Results 1 to 10 of 6139

Hybrid View

  1. #1
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SpyteSone View Post
    I know Im asking too much, can someone cliff what our combos are?

    And without the initials like Ht, I don't understand some of them aside from obvious ones like CT=Chaos Thrust
    Well it is Christmas.....I'll do the first line and you should be able to finish the rest. IDC = chaos thrust combo, TTT = final thrust combo, for future reference

    Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust - Phlebotomize - True Thrust - Vorpal Thrust - Final Thrust //
    HT - TTT - P - IDC //
    HT - TTT - P - TTT //
    repeat from the top

    Pretty much the only rotation you need...
    (1)

  2. #2
    Player
    SpyteSone's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Toss Spyte
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sir_Maxwell View Post
    Well it is Christmas.....I'll do the first line and you should be able to finish the rest. IDC = chaos thrust combo, TTT = final thrust combo, for future reference

    Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust - Phlebotomize - True Thrust - Vorpal Thrust - Final Thrust //
    HT - TTT - P - IDC //
    HT - TTT - P - TTT //
    repeat from the top

    Pretty much the only rotation you need...
    No jumps??
    (0)

  3. #3
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SpyteSone View Post
    No jumps??
    You can't really throw jumps into a rotation as a couple of them you could save for fight mechanics and gap closers, but the first part of the rotation the OGCDs (off global cooldowns) are weaved in as so

    HT - Blood for Blood - ID - Internal Release - Dis - Leg Sweep - CT - Power Surge - Ph - Jump - TT - Spineshatter Dive - VT - Life Surge - FT - Dragonfire Dive
    (2)

  4. #4
    Player
    Rystet's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Rystet Omega
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SpyteSone View Post
    No jumps??

    The Rotation posted is your GCD (Global Cooldown) rotation. Jumps and some other abilities are off the GCD and thus are not part of the "Rotation"

    Basically you should weave those Off the Global CD abilities into the Opening Rotation (between abilities), and then weave them back in as they come off of Cooldown. Only exception is if you need to save a particular ability for a mechanic (Dragonfire dive for an AOE Phase)

    So weaving Off the Global CD abilities into your rotation for the opener should look something like this.

    HT {Blood for Blood} I {Internal Release} D {Leg Sweep} CT {Power Surge} Ph {Jump} TT {Spineshatter Dive} VT {Life Surge} FT {Dragonfire Dive}


    Now you continue the rotation and use all of the Off the GCD abilities as they come off CD for maximum DPS.
    (1)
    Last edited by Rystet; 12-26-2013 at 05:48 AM.

Tags for this Thread