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  1. #161
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I'd like to join the chorus of voices calling for actual progression through varied areas as your character gains strength. The OP is absolutely right. There's very little feeling of adventure and exploration in this game. When I stop to think about it, for me that's the main reason why I don't feel excited to log into FFXIV.

    All of you are right, and the development team needs to know it. They REALLY need to know it. The fact is, fixing this problem sounds like it would probably take a lot of time and resources. But the benefits of doing so would be huge. Honestly, it would put the fantasy into Final Fantasy XIV.

    Unique and interesting areas are a must. I would prefer the world to be both seamless AND varied, but if for whatever reason seamlessness has to be sacrificed for variation, then so be it. In such a case they could still make area jumps a little less abrupt by changing the scenery somewhat near the zone lines (such as adding more trees in northeastern Thanalan near the zone to the Shroud).

    Yoshida himself said that they can't charge for this game until it meets fans' expectations of a Final Fantasy game. He has also said that he wants the game to feel more like a Final Fantasy. Well, every mainline Final Fantasy game pulls you into a journey around the world. That's part of what makes them so appealing.

    To the staff of FFXIV: No matter how difficult these types of changes might sound, please, don't ignore what we're saying in this thread. I believe it could make or break the future of Final Fantasy XIV.
    (15)

  2. #162
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    To the staff of FFXIV: No matter how difficult these types of changes might sound, please, don't ignore what we're saying in this thread. I believe it could make or break the future of Final Fantasy XIV.
    Keep the quote rolling!
    (13)

  3. #163
    Player
    AuronYevon's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Auron Yevon
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I must say first off that i completely agree with the OP. I just categorize it in one of the reasons why XIV is still currently very Lack Luster.

    It would be nice to see the terrain at least slowly change so it looks like your not in the same area 24/7. I am not a computer programmer or know anything about it, but there has to be some way to show this change. Even if it means slowly getting rid of one type of tree, plant, cactus, bush, etc and starting to add in a different one in its place. Then over a few hundred "yalms" u will be in an area which seems to be completely different.

    I think this would accomplish the feeling of venturing off away from the city more and get you the adventure feeling a lot more.

    Also they really need to implement more reasons to actually visit some areas like Mor Dhona or Coerthas. Even if that is getting leves out there for r 50 pts. (which every1 already knows means u start them in the low 40's in a leve link party)
    This would help people from the feeling of omg i am going to be at BW from 36-50 doing the same couple leves everyday.

    One more thing that i agree with is that bring in more different monsters to fight. killing a cockitrice since r 10 through 50 *Seriously WTF* Data miners have already pulled out a lot of different mobs that are in code. Why not use them and give us a world of diversity and wonder.

    I just hope that our community reps can get our words to the Dev Team and overtime get some kind of answer from them. I dont even care if it is "we will look into that" At least then our voices are herd.
    So please Bayohne our Fav community rep (atleast mine) work some magic for us. Thnx

    -Auron
    (8)
    Last edited by AuronYevon; 06-09-2011 at 02:25 PM.

  4. #164
    Player
    Prevbean's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Robertc Melodied
    World
    Excalibur
    Main Class
    Machinist Lv 55
    This has to be the most unified thread from the FFXIV community I have ever seen. I really hope the devs really look into this freaking awesome thread.
    (12)

  5. #165
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    I wonder if someone (Rhetanmaster? sp?) can make the same topic on the Japanese forum and see what type of response it gets. And maybe someone else can make the same topic on the German and French board as well because I cant help but think that if the overwhelming majority shows that this is important, that SE's hand will be forced at fixing this issue.
    (8)

  6. #166
    Player

    Join Date
    Mar 2011
    Posts
    69
    Quote Originally Posted by Richard View Post
    I would trade completely unique zones, full of vibrancy and life WITH a 10 second loading screen, over a "seamless" copypasta world any day of the week and having to travel even longer than 10 seconds between them. As long as SE knows the rest of the community feels the same way and strongly about it, maybe they will put more action into doing it.
    As would I.
    (9)

  7. #167
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Mack View Post
    I wonder if someone (Rhetanmaster? sp?) can make the same topic on the Japanese forum and see what type of response it gets. And maybe someone else can make the same topic on the German and French board as well because I cant help but think that if the overwhelming majority shows that this is important, that SE's hand will be forced at fixing this issue.
    Our LS has a few people who can translate and re-post on the JP forums. I'll try and get that setup tomorrow. It would be good to get this discussion out to the entire XIV community, not just localized for NA concerns.
    (12)

  8. #168
    Player

    Join Date
    Jun 2011
    Posts
    89
    Wow, guys. I'm overwhelmed by everyone's support, truly! Thanks so much, without all of you, this thread never would have gotten the attention of the community. Each post counts and might lead to being heard by the reps.

    I'm glad that we all essentially want the same thing for our world. Whether we want seamless zones, new zones, improvement of present zones... No matter what we want, in the end, we all want the same thing: a better world for every one to enjoy.

    A world to look back on years from now. Experiences in each land varying from the one before it, and from the one to come.

    Every word from my original post still stands. Our character deserves a world. We deserve milestones. We want to feel the progression, to see it, to challenge it.. We don't want to be told, "Because you are at this camp in this one zone, you have progressed. When you are done here, you will progress to the other corner of the zone." That is not what we seek, I believe.

    If I may, I made an attempt at my own visual aid. I'm no artist and a bit of a scatterbrain, but maybe you can see how I interpret our situation.

    http://seahorror.com/thoughts.jpg

    The first two rows are my main concern. I have no desire to compress our world. The more land to travel, the better. The third is merely to trigger even more conversation.

    Thanks again, everyone! For supporting each other and this game.
    (13)
    Last edited by Siobu; 06-12-2011 at 05:27 AM. Reason: Spelling

  9. #169
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Siobu View Post
    If I may, I made an attempt at my own visual aid. I'm no artist and a bit of a scatterbrain, but maybe you can see how I interpret our situation.

    http://seahorror.com/thoughts.jpg

    The first two rows are my main concern. I have no desire to compress our world. The more land to travel, the better. The third is merely to trigger even more conversation.

    Thanks again, every one! For supporting each other and this game.
    Bringing out the big guns and visual aids! haha it's awesome. You can completely see the lack of a stable progression in terms of exploration when you put them side by side. It's pretty ridiculous.
    (10)

  10. #170
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I would like to see the current areas meant just for solo play from R1-50, and new unique areas optimized for group grinding added to the game, with a new area every 5 or 10 levels.
    (1)

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