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  1. #1
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    Zanfire Leoz
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    Sargatanas
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    Lancer Lv 60
    So yet another topic gets a crown today and its not the INSANELY HUGE ONE. If we get no response by tomorrow, im guessing this will be on the "screw those guys, thats too much work" list.

    But SE is slow as hell, 9 months and not a whole lot has really changed in the game, and now after 3 months we will finally see auto attack and 2 dungeons. They should call this FFXIV: the waiting game.
    (4)

  2. #2
    Player
    Chinook's Avatar
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    Chinook Sirocco
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    Balmung
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    Carpenter Lv 50
    The French version of today's letter speaks of the Dev. team working hard on radical changes to Eorzea while the other teams work on new battle system and dungeons.

    The english version talks about "great and positive changes to Eorzea". I wonder which is closer to the original japanese message.

    Even though this is reading too much into this and it's prolly just translation flavor, I feel that there's hope.
    (7)

  3. #3
    Player
    Stupifyed's Avatar
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    May 2011
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    Stupifyed Gosuto
    World
    Excalibur
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    Pugilist Lv 70
    I will never be ok with the same music playing in all areas of the zone, that is ridiculous.

    FF11 had so much more music and many more zones its crazy to thing the DEVS have looked past this.
    (7)

  4. #4
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Yeah they do say radical changes to Eorzea in the french letter.. there is hope but he can also just mean Eorzea as synonym to FFXIV and not mean the actual zone designs but just the functionality and content of the game.

    Lets not get our hopes too high until we get a rep in here to give us some /comfort
    (5)

  5. #5
    Player
    Chrees's Avatar
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    Mar 2011
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    Gridania
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    Chrees Byrjun
    World
    Sargatanas
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    Sage Lv 100
    The German version of the letter also says they're "working at full speed to bring about dramatic changes to Eorzea." I think Perrin_Aybarra is right, and they're using Eorzea to refer to the game in general; even then, that doesn't rule out changes to the landscape as well. Here's to hoping it's in their plans somewhere down the road!
    (4)
    Sea of Stars «SoS» | Sargatanas
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  6. #6
    Player
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    working at full speed to bring about dramatic changes to Eorzea.
    That's so vague, why can't they be a little more specific, we're clearly asking for map re-designs and progression revision (more so the former) so why can't they say if "radical changes to Eorzea" means what we're asking for or if it means they are adding dungeons and some aesthetics and some beastmen lairs here and there because depending to what extent they take this it can be radical too and it could have changed nothing with regards to how the zones look in general.
    (1)

  7. #7
    Player
    Chrees's Avatar
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    Chrees Byrjun
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    Sargatanas
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    Sage Lv 100
    Quote Originally Posted by Mack View Post
    That's so vague, why can't they be a little more specific, we're clearly asking for map re-designs and progression revision (more so the former) so why can't they say if "radical changes to Eorzea" means what we're asking for or if it means they are adding dungeons and some aesthetics and some beastmen lairs here and there because depending to what extent they take this it can be radical too and it could have changed nothing with regards to how the zones look in general.
    You forget this is Square-Enix we're talking about. They're the masters of vagueness. They invented intentionally vague responses.
    (5)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
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    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  8. #8
    Player
    Perrin_Aybarra's Avatar
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    Rand Al'thor
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    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Chrees View Post
    You forget this is Square-Enix we're talking about. They're the masters of vagueness. They invented intentionally vague responses.
    Good point lol. It still amazes me that they can't even release patch notes the day before the actual patch... it would prevent the whole speculating and emotional let down that a lot of fellow players are experiencing when a patch is announced. Also so secretive it's annoying.
    (2)

  9. #9
    Player
    Frisque's Avatar
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    Frisque Isamidget
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    Balmung
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    Conjurer Lv 50
    Quote Originally Posted by Chrees View Post
    You forget this is Square-Enix we're talking about. They're the masters of vagueness. They invented intentionally vague responses.
    They could at least "look into it"
    (4)


    http://www.onslaughtls.com

  10. #10
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    Beat Daisukenojo
    World
    Hyperion
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    Conjurer Lv 51
    Quote Originally Posted by Stupifyed View Post
    I will never be ok with the same music playing in all areas of the zone, that is ridiculous.

    FF11 had so much more music and many more zones its crazy to thing the DEVS have looked past this.
    I think you might be remembering things a bit too fondly. Generally speaking, there was only an average of one music piece per region. Most of the areas were silent. Musical diversity went up when expansions were added but even then more locales have no audio than those that do.

    Excluding towns...

    Sarutabaruta - 1 track (Sarutabaruta)
    Kolshushu - 0 tracks
    Aragoneu - 1 track (Sauromugue)
    Ronfaure - 1 track (Ronfaure)
    Norvallen - 2 tracks (Batallia, Carpenter's Landing added in COP)
    Zulkheim - 0 tracks
    Gustaberg - 1 track (Gustaberg)
    Derfland - 1 track (Rolanberry)
    Fauregandi - 2 tracks (Beaucedine, Pso'Xja added in COP)
    Valdeaunia - 2 tracks (Xarcabard, Castle Zvahl)
    Elshimo Lowlands - 1 track (Yuhtunga)
    Elshimo Uplands - 0 tracks (same as Lowlands)
    Kuzotz - 1 tracks (Altepa)
    Vollbow - 0 tracks
    Li'Telor - 3 tracks (Zi'Tah, Ro'Maeve, and Hall of the Gods)
    Tu'Lia - 2 tracks (Ru'Aun, Ve'Lugannon/Ru'Avitau)
    Movalpolos - 1 track (Oldton/Newton)
    Promyvion - 1 track
    Tavnazian Archipelago - 1 track
    Lumoria - 2 tracks (Al'Taieu, Ru'Hmet/Hu'Xzoi)

    Comparatively, and considering each of the "zones" is technically a region in XI parlance:
    La Noscea - 1 track
    Thanalan - 1 track
    The Black Shroud - 1 track
    Coerthas - 1 track
    Mor Dhona - 1 track

    Content planned for the original run of XIV likely went through O'Ghomoro, Gyr Abania, Paglth'an, and Xelphatol, which gives us 9 regions compared to vanilla XI's ten.

    I think I've made my point. Especially if you look at the original FFXI soundtrack pre-Zilart, more than half of it is cutscene and character creation music. There wasn't really a ton of music in the original, and considering what we're looking at right now is really just a subset of what should've been "vanilla XIV", I think it's more or less on-par. If they add music to the hamlets and perhaps something in camps, they'll probably be ahead of where they were in XI.
    (2)
    Last edited by Cutriss; 06-15-2011 at 04:52 AM.

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