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  1. #11
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    why not keep it's cooldown but put its power on the level of astral flows in ff11?
    (1)

  2. #12
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I know people aren't keen on hearing about this but buffing enkindle would be very concerning for pvp.
    (0)

  3. #13
    Player
    ZettaiReido's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Corvan Danavis
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    For the damage Enkindle outputs, it isn't great most of the time. That can't be disputed. But it is a huge situational tool. It is not a single target nuke. I use it for Phase 4 of Turn 4 with Garuda-Egi. A free, off global cooldown 1k+ damage to the bugs and the rooks, thank you.

    That being said, I do think that its cooldown should be reduced for how it is right now. Maybe greatly reduced with added cost. Like 2-3 minute, consumes stack of aetherflow.

    I would use Ifrit's (since the added dot does cause more damage overall) if his enkindle wasn't conic...which is a pain to aim to hit everything.
    (0)

  4. #14
    Player
    Aphrini's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    108
    Character
    Aphrini Vanadette
    World
    Exodus
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by T0rin View Post
    We're still top DPS in all the ST end-game content and are near the top of the list on AoE encounters.

    I get it, long CD, level 50 skill, should do rediculous damage, right? Well, if this was a single player game, sure. But in a world where we already out-DPS everyone else by 10-20%, how can you possibly justify buffing us?
    Oh I know a few over Zealous DRG that would strongly disagree with this, don't you know DPS is RAAAAWWWWR DRG!!!!! then MNK then *insert DPS not SMN here* and last of all lolSMN according to our toothpick wielding brethren.
    (0)

  5. #15
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Aphrini View Post
    Oh I know a few over Zealous DRG that would strongly disagree with this, don't you know DPS is RAAAAWWWWR DRG!!!!! then MNK then *insert DPS not SMN here* and last of all lolSMN according to our toothpick wielding brethren.
    Yeah, I've met a good number of people who contend their class is the best. Then I run some end-game content with them. And that settles that.
    (1)

  6. #16
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The problem with Enkindle is the cool down is so long for the 800 damage. Fester's cool down is 15s and it does 800 damage with all dots up but Summoner's won't use it is every 15s because it uses a aerflow stack. Enkindle is the Summoner's Ultimate Attack and with a 300s cool down it should be doing 3600 damage without Rouse and Spur. If Enkindle's cool down was lowered to 30s keeping the damage at 800 Summoner's still wouldn't be OP if Enkindle could only be used after Rouse and Spur.
    (0)

  7. #17
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Akiza View Post
    The problem with Enkindle is the cool down is so long for the 800 damage. Fester's cool down is 15s and it does 800 damage with all dots up but Summoner's won't use it is every 15s because it uses a aerflow stack. Enkindle is the Summoner's Ultimate Attack and with a 300s cool down it should be doing 3600 damage without Rouse and Spur. If Enkindle's cool down was lowered to 30s keeping the damage at 800 Summoner's still wouldn't be OP if Enkindle could only be used after Rouse and Spur.
    How can you justify giving SMN a DPS increase when they are already the best?
    (0)

  8. #18
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seobit View Post
    I know people aren't keen on hearing about this but buffing enkindle would be very concerning for pvp.
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    (0)
    Last edited by Hiroradius; 12-24-2013 at 05:30 PM.

  9. #19
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aphrini View Post
    Oh I know a few over Zealous DRG that would strongly disagree with this, don't you know DPS is RAAAAWWWWR DRG!!!!! then MNK then *insert DPS not SMN here* and last of all lolSMN according to our toothpick wielding brethren.
    Summoner's are still top in dps, followed by monk, dragoon and black mage are tied and bard is holding the rear. BUT that doesn't mean every single fight it will be that way. Every boss is different, fights that require a lot of movement will move black mages down and bards up, fights with a lot of boss aoe cause monks and dragoons to back off and stop dpsing. Summoner's and bards are the only 2 classes that are always dpsing whether we are moving or not, but again Summoner's do need about 6 to 8 seconds to start their dps up so we start out horrible, by the end of the fight we are tops and at the end of the dungeon we are tops. People need to stop focusing on one thing and look at the overall picture.
    (2)

  10. #20
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hiroradius View Post
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    First and foremost, PvP can be balanced separately from PvE.

    They've proved as much by adding PvP-specific skills, making magic 100% interruptible in PvP but not in PvE, and changing Bards to do less damage the farther away they are from their targets, so saying they have to be balanced together is kind of moot.

    Second, Egi was buffed? I'd love to hear an explanation on how not doing anything to the Egi buffed them.
    (2)
    Last edited by Spellbinder; 12-24-2013 at 06:24 PM.

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