Quote Originally Posted by Badger View Post
One item per week is stupid for a multitude of reasons.

1. People don't roll greed, so items get wasted.
2. People don't roll need on items they genuinely need because they're looking for a specific slot, perhaps to cure their case of clown disease.
3. People accidentally roll greed because the game allows this everywhere else without any penalty and end up with items they didn't actually need but can't loot anything else for the week.

Please fix this. This is beyond stupid and infuriating.
I disagree. I like this system. A lot more than Coil's. In here you have a real chance at an item you really want, and although it's not guaranteed, during the week if you try enough times you have a lot more possibilities of obtaining it than in Coil. In Coil you have a one time chance at the chest that has your item per week, and then you might have to compete with another player for it. Here you can open that chest as many times as you run the dungeon. On top of this, this is a blessing for those who cried about wanting to still go in after getting their weekly loot to help friends or just rerun cause the dungeon was fun. The only people who'd complain about this are those who want to have all the gear from this instance yesterday, but then, that is precisely why this system was implemented. No need to discuss the obvious fact.