No jumps??Well it is Christmas.....I'll do the first line and you should be able to finish the rest. IDC = chaos thrust combo, TTT = final thrust combo, for future reference
Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust - Phlebotomize - True Thrust - Vorpal Thrust - Final Thrust //
HT - TTT - P - IDC //
HT - TTT - P - TTT //
repeat from the top
Pretty much the only rotation you need...
You can't really throw jumps into a rotation as a couple of them you could save for fight mechanics and gap closers, but the first part of the rotation the OGCDs (off global cooldowns) are weaved in as so
HT - Blood for Blood - ID - Internal Release - Dis - Leg Sweep - CT - Power Surge - Ph - Jump - TT - Spineshatter Dive - VT - Life Surge - FT - Dragonfire Dive
The Rotation posted is your GCD (Global Cooldown) rotation. Jumps and some other abilities are off the GCD and thus are not part of the "Rotation"
Basically you should weave those Off the Global CD abilities into the Opening Rotation (between abilities), and then weave them back in as they come off of Cooldown. Only exception is if you need to save a particular ability for a mechanic (Dragonfire dive for an AOE Phase)
So weaving Off the Global CD abilities into your rotation for the opener should look something like this.
HT {Blood for Blood} I {Internal Release} D {Leg Sweep} CT {Power Surge} Ph {Jump} TT {Spineshatter Dive} VT {Life Surge} FT {Dragonfire Dive}
Now you continue the rotation and use all of the Off the GCD abilities as they come off CD for maximum DPS.
Last edited by Rystet; 12-26-2013 at 05:48 AM.
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