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  1. #1
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    While I find this thread is made of gold and almost everything said is 100% right for me, there's one little thing I have to say (dont know if it's already been said, still have to finish to read everything!)

    Regarding the 1-50-in-one-zone problem: while I totally dont like the fact you can grind 1-50 in the same zone, I have also to say I find stupid that enemy level have to be strictly related to the zone. I mean, it's stupid if in one area you can only find, for example, 1-15 and in other areas just 15-25 like almost all FFXI zones.

    But, actually, FFXIV managed to give this concept a very bad shape. So, what could be a solution?
    Simple. Remember of FFXII, the first outside zone... with simple low level enemies but 1 deadly t-rex? (It even made me said: even if it doesnt drop a shit, when I'll be high level I'm gonna kill it!). Even in FFVIII outside Balamb Garden, if I remember well there was a T-Rex somewhere in a lil forest; it was very high for low levels characters. So, basically: variety is good, but only in a "good" way. Give the areas enemies of 1-50, other areas 20-45. Why not? But focus on 1 level range per zone (max 10, like 15-25), BUT adding some not-grindable (translation: only a few and/or long respawn time and/or very far between each other) higher/lower mobs.

    Another solution (that can be added to first one in a second moment) would be... still focus on 1 level range (like 35-45) and make all enemies of that area 35-45. BUT! But enemies can grow their level if left unclaimed, but respawn with their proper level. And since we know, usually, in a place (think Qufim, Valkurm, etc) not every spot is that good to grind... voilà! We have enemy rank variations.


    Regarding how FFXIV areas are now: they're nice to see. To see. Dot. Not to explore, to travel, to PLAY. They're too big, too "open" (I like open-feeling wide areas, but not when every area is). Think about Jugner Forest, that's a good example of a very nice to travel area. Then, instead, think to... the areas outside Jeuno (Sauro, Batallia and... and... oh, right, Rolanberry!). Those 3 are the ones that remind me of areas in FFXIV, but: they're 1000 times smaller, are mainly transition areas (to go, for example, in Jeuno itself or Garlaige)

    PS: I'm not English so please dont be mean if I didnt write something correctly :V
    (3)
    Last edited by Moiren; 06-09-2011 at 11:12 AM.
    The best things in life are always free...~


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  2. #2
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I have never seen a topic in these forums where everybody agrees so much!

    I have never seen a topic in these forums that I agree with so much!

    Please fix this SE!!
    (11)

  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    89
    Thank you Sigmakan, I see what you mean.

    I searched through the tag section but unfortunately am not sure if any are appropriate as others have said. Even if we tag it to be related to frontier hubs, which might be the only applicable tag, the hubs themselves are a bandaid and not addressing the core issue at hand.

    The current camps spread out across one zone, to level us from one to fifty, does not give us any sense of accomplishment, adventure, or achievement.

    If we think of it like a situation in a cartoon: One cartoon character hands another a painting. Upon complaining that the painting needs a lot of work, more life, a composition... the painter takes out a crayon and scratches some trees on the canvas.

    In a way, that is a crude example of how the frontier hubs might come across to some. We want to travel beyond these areas, but there's no reason to do so. I don't believe adding more hubs/camps to the existing areas will solve the issue. It's completely missing the issue.

    I'm never one to turn down content, but it may be denying us expansion and the possibilities beyond our current areas. In a way, it's locking us even firmer into what we have.

    Thank you all for your continued feedback. I hope my posts continue to trigger your own thoughts and ideas.
    (6)
    Last edited by Siobu; 06-09-2011 at 11:28 AM.

  4. #4
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    My problem is that all the zones look the same inside of the same region. Thanalan is a group of different zones but they all look so similar that most people don't notice. SE, add some diversity! Get rid of the crazy high lvl monsters for now if you need to make room. IDC!
    (8)

  5. #5
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    The devs would have to be blind to miss this one, dev tag or not

    I can understand how making each zone unique would take a lot of time and effort, the level of detail they put into things like the cities is incredible, and I'm sure it would take a lot of time to do this several more times over.

    I'm almost certain that they are going to do something about this issue, if they could just let us know that they are, an enormous amount of people would be happy. I hope this is the big priority after the battle and job system.

    EDIT: 99 likes on the first post! don't forget to like it!
    (12)
    Last edited by Alzelia; 06-09-2011 at 11:11 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Alzelia View Post
    The devs would have to be blind to miss this one, dev tag or not

    I can understand how making each zone unique would take a lot of time and effort, the level of detail they put into things like the cities is incredible, and I'm sure it would take a lot of time to do this several more times over.

    I'm almost certain that they are going to do something about this issue, if they could just let us know that they are, an enormous amount of people would be happy. I hope this is the big priority after the battle and job system.

    EDIT: 99 likes on the first post! don't forget to like it!
    With the Letter From The Producer XI + Battle video we should be getting this week, maybe they will touch on some info about how they plan to flesh out each zone more radically. /hope
    (10)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    I feel like posting some more in this topic so it can act like a stikied topic.
    (7)

  8. #8
    Player
    Ogun_Riastradh's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Ogun Riastradh
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'm rather impressed that this thread has stayed on topic and didn't devolve into some kind of pointless debates. There is so much potential with this idea. They could use the Garlean invasion and the resulting wrath of the elementals to remap the Shroud very easily, kinda like the World of Ruin in FFVI.
    However, don't forget there are areas of Eorzea that we haven't seen yet, like Ala Mhigo, Xelphatol, Dravania, and Sharlavan. While these areas would help bring in some new excitement and diversity, we would also need to have a reason to go there outside of a quick class quest. ATM everyone stays in Ul'dah because of the central location and the better leves. They will have to redistribute the mob types, ranks, and party leves to force character/player progression and skill, as well as give us an incentive to leave Ul'duh.
    (10)

  9. #9
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ogun_Riastradh View Post
    They could use the Garlean invasion and the resulting wrath of the elementals to remap the Shroud very easily, kinda like the World of Ruin in FFVI.
    Excellent comparison!

  10. #10
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I'm rather impressed that this thread has stayed on topic and didn't devolve into some kind of pointless debates. There is so much potential with this idea. They could use the Garlean invasion and the resulting wrath of the elementals to remap the Shroud very easily, kinda like the World of Ruin in FFVI.
    However, don't forget there are areas of Eorzea that we haven't seen yet, like Ala Mhigo, Xelphatol, Dravania, and Sharlavan. While these areas would help bring in some new excitement and diversity, we would also need to have a reason to go there outside of a quick class quest. ATM everyone stays in Ul'dah because of the central location and the better leves. They will have to redistribute the mob types, ranks, and party leves to force character/player progression and skill, as well as give us an incentive to leave Ul'duh.
    I would like to have seen a debate actually. I can't fathom anyone being able to logically say anything of value in a negative light about the OP. So it mighta been kinda interesting for someone to try. Oh well too true even for the seemingly unstoppable force in humanity that is pride and always wanting to be right or disagree. lol
    (1)

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