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  1. #1
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seobit View Post
    I know people aren't keen on hearing about this but buffing enkindle would be very concerning for pvp.
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    (0)
    Last edited by Hiroradius; 12-24-2013 at 05:30 PM.

  2. #2
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hiroradius View Post
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    First and foremost, PvP can be balanced separately from PvE.

    They've proved as much by adding PvP-specific skills, making magic 100% interruptible in PvP but not in PvE, and changing Bards to do less damage the farther away they are from their targets, so saying they have to be balanced together is kind of moot.

    Second, Egi was buffed? I'd love to hear an explanation on how not doing anything to the Egi buffed them.
    (2)
    Last edited by Spellbinder; 12-24-2013 at 06:24 PM.