lvl 50 Absorb
Absorbs incoming damage and converts to MP
Duration 5 Seconds
(Works like hollowed ground but instead of taking no damage for 10 second you take no damage for 5 seconds and converts the damage to MP)
The way this tank will play out will be to maximize MP utilization. He doesn't have as much straight damage reduction so your play style needs to be in a way to always have MP as if you have no MP you lose Manashield. Or to maximize your abilities to quickly recover MP to regain Manashield.
Adding his main Enmity Combo to be off global cool down will make it feel like he has better control over time. Even though his abilities deal less damage the faster attacks will even that out.
He will still have access to all gladiator abilities, but will need to rely on his magic abilities to keep up his MP to receive the 30% Damage mitigation.
Let me know what you think!